I still have some parts of the old Rei-net forum archived on an external somewhere.
Gemini models are a little bit better about spatial reasoning, but we’re still not there yet because these models were not designed to do spatial reasoning they were designed to process text
In my development, I also use the ascii matrix technique.
It really seems to me that the first AI company getting to implement "spatial awareness" vector tokens and integrating them neatly with the other conventional text, image and sound tokens will be reaping huge rewards. Some are already partnering with robot companies, it's only a matter of time before one of those gets there.
As far as 3d I don't have experience however it could be quite awful at that
what a world!
People don’t appreciate what they have
> The park rating is climbing. Your flagship coaster is printing money. Guests are happy, for now. But you know what's coming: the inevitable cascade of breakdowns, the trash piling up by the exits, the queue times spiraling out of control.
HN second-chance pool shenanigans.
And what would that reason be? You can git revert a git revert.
Then, `git notes` is better for signature metadata because it doesn't change the commit hash to add signatures for the commit.
And then, you'd need to run a local Rekor log to use Sigstore attestations on every commit.
Sigstore.dev is SLSA.dev compliant.
Sigstore grants short-lived release attestation signing keys for CI builds on a build farm to sign artifacts with.
So, when jujutsu autocommits agent-generated code, what causes there to be an {{AGENT_ID}} in the commit message or git notes? And what stops a user from forging such attestations?
Although git revert is not a destructive operation, so it's surprising that it caused any loss of data. Maybe they meant git reset --hard or something like that. Wild if Codec would run that.
Maybe this is obvious to Claude users but how do you know your remaining context level? There is UI for this?
You could take those, make the tools better, and repeat the experience, and I'd love to see how much better the run would go.
I keep thinking about that when it comes to things like this - the Pokemon thing as well. The quality of the tooling around the AI is only going to be come more and more impactful as time goes on. The more you can deterministically figure out on behalf of the AI to provide it with accurate ways of seeing and doing things, the better.
Ditto for humans, of course, that's the great thing about optimizing for AI. It's really just "if a human was using this, what would they need"? Think about it: The whole thing with the paths not being properly connected, a human would have to sit down and really think about it, draw/sketch the layout to visualize and understand what coordinates to do things in. And if you couldn't do that, you too would probably struggle for a while. But if the tool provided you with enough context to understand that a path wasn't connected properly and why, you'd be fine.
nacozarina•5d ago
mcphage•1h ago
Forgeties79•1h ago
Deukhoofd•1h ago
An LLM could potentially make events far more aimed at your character, and could actually respond to things happening in the world far more than what the game currently does. It could really create some cool emerging gameplay.
Braini•24m ago
But isn't the criticism rather that there are too many (as you say repetitive, not relevant) events - its not like there are cool stories emerging from the underlying game mechanics anymore ("grand strategy") but players have to click through these boring predetermined events again and again.