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Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
142•theblazehen•2d ago•42 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
668•klaussilveira•14h ago•202 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
949•xnx•19h ago•551 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
122•matheusalmeida•2d ago•32 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
53•videotopia•4d ago•2 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
229•isitcontent•14h ago•25 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
16•kaonwarb•3d ago•19 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
222•dmpetrov•14h ago•117 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
27•jesperordrup•4h ago•16 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
330•vecti•16h ago•143 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
494•todsacerdoti•22h ago•243 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
381•ostacke•20h ago•95 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
359•aktau•20h ago•181 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
288•eljojo•17h ago•169 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
412•lstoll•20h ago•278 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
19•bikenaga•3d ago•4 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
63•kmm•5d ago•6 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
90•quibono•4d ago•21 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
256•i5heu•17h ago•196 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
32•romes•4d ago•3 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
43•helloplanets•4d ago•42 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
12•speckx•3d ago•4 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
59•gfortaine•12h ago•25 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
33•gmays•9h ago•12 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1066•cdrnsf•23h ago•446 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
150•vmatsiiako•19h ago•67 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
149•SerCe•10h ago•138 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
287•surprisetalk•3d ago•43 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
182•limoce•3d ago•98 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
73•phreda4•13h ago•14 comments
Open in hackernews

Show HN: TinyCity – A tiny city SIM for MicroPython (Thumby micro console)

https://github.com/chrisdiana/TinyCity
142•inflam52•3w ago

Comments

tinfoilhatter•3w ago
Looks neat! Great job!
inflam52•3w ago
Thank you!
allanrbo•3w ago
SIM=subscriber identity module. sim=simulator. :-)
inflam52•3w ago
I originally had sim but HN autocorrected it. I tried to edit it back to what I had but can't seem to now.
oakwhiz•3w ago
HN's autocorrect seems to cause more trouble than it's worth.
inflam52•3w ago
definitely agree
hei-lima•3w ago
Really cool!
inflam52•3w ago
Thank you!
_joel•3w ago
I hope it "Reticulates Tiny Splines" (good work btw)
inflam52•3w ago
Haha thanks! Definitely adding that during map generation in next release.
Tiberium•3w ago
Small bug: the sim seems to double count residential population for taxes, industrial pop gets ignored. The duplicate logic seems to exist in UI but it's correct there.

Also I wonder if all the repetition could be reduced, or would it affect performance on MicroPython?

https://github.com/chrisdiana/TinyCity/blob/88d07cf98f13bb73...

inflam52•3w ago
Yeah great catch. So I mentioned this in the README but much of the mechanics were heavily inspired by jhhoward's MicroCity. This is the same way he calculated taxes and I figured to test it out to see how it worked in game. I really liked the flow of how his game played and seems like there are some pros/cons to that inbalance.

Pros: - Makes residential population more valuable for taxes, which helps early‑game cash flow. - Encourages zoning residential since it has outsized budget impact. - Offsets the fact that residential growth can be more constrained by pollution/unemployment.

Cons: - Skews the economy away from industrial/commercial impact. - Makes budget feel inconsistent with “total population.” - Can mask balance issues by injecting extra money, making difficulty tuning harder.

gaudystead•3w ago
I literally JUST bought a Thumby out of a vending machine this past weekend, so this post feels a bit serendipitous for me. Thanks for sharing, and I'll have to check this out!
inflam52•3w ago
Congrats! Unplayable by most means but absolutely incredible how tiny it is so I love it.
coldcity_again•3w ago
Looks super cool, nice job!
inflam52•3w ago
Thanks!
bowlcutWiz•3w ago
looks awesome! can't wait to try the online version :)
inflam52•3w ago
Thanks I'll post when it's available. Still waiting on the PR to merge in their Arcade repo.
JKCalhoun•3w ago
Is it using the 1.3-inch monochrome OLED display of the Arduboy or something smaller? (Guessing the 72 × 40 display of the Thumby?)
inflam52•3w ago
This is for 72×40 display right now but I was also working on an interface layer to abstract Thumby specific functionality in order to play on potentially other platforms running MicroPython/Python. Going to try and add that in the next iteration.
westurner•3w ago
There are a number of MakeCode-compatible devices with and without Microbit https://arcade.makecode.com/arcade-devices

bbcmicrobit/micropython: https://github.com/bbcmicrobit/micropython

But Pi Pico; RP2040, RP2350:

"Show HN: PicoVGA Library – VGA/TV Display on Raspberry Pi Pico" https://news.ycombinator.com/item?id=35117847#35120403

"MaplePad – RP2040 Dreamcast controller, VMU, and Purupuru (rumble pack) emulator" https://news.ycombinator.com/item?id=37522059 :

> PicoVision

pimoroni/picovision micropython: https://github.com/pimoroni/picovision :

> PicoVision enables you to create big, bold audio visual projects using MicroPython and an HDMI display of your choice.

> powerful digital video stick for bold audio visual adventures, with dual RP2040 chips and a conveniently HDMI-shaped output connector to boot!

> [...] dual RP2040 chips and a conveniently HDMI-shaped output connector to boot!

westurner•3w ago
TIL RP2350 support DVI video output with an HSTX: https://www.google.com/search?q=rp2350+dvi

And it's possible to convert from DVI to HDMI

westurner•2w ago
Wren6991/PicoDVI commit history: https://github.com/Wren6991/PicoDVI/commits/master/ :

> Add 720x480p 60Hz mode (270 MHz bit clock)

> RP2350 changes (including RISC-V)

From https://news.ycombinator.com/item?id=41260679 :

> The new HSTX interface on the RP2350 seems to be squarely targeted at this use case (video output) and doesn't require the use of PIO or consuming a ton of CPU cycles. There's a nice write up on the capability here:

inflam52•3w ago
This is cool thanks for sharing! I'm definitely be digging into these. It would be neat to support some of these devices too. I didn't know about MaplePad (+1 to Dreamcast VMU projects!)
inflam52•2w ago
Following up here, I just added a game interface abstraction to make it easier to support more devices. Planning on getting a few MakeCode-compatible devices to adapt for them.
mcsolid•3w ago
very cool!