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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
590•klaussilveira•11h ago•170 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
896•xnx•16h ago•544 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
93•matheusalmeida•1d ago•22 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
20•helloplanets•4d ago•13 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
26•videotopia•4d ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
200•isitcontent•11h ago•24 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
199•dmpetrov•11h ago•91 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
312•vecti•13h ago•136 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
353•aktau•17h ago•176 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
22•romes•4d ago•2 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
354•ostacke•17h ago•92 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
458•todsacerdoti•19h ago•229 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
7•bikenaga•3d ago•1 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
80•quibono•4d ago•18 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
256•eljojo•14h ago•154 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
53•kmm•4d ago•3 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
390•lstoll•17h ago•263 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
231•i5heu•14h ago•177 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
120•SerCe•7h ago•98 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
136•vmatsiiako•16h ago•59 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
68•phreda4•10h ago•12 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
12•neogoose•4h ago•7 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
25•gmays•6h ago•7 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
44•gfortaine•9h ago•13 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
271•surprisetalk•3d ago•37 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1043•cdrnsf•20h ago•431 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
171•limoce•3d ago•90 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
60•rescrv•19h ago•22 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
89•antves•1d ago•64 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments
Open in hackernews

Show HN: Speed Miners – A tiny RTS resource mini-game

https://speedminers.fun/
49•nickponline•2w ago
I've always loved RTS games and wanted to make a game similar for a long time. I thought I'd just try and build a mini / puzzle game around the resource gathering aspects of an RTS.

Objective: You have a base at the center and you need to mine and "refine" all of the resources on the map in as short a time as possible.

By default, the game will play automatically, but not optimally (moving and buying upgrades). You can disable that with the buttons. You can select drones and right click to move them to specific resources patches and buy upgrades as you earn upgrade points.

I've implemented three different levels and some basic sounds. I used Phaser at the game library (first time using it). It won't work well on a mobile.

Comments

lukemercado•2w ago
That was lovely, thank you for sharing.

It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.

Definitely a joyous little ten minute romp.

jmpavlec•2w ago
Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.

Some small tweaks for having everything be viewable and I'd say it is playable on mobile.

Nice job

onion2k•2w ago
A game that auto-starts with no instructions that's also against the clock? That's frustrating.
dbacar•2w ago
all manual, and auto move and auto upgrade should be listed in different standings...
PeterStuer•2w ago
Took me a while, but the algo to beat the game is extremely simple :)
Pikamander2•2w ago
The game's container doesn't appear to scale down correctly on Chrome or Firefox for Android.

I can't see some of the UI buttons regardless of whether I toggle desktop mode or portrait/landscape.

mionhe•2w ago
> "... won't work well on mobile."
Pikamander2•2w ago
It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.

I think OP just made a small mistake with some of the CSS/JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn't using up the full screen real estate.