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https://donotnotify.com/opensource.html
58•awaaz•1h ago•11 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
208•yi_wang•8h ago•87 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
101•RebelPotato•7h ago•27 comments

Roger Ebert Reviews "The Shawshank Redemption" (1999)

https://www.rogerebert.com/reviews/great-movie-the-shawshank-redemption-1994
28•monero-xmr•4h ago•26 comments

Moroccan sardine prices to stabilise via new measures: officials

https://maghrebi.org/2026/01/27/moroccan-sardine-prices-to-stabilise-via-new-measures-officials/
23•mooreds•5d ago•1 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
295•valyala•15h ago•57 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
107•swah•4d ago•197 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
227•mellosouls•18h ago•386 comments

The Architecture of Open Source Applications (Volume 1) Berkeley DB

https://aosabook.org/en/v1/bdb.html
26•grep_it•5d ago•3 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
183•surprisetalk•15h ago•186 comments

LineageOS 23.2

https://lineageos.org/Changelog-31/
50•pentagrama•3h ago•9 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
194•AlexeyBrin•21h ago•36 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
196•vinhnx•18h ago•19 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
79•gnufx•14h ago•63 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
361•jesperordrup•1d ago•105 comments

Wood Gas Vehicles: Firewood in the Fuel Tank (2010)

https://solar.lowtechmagazine.com/2010/01/wood-gas-vehicles-firewood-in-the-fuel-tank/
50•Rygian•3d ago•19 comments

uLauncher

https://github.com/jrpie/launcher
22•dtj1123•4d ago•6 comments

Substack confirms data breach affects users’ email addresses and phone numbers

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
57•witnessme•4h ago•19 comments

First Proof

https://arxiv.org/abs/2602.05192
145•samasblack•18h ago•89 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
102•momciloo•15h ago•23 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
609•theblazehen•3d ago•219 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
113•thelok•17h ago•25 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
340•1vuio0pswjnm7•22h ago•551 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
43•mbitsnbites•3d ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
919•klaussilveira•1d ago•280 comments

The Scriptovision Super Micro Script video titler is almost a home computer

http://oldvcr.blogspot.com/2026/02/the-scriptovision-super-micro-script.html
11•todsacerdoti•7h ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
311•isitcontent•1d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
174•speckx•4d ago•260 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
40•languid-photic•4d ago•20 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
124•randycupertino•11h ago•253 comments
Open in hackernews

Show HN: Speed Miners – A tiny RTS resource mini-game

https://speedminers.fun/
49•nickponline•3w ago
I've always loved RTS games and wanted to make a game similar for a long time. I thought I'd just try and build a mini / puzzle game around the resource gathering aspects of an RTS.

Objective: You have a base at the center and you need to mine and "refine" all of the resources on the map in as short a time as possible.

By default, the game will play automatically, but not optimally (moving and buying upgrades). You can disable that with the buttons. You can select drones and right click to move them to specific resources patches and buy upgrades as you earn upgrade points.

I've implemented three different levels and some basic sounds. I used Phaser at the game library (first time using it). It won't work well on a mobile.

Comments

lukemercado•3w ago
That was lovely, thank you for sharing.

It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.

Definitely a joyous little ten minute romp.

jmpavlec•3w ago
Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.

Some small tweaks for having everything be viewable and I'd say it is playable on mobile.

Nice job

onion2k•3w ago
A game that auto-starts with no instructions that's also against the clock? That's frustrating.
dbacar•3w ago
all manual, and auto move and auto upgrade should be listed in different standings...
PeterStuer•2w ago
Took me a while, but the algo to beat the game is extremely simple :)
Pikamander2•2w ago
The game's container doesn't appear to scale down correctly on Chrome or Firefox for Android.

I can't see some of the UI buttons regardless of whether I toggle desktop mode or portrait/landscape.

mionhe•2w ago
> "... won't work well on mobile."
Pikamander2•2w ago
It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.

I think OP just made a small mistake with some of the CSS/JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn't using up the full screen real estate.