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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
85•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•14 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•166 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
131•valyala•4h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
96•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1092•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•5h ago•9 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
232•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
333•ColinWright•3h ago•400 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
182•1vuio0pswjnm7•10h ago•251 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
611•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•4h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•108 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

Show HN: Txt2plotter – True centerline vectors from Flux.2 for pen plotters

https://github.com/malvarezcastillo/txt2plotter
35•tsanummy•2w ago
I’ve been working on a project to bridge the gap between AI generation and my AxiDraw, and I think I finally have a workflow that avoids the usual headaches.

If you’ve tried plotting AI-generated images, you probably know the struggle: generic tracing tools (like Potrace) trace the outline of a line, resulting in double-strokes that ruin the look and take twice as long to plot.

What I tried previously:

- Potrace / Inkscape Trace: Great for filled shapes, but results in "hollow" lines for line art.

- Canny Edge Detection: Often too messy; it picks up noise and creates jittery paths.

- Standard SDXL: Struggled with geometric coherence, often breaking lines or hallucinating perspective.

- A bunch of projects that claimed to be txt2svg but which produced extremely poor results, at least for pen plotting. (Chat2SVG, StarVector, OmniSVG, DeepSVG, SVG-VAE, VectorFusion, DiffSketcher, SVGDreamer, SVGDreamer++, NeuralSVG, SVGFusion, VectorWeaver, SwiftSketch, CLIPasso, CLIPDraw, InternSVG)

My Approach:

I ended up writing a Python tool that combines a few specific technologies to get a true "centerline" vector:

1. Prompt Engineering: An LLM rewrites the prompt to enforce a "Technical Drawing" style optimized for the generator.

2. Generation: I'm using Flux.2-dev (4-bit). It seems significantly better than SDXL at maintaining straight lines and coherent geometry.

3. Skeletonization: This is the key part. Instead of tracing contours, I use Lee’s Method (via scikit-image) to erode the image down to a 1-pixel wide skeleton. This recovers the actual stroke path.

4. Graph Conversion: The pixel skeleton is converted into a graph to identify nodes and edges, pruning out small artifacts/noise.

5. Optimization: Finally, I feed it into vpype to merge segments and sort the paths (TSP) so the plotter isn't jumping around constantly.

You can see the results in the examples inside the Github repo.

The project is currently quite barebones, but it produces better results than other options I've tested so I'm publishing it. I'm interested in implementing better pre/post processing, API-based generation, and identifying shapes for cross-hatching.

Comments

joshu•2w ago
Neat!
c-jiph•2w ago
Yeah using AI to do a first stage pass seems to work well. I did something similar with Nano Banana: https://github.com/c-jiph/bitmap-to-gcode

I didn't actually end up playing with it too much but the problem I found was it's a hard to get a one-size-fits-all prompt. The AI generated images are usually okay but some features aren't great for a plotter or just don't look visually pleasing. It's still better than having to manually mess with the initial image.

piebro•2w ago
Cool project! I tackled the same problem a few weeks ago to plot some nice Christmas cards. I will have a look at your skeletonization approach, because I was struggling with that.

In the end I just used potracer and was fine with having double lines for my cards: https://github.com/piebro/personal-plotting-util/blob/main/i...

max002•2w ago
Nice one :)
mft_•2w ago
Very nice - I’ve struggled (and failed) with a similar approach previously.

FLUX.2 can run on a Mac - any thoughts on making this work on Mac? Needing a 24GB NVidia card is limiting…

ansc•2w ago
Isn't the examples not very telling if you can't see the input too? Results look good, but I don't know what the input / what kind of preprocessing what done on it.
hwj•2w ago
> Requirements

> NVIDIA GPU with 24GB VRAM (RTX 3090/4090)

That's a little bit to much for my trusty notebook...

thot_experiment•2w ago
lmao, `autotrace -centerline filename.png` would also achieve this, I wonder how many tokens were burned to achieve what a 1mb GPL program from 1999 could do

very depressing that our incentive structures are so malformed that finding the 27 year old solution is more difficult than burning a few kW getting an LLM to regurgitate a facsimile