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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
126•ColinWright•1h ago•93 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
24•surprisetalk•1h ago•26 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
125•alephnerd•2h ago•81 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
62•vinhnx•5h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
829•klaussilveira•21h ago•249 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
55•thelok•3h ago•8 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
110•1vuio0pswjnm7•8h ago•139 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•41m ago•1 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1060•xnx•1d ago•611 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
484•theblazehen•2d ago•175 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
10•valyala•2h ago•1 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
210•jesperordrup•12h ago•70 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
9•valyala•2h ago•0 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
559•nar001•6h ago•257 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
223•alainrk•6h ago•343 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
37•rbanffy•4d ago•7 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•31 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
76•speckx•4d ago•75 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
6•momciloo•2h ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•111 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
286•dmpetrov•22h ago•154 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
71•mellosouls•4h ago•75 comments
Open in hackernews

Floating-Point Printing and Parsing Can Be Simple and Fast

https://research.swtch.com/fp
121•chmaynard•2w ago

Comments

vitaut•2w ago
The shortest double-to-string algorithm is basically Schubfach or, rather, it's variation Tejú Jaguá with digit output from Dragonbox. Schubfach is a beautiful algorithm: I implemented and wrote about it in https://vitaut.net/posts/2025/smallest-dtoa/. However, in terms of performance you can do much better nowadays. For example, https://github.com/vitaut/zmij does 1 instead of 2-3 costly 128x64-bit multiplications in the common case and has much more efficient digit output.
jhallenworld•2w ago
I have been using Walter Bright's libc code from Zortech-C for microcontrollers, where I care about code size more than anything else:

https://github.com/nklabs/libnklabs/blob/main/src/nkprintf_f... https://github.com/nklabs/libnklabs/blob/main/src/nkstrtod.c https://github.com/nklabs/libnklabs/blob/main/src/nkdectab.c

nkprintf_fp.c+nkdectab.c: 2494 bytes

schubfach.cc: 10K bytes.. the code is small, but there is a giant table of numbers. Also this is just dtoa, not a full printf formatter.

OTOH, the old code is not round-trip accurate.

Russ Cox should make a C version of his code..

nigeltao•2w ago
> Russ Cox should make a C version of his code.

https://github.com/rsc/fpfmt/blob/main/bench/uscalec/ftoa.c

vitaut•2w ago
Note that it has the same table of powers of 10: https://github.com/rsc/fpfmt/blob/main/bench/uscalec/pow10.h
vitaut•2w ago
It is possible to compress the table using the technique from Dragonbox (https://github.com/fmtlib/fmt/blob/8b8fccdad40decf68687ec038...) at the cost of some perf. It's on my TODO list for zmij.
thomasmg•1w ago
Schubfach, Ryū, Dragonbox etc support round-tripping and shortest-width, which (it sounds like) is not important for you. The idea of round-tripping is that if you convert a double to a string and then parse that, you get the exact same value. Shortest-width is to correctly round and generate the shortest possible text. I tried to implement a version that does _just_ round-tripping but is not shortest-width, it is around 290 lines for both parsing and toString [1]

[1] https://github.com/thomasmueller/bau-lang/blob/main/src/test...

andrepd•2w ago
I implemented Teju Jaguá in Rust, based of the original C impl https://github.com/andrepd/teju-jagua-rs. Comparing to Zmij, I do wonder how much speedup is there on the core part of the algorithm (f2^e -> f10^e) vs on the printing part of the problem (f*10^e -> decimal string)! Benchmarks on my crate show a comparable amount of time spent on each of those parts.
vitaut•2w ago
I don't have exact numbers but from measuring perf changes per commit it seemed that most improvements came from "printing" (e.g. switching to BCD and SIMD, branchless exponent output) and microoptimizations rather than algorithmic improvements.
magicalhippo•2w ago
What about reasonably fast but smallest code, for running on a microcontroller? Anything signifactly better in terms of compiled size (including lookups)?
vitaut•2w ago
If you compress the table (see my earlier comment) and use plain Schubfach then you can get really small binary size and decent perf. IIRC Dragonbox with the compressed table was ~30% slower which is a reasonable price to pay and still faster than most algorithms including Ryu.
adgjlsfhk1•2w ago
When 30% is only ~3-6 ns it definitely seems worthwhile.
vitaut•2w ago
Note that ~3-6ns is on modern desktop CPUs where extra few kB matter less. On microcontrollers it will be larger in absolute terms but I would expect the relative difference to also be moderate.
WiSaGaN•2w ago
Rust's `serde_json` recently switched to use a new library for floating string conversion: https://github.com/dtolnay/zmij.
vitaut•2w ago
I was impressed how fast the Rust folks adopted this! Kudos to David Tolnay and others.