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Take potentially dangerous PDFs, and convert them to safe PDFs

https://github.com/freedomofpress/dangerzone
28•dp-hackernews•1h ago•7 comments

Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)

https://github.com/ChartGPU/ChartGPU
479•huntergemmer•9h ago•142 comments

Claude's new constitution

https://www.anthropic.com/news/claude-new-constitution
268•meetpateltech•8h ago•255 comments

Golfing APL/K in 90 Lines of Python

https://aljamal.substack.com/p/golfing-aplk-in-90-lines-of-python
40•aburjg•5d ago•7 comments

Show HN: RatatuiRuby wraps Rust Ratatui as a RubyGem – TUIs with the joy of Ruby

https://www.ratatui-ruby.dev/
41•Kerrick•4d ago•4 comments

Skip is now free and open source

https://skip.dev/blog/skip-is-free/
254•dayanruben•9h ago•97 comments

Letting Claude play text adventures

https://borretti.me/article/letting-claude-play-text-adventures
65•varjag•5d ago•23 comments

The WebRacket language is a subset of Racket that compiles to WebAssembly

https://github.com/soegaard/webracket
85•mfru•4d ago•20 comments

Challenges in join optimization

https://www.starrocks.io/blog/inside-starrocks-why-joins-are-faster-than-youd-expect
37•HermitX•7h ago•8 comments

Show HN: Rails UI

https://railsui.com/
97•justalever•5h ago•62 comments

Stevey's Birthday Blog

https://steve-yegge.medium.com/steveys-birthday-blog-34f437139cb5
13•throwawayHMM19•1d ago•3 comments

Jerry (YC S17) Is Hiring

https://www.ycombinator.com/companies/jerry-inc/jobs/QaoK3rw-software-engineer-core-automation-ma...
1•linaz•2h ago

TrustTunnel: AdGuard VPN protocol goes open-source

https://adguard-vpn.com/en/blog/adguard-vpn-protocol-goes-open-source-meet-trusttunnel.html
46•kumrayu•7h ago•10 comments

Waiting for dawn in search: Search index, Google rulings and impact on Kagi

https://blog.kagi.com/waiting-dawn-search
208•josephwegner•6h ago•132 comments

Mystery of the Head Activator

https://www.asimov.press/p/head-activator
12•mailyk•3d ago•1 comments

Three types of LLM workloads and how to serve them

https://modal.com/llm-almanac/workloads
29•charles_irl•8h ago•1 comments

An explanation of cheating in Doom2 Deathmatch (1999)

https://www.doom2.net/doom2/cheating.html
16•Lammy•4d ago•1 comments

Setting Up a Cluster of Tiny PCs for Parallel Computing

https://www.kenkoonwong.com/blog/parallel-computing/
23•speckx•5h ago•10 comments

SIMD programming in pure Rust

https://kerkour.com/introduction-rust-simd
43•randomint64•2d ago•14 comments

Nested code fences in Markdown

https://susam.net/nested-code-fences.html
183•todsacerdoti•11h ago•61 comments

Can you slim macOS down?

https://eclecticlight.co/2026/01/21/can-you-slim-macos-down/
162•ingve•16h ago•201 comments

Tell HN: 2 years building a kids audio app as a solo dev – lessons learned

27•oliverjanssen•10h ago•24 comments

Scientists find a way to regrow cartilage in mice and human tissue samples

https://www.sciencedaily.com/releases/2026/01/260120000333.htm
242•saikatsg•6h ago•65 comments

Slouching Towards Bethlehem – Joan Didion (1967)

https://www.saturdayeveningpost.com/2017/06/didion/
52•jxmorris12•6h ago•4 comments

Open source server code for the BitCraft MMORPG

https://github.com/clockworklabs/BitCraftPublic
28•sfkgtbor•7h ago•9 comments

I finally got my sway layout to autostart the way I like it

https://hugues.betakappaphi.com/2026/01/19/sway-layout/
18•__hugues•15h ago•4 comments

Without benchmarking LLMs, you're likely overpaying

https://karllorey.com/posts/without-benchmarking-llms-youre-overpaying
132•lorey•1d ago•70 comments

JPEG XL Test Page

https://tildeweb.nl/~michiel/jxl/
158•roywashere•7h ago•109 comments

Show HN: TerabyteDeals – Compare storage prices by $/TB

https://terabytedeals.com
57•vektor888•3h ago•49 comments

Show HN: Company hiring trends and insights from job postings

https://jobswithgpt.com/company-profiles/
35•sp1982•6h ago•4 comments
Open in hackernews

Open source server code for the BitCraft MMORPG

https://github.com/clockworklabs/BitCraftPublic
28•sfkgtbor•7h ago

Comments

natebc•2h ago
This is really cool. If you've never seen it before BitCraft is quite a lot like Runescape. Great art style and very crunchy gathering/crafting gameplay.

The developer open sourcing all of this is awesome.

Here's an blog post from them last year covering their open source plans: https://bitcraftonline.com/news/open-sourcing-bitcraft-onlin...

whou•2h ago
Apparently they are planning to also open source the game client in the future [1], which seems cool.

[1]: https://bitcraftonline.com/news/bitcraft-open-sourcing-updat...

lazypenguin•2h ago
SpacetimeDB looks interesting as a concept (the tech behind this server) but I could never sus out how could it would be in actual practice. I’ve always been interested in some post-mortems or reflections on the tech from other companies besides the founders
torlok•1h ago
> You cannot:

> Operate official, unofficial, private or any otherwise competing BitCraft servers

Doesn't this contradict the Apache license? Isn't this "source-available"?

Manuel_D•1h ago
You can use the source code to build your own MMO, but not one that replicates BitCraft's servers. Since the assets themselves are not open sourced, it wouldn't really be possible to do that anyway.

It's much more permissive than source available: you can use the source code for nearly any of your own projects, just not one specific application.

dfajgljsldkjag•1h ago
I think that they mean that you can't make a "BitCraft" server as it would infringe on their trademark. If you made a "ByteCraft" server with all of your own assets, and didn't mention "BitCraft" at all, even if the code was exactly the same, I'd imagine you would be in the clear.

I'd imagine that by making a "BitCraft" server, it actually wouldn't violate the source code license terms at all, but they are putting you on notice that it would violate trademark and copyright on non-code things, so it wouldn't be legal irregardless of the code license.

observationist•41m ago
>>> The BitCraft source code is licensed under the Apache 2.0 license. See LICENSE for license details. The license applies only to the contents of this repository. It doesn't extend to any other assets or code that is not part of BitCraftPublic.

Contents of the repo are fair game, anything bitcraft related outside the repo is not, and you have to share attribution under Apache - seems fair. I don't see any bitcraft assets or trademark things in the codebase, but I wonder how much of the game logic and play has to change before it's sufficiently different from the things being protected?

frosting1337•1h ago
This is really cool, I don't really recall another MMO server written in Rust like this.
mathnode•19m ago
Old man here shaking his fist. While I acknowledge and appreciate the technical effort and let’s face it, an exemplary example in preserving games long after they are maintained by the original creators. But this is not an “rpg”, it’s a gathering, crafting, and hanging out simulator. That’s fine by its own definition, but I don’t see any mechanisms which allow for actual roleplay? Please prove me wrong