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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
539•klaussilveira•9h ago•150 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
866•xnx•15h ago•525 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
73•matheusalmeida•1d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
185•isitcontent•10h ago•21 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
186•dmpetrov•10h ago•82 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
296•vecti•12h ago•132 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
72•quibono•4d ago•15 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
346•aktau•16h ago•168 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
341•ostacke•15h ago•90 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
437•todsacerdoti•17h ago•226 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
8•videotopia•3d ago•0 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
240•eljojo•12h ago•147 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
4•helloplanets•4d ago•0 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
15•romes•4d ago•2 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
43•kmm•4d ago•3 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
378•lstoll•16h ago•253 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
222•i5heu•12h ago•166 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
94•SerCe•5h ago•77 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
62•phreda4•9h ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
162•limoce•3d ago•82 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
128•vmatsiiako•14h ago•55 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
38•gfortaine•7h ago•11 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
6•neogoose•2h ago•2 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
261•surprisetalk•3d ago•35 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
18•gmays•5h ago•2 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1030•cdrnsf•19h ago•428 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
55•rescrv•17h ago•19 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
84•antves•1d ago•60 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
19•denysonique•6h ago•3 comments
Open in hackernews

Open source server code for the BitCraft MMORPG

https://github.com/clockworklabs/BitCraftPublic
60•sfkgtbor•2w ago

Comments

natebc•2w ago
This is really cool. If you've never seen it before BitCraft is quite a lot like Runescape. Great art style and very crunchy gathering/crafting gameplay.

The developer open sourcing all of this is awesome.

Here's an blog post from them last year covering their open source plans: https://bitcraftonline.com/news/open-sourcing-bitcraft-onlin...

whou•2w ago
Apparently they are planning to also open source the game client in the future [1], which seems cool.

[1]: https://bitcraftonline.com/news/bitcraft-open-sourcing-updat...

lazypenguin•2w ago
SpacetimeDB looks interesting as a concept (the tech behind this server) but I could never sus out how could it would be in actual practice. I’ve always been interested in some post-mortems or reflections on the tech from other companies besides the founders
Devont•2w ago
Personally I think they launched their 1.0 prematurely. The community seems a bit mired in constant rewriting and immature tooling. Because this setup owns your whole stack, when they having a breaking change it ripples through the whole thing and your on the hook for that as a consumer (prob more so if they control your hosting). Someday they might reach a stable state, but for now if you don't want to bleed for them, I’d be weary.

(I think there are technical and marketing reasons to be weary of as well, but the degree to which that matters is application specific. The above is universal and will probably continue to be the case through at least a few more major revisions if I had to guess).

torlok•2w ago
> You cannot:

> Operate official, unofficial, private or any otherwise competing BitCraft servers

Doesn't this contradict the Apache license? Isn't this "source-available"?

Manuel_D•2w ago
You can use the source code to build your own MMO, but not one that replicates BitCraft's servers. Since the assets themselves are not open sourced, it wouldn't really be possible to do that anyway.

It's much more permissive than source available: you can use the source code for nearly any of your own projects, just not one specific application.

dfajgljsldkjag•2w ago
I think that they mean that you can't make a "BitCraft" server as it would infringe on their trademark. If you made a "ByteCraft" server with all of your own assets, and didn't mention "BitCraft" at all, even if the code was exactly the same, I'd imagine you would be in the clear.

I'd imagine that by making a "BitCraft" server, it actually wouldn't violate the source code license terms at all, but they are putting you on notice that it would violate trademark and copyright on non-code things, so it wouldn't be legal irregardless of the code license.

observationist•2w ago
>>> The BitCraft source code is licensed under the Apache 2.0 license. See LICENSE for license details. The license applies only to the contents of this repository. It doesn't extend to any other assets or code that is not part of BitCraftPublic.

Contents of the repo are fair game, anything bitcraft related outside the repo is not, and you have to share attribution under Apache - seems fair. I don't see any bitcraft assets or trademark things in the codebase, but I wonder how much of the game logic and play has to change before it's sufficiently different from the things being protected?

frosting1337•2w ago
This is really cool, I don't really recall another MMO server written in Rust like this.
TheRoque•2w ago
Maybe Veloren: https://gitlab.com/veloren/veloren

But I don't know if it really fits the "Massive" aspect of MMO

mathnode•2w ago
Old man here shaking his fist. While I acknowledge and appreciate the technical effort and let’s face it, an exemplary example in preserving games long after they are maintained by the original creators. But this is not an “rpg”, it’s a gathering, crafting, and hanging out simulator. That’s fine by its own definition, but I don’t see any mechanisms which allow for actual roleplay? Please prove me wrong
zetanor•2w ago
RPG designates a game with less reliance on a player's actual execution and more reliance on their character's simulated execution. Video games aside, plenty of people run full TTRPG campaigns without ever meaningfully engaging in RP.
cheschire•2w ago
I guess that’s one way to deal with a mixed review score on steam.
sigseg1v•2w ago
I had some design questions about the server here if anyone is familiar with the answer.

Specifically, `spawn_enemy` here: https://github.com/clockworklabs/BitCraftPublic/blob/master/...

It makes many db calls interspersed throughout synchronous code inside the application. Normally I would assume this is super slow and has many round trips (unless it's transparently committed to memory and batched to db later). I also don't see anything about connection pool management eg acquire and release.

Does this code work efficiently because it essentially gets compiled into a type of pseudo "stored procedure" that runs all the application code on the db and as such avoids those problems?

If yes, is that a scalability issue to have so much going on in a heavy infrastructure unit such as a db?

If no, then is there a perf issue here based on my initial assumption?