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Tiny C Compiler

https://bellard.org/tcc/
81•guerrilla•2h ago•33 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
165•valyala•6h ago•30 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
101•surprisetalk•6h ago•99 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
40•gnufx•5h ago•43 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
90•zdw•3d ago•41 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
48•mltvc•2h ago•58 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
123•mellosouls•9h ago•257 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
873•klaussilveira•1d ago•267 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
163•AlexeyBrin•11h ago•29 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
121•vinhnx•9h ago•15 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
48•randycupertino•1h ago•46 comments

First Proof

https://arxiv.org/abs/2602.05192
87•samasblack•8h ago•61 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
24•mbitsnbites•3d ago•1 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
7•sridhar87•4d ago•3 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
257•jesperordrup•16h ago•84 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
76•thelok•8h ago•16 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
45•momciloo•6h ago•7 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
542•theblazehen•3d ago•198 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
157•valyala•6h ago•139 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
227•1vuio0pswjnm7•12h ago•359 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
65•josephcsible•4h ago•81 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
105•onurkanbkrc•11h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
21•languid-photic•4d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
45•marklit•5d ago•6 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
131•videotopia•4d ago•43 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
287•alainrk•11h ago•466 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
54•rbanffy•4d ago•15 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
667•nar001•10h ago•290 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
114•speckx•4d ago•159 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
215•limoce•4d ago•123 comments
Open in hackernews

Open source server code for the BitCraft MMORPG

https://github.com/clockworklabs/BitCraftPublic
60•sfkgtbor•2w ago

Comments

natebc•2w ago
This is really cool. If you've never seen it before BitCraft is quite a lot like Runescape. Great art style and very crunchy gathering/crafting gameplay.

The developer open sourcing all of this is awesome.

Here's an blog post from them last year covering their open source plans: https://bitcraftonline.com/news/open-sourcing-bitcraft-onlin...

whou•2w ago
Apparently they are planning to also open source the game client in the future [1], which seems cool.

[1]: https://bitcraftonline.com/news/bitcraft-open-sourcing-updat...

lazypenguin•2w ago
SpacetimeDB looks interesting as a concept (the tech behind this server) but I could never sus out how could it would be in actual practice. I’ve always been interested in some post-mortems or reflections on the tech from other companies besides the founders
Devont•2w ago
Personally I think they launched their 1.0 prematurely. The community seems a bit mired in constant rewriting and immature tooling. Because this setup owns your whole stack, when they having a breaking change it ripples through the whole thing and your on the hook for that as a consumer (prob more so if they control your hosting). Someday they might reach a stable state, but for now if you don't want to bleed for them, I’d be weary.

(I think there are technical and marketing reasons to be weary of as well, but the degree to which that matters is application specific. The above is universal and will probably continue to be the case through at least a few more major revisions if I had to guess).

torlok•2w ago
> You cannot:

> Operate official, unofficial, private or any otherwise competing BitCraft servers

Doesn't this contradict the Apache license? Isn't this "source-available"?

Manuel_D•2w ago
You can use the source code to build your own MMO, but not one that replicates BitCraft's servers. Since the assets themselves are not open sourced, it wouldn't really be possible to do that anyway.

It's much more permissive than source available: you can use the source code for nearly any of your own projects, just not one specific application.

dfajgljsldkjag•2w ago
I think that they mean that you can't make a "BitCraft" server as it would infringe on their trademark. If you made a "ByteCraft" server with all of your own assets, and didn't mention "BitCraft" at all, even if the code was exactly the same, I'd imagine you would be in the clear.

I'd imagine that by making a "BitCraft" server, it actually wouldn't violate the source code license terms at all, but they are putting you on notice that it would violate trademark and copyright on non-code things, so it wouldn't be legal irregardless of the code license.

observationist•2w ago
>>> The BitCraft source code is licensed under the Apache 2.0 license. See LICENSE for license details. The license applies only to the contents of this repository. It doesn't extend to any other assets or code that is not part of BitCraftPublic.

Contents of the repo are fair game, anything bitcraft related outside the repo is not, and you have to share attribution under Apache - seems fair. I don't see any bitcraft assets or trademark things in the codebase, but I wonder how much of the game logic and play has to change before it's sufficiently different from the things being protected?

frosting1337•2w ago
This is really cool, I don't really recall another MMO server written in Rust like this.
TheRoque•2w ago
Maybe Veloren: https://gitlab.com/veloren/veloren

But I don't know if it really fits the "Massive" aspect of MMO

mathnode•2w ago
Old man here shaking his fist. While I acknowledge and appreciate the technical effort and let’s face it, an exemplary example in preserving games long after they are maintained by the original creators. But this is not an “rpg”, it’s a gathering, crafting, and hanging out simulator. That’s fine by its own definition, but I don’t see any mechanisms which allow for actual roleplay? Please prove me wrong
zetanor•2w ago
RPG designates a game with less reliance on a player's actual execution and more reliance on their character's simulated execution. Video games aside, plenty of people run full TTRPG campaigns without ever meaningfully engaging in RP.
cheschire•2w ago
I guess that’s one way to deal with a mixed review score on steam.
sigseg1v•2w ago
I had some design questions about the server here if anyone is familiar with the answer.

Specifically, `spawn_enemy` here: https://github.com/clockworklabs/BitCraftPublic/blob/master/...

It makes many db calls interspersed throughout synchronous code inside the application. Normally I would assume this is super slow and has many round trips (unless it's transparently committed to memory and batched to db later). I also don't see anything about connection pool management eg acquire and release.

Does this code work efficiently because it essentially gets compiled into a type of pseudo "stored procedure" that runs all the application code on the db and as such avoids those problems?

If yes, is that a scalability issue to have so much going on in a heavy infrastructure unit such as a db?

If no, then is there a perf issue here based on my initial assumption?