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GPTZero finds 100 new hallucinations in NeurIPS 2025 accepted papers

https://gptzero.me/news/neurips/
386•segmenta•3h ago•217 comments

Show HN: isometric.nyc – giant isometric pixel art map of NYC

https://cannoneyed.com/isometric-nyc/
112•cannoneyed•1h ago•38 comments

Qwen3-TTS Family Is Now Open Sourced: Voice Design, Clone, and Generation

https://qwen.ai/blog?id=qwen3tts-0115
240•Palmik•4h ago•64 comments

It looks like the status/need-triage label was removed

https://github.com/google-gemini/gemini-cli/issues/16728
123•nickswalker•2h ago•32 comments

CSS Optical Illusions

https://alvaromontoro.com/blog/68091/css-optical-illusions
32•ulrischa•1h ago•3 comments

Tree-sitter vs. Language Servers

https://lambdaland.org/posts/2026-01-21_tree-sitter_vs_lsp/
128•ashton314•3h ago•36 comments

Launch HN: Constellation Space (YC W26) – AI for satellite mission assurance

https://constellation-io.com/
13•kmajid•1h ago•0 comments

Design Thinking Books You Must Read

https://www.designorate.com/design-thinking-books/
215•rrm1977•6h ago•102 comments

AnswerThis (YC F25) Is Hiring

https://www.ycombinator.com/companies/answerthis/jobs/r5VHmSC-ai-agent-orchestration
1•ayush4921•1h ago

In Europe, Wind and Solar Overtake Fossil Fuels

https://e360.yale.edu/digest/europe-wind-solar-fossil-fuels
333•speckx•4h ago•337 comments

Macron says €300B in EU savings sent to the US every year will be invested in EU

https://old.reddit.com/r/europe/comments/1qjtvtl/macron_says_300_billion_in_european_savings_flown/
83•consumer451•1h ago•51 comments

ISO PDF spec is getting Brotli – ~20 % smaller documents with no quality loss

https://pdfa.org/want-to-make-your-pdfs-20-smaller-for-free/
109•whizzx•8h ago•60 comments

30 Years of ReactOS

https://reactos.org/blogs/30yrs-of-ros/
187•Mark_Jansen•10h ago•91 comments

Show HN: Sweep, Open-weights 1.5B model for next-edit autocomplete

https://huggingface.co/sweepai/sweep-next-edit-1.5B
486•williamzeng0•19h ago•101 comments

TTY and Buffering

https://mattrighetti.com/2026/01/12/tty-and-buffering
14•mattrighetti•5d ago•0 comments

Doctors in Brazil using tilapia fish skin to treat burn victims

https://www.pbs.org/newshour/health/brazilian-city-uses-tilapia-fish-skin-treat-burn-victims
241•kaycebasques•13h ago•72 comments

Your brain on ChatGPT: Accumulation of cognitive debt when using an AI assistant

https://www.media.mit.edu/publications/your-brain-on-chatgpt/
524•misswaterfairy•20h ago•381 comments

Joe Armstrong and Jeremy Ruston – Intertwingling the Tiddlywiki with Erlang [video]

https://www.youtube.com/watch?v=Uv1UfLPK7_Q
30•kerim-ca•2d ago•2 comments

Show HN: Interactive physics simulations I built while teaching my daughter

https://www.projectlumen.app/
50•anticlickwise•3d ago•11 comments

Pragmatic Bitmap Filters in Microsoft SQL Server

https://www.vldb.org/cidrdb/2026/i-cant-believe-its-not-yannakakis-pragmatic-bitmap-filters-in-mi...
13•tanelpoder•5d ago•4 comments

Show HN: Bible translated using LLMs from source Greek and Hebrew

https://biblexica.com
12•epsteingpt•2h ago•7 comments

In Praise of APL (1977)

https://www.jsoftware.com/papers/perlis77.htm
82•tosh•9h ago•45 comments

We will ban you and ridicule you in public if you waste our time on crap reports

https://curl.se/.well-known/security.txt
806•latexr•7h ago•504 comments

eBay explicitly bans AI "buy for me" agents in user agreement update

https://www.valueaddedresource.net/ebay-bans-ai-agents-updates-arbitration-user-agreement-feb-2026/
278•bdcravens•21h ago•294 comments

Threat actors expand abuse of Microsoft Visual Studio Code

https://www.jamf.com/blog/threat-actors-expand-abuse-of-visual-studio-code/
257•vinnyglennon•18h ago•257 comments

The mushroom making people hallucinate tiny humans

https://www.bbc.com/future/article/20260121-the-mysterious-mushroom-that-makes-you-see-tiny-people
60•1659447091•8h ago•29 comments

Douglas Adams on the English–American cultural divide over "heroes"

https://shreevatsa.net/post/douglas-adams-cultural-divide/
277•speckx•4h ago•276 comments

Claude's new constitution

https://www.anthropic.com/news/claude-new-constitution
548•meetpateltech•1d ago•638 comments

Waiting for dawn in search: Search index, Google rulings and impact on Kagi

https://blog.kagi.com/waiting-dawn-search
426•josephwegner•1d ago•235 comments

The Science of Life and Death in Mary Shelley's Frankenstein

https://publicdomainreview.org/essay/the-science-of-life-and-death-in-mary-shelleys-frankenstein/
19•Anon84•5d ago•1 comments
Open in hackernews

Ubisoft cancels six games including Prince of Persia and closes studios

https://www.bbc.co.uk/news/articles/c6200g826d2o
81•piqufoh•2h ago

Comments

arlattimore•1h ago
I loved Prince of Persia, bummed to hear the re-launch has been shelved.
WillPostForFood•1h ago
Just last week it was revealed that it had gotten an ESRB rating (now removed). So it must have been pretty far along in development.

https://web.archive.org/web/20260114063329/https://www.esrb....

indigodaddy•38m ago
What happens to all that content/work when this sort of thing happens? Just gone gone or?
cainxinth•27m ago
Sands of Time still has one of the best time reversal mechanics in any game I’ve played despite being 20 years old.
malfist•1h ago
It looks like their business model is mostly just remakes and remasters now with these closures. Does the C suite really believe that they can just milk those IPs forever and never create anything new?
pixl97•1h ago
> those IPs forever and never create anything new?

By putting some loot boxes and mobile purchases out there. Yes.

AdmiralAsshat•1h ago
Given that the cancelled PoP title in question was supposed to be a remake of PoP: The Sands of Time, it would seem that not even remakes/remasters can save them now.
maltyr•1h ago
This is the business model for most of the large gaming companies at this point.

Activision had three or four studios dedicated to Call of Duty leapfrogging each other to release one every year. (https://en.wikipedia.org/wiki/Call_of_Duty)

Their last (2022, pre-acquisition) annual reports literally spell that out.

> For example, in 2022, revenues associated with our three franchises—Call of Duty, Warcraft, and Candy Crush —collectively accounted for approximately 79% of our net revenues—and a significantly higher percentage of our operating income. We expect that a relatively limited number of popular franchises will continue to produce a disproportionately high percentage of our revenues and profits. - https://investor.activision.com/annual-reports

jeffwask•1h ago
CoD is a different beast though. In 2021, PlayStation tracked that that 1 million players on their console only had CoD installed and played no other games. Most Ubi franchise aren't that type of game ouside Rainbow Six which has a lot of years on it now.

Ubisoft games used to be varied and innovative and they boiled a dozen IP's down to the exact same open world slop with different coats of paint while sending loved unique titles like Splinter Cell to the graveyard.

It's like the companies who have tried to be the next Destiny or WoW. Those games did not become what they were by copying predecessors but by innovating and creating something new and unique that engaged gamers.

This is what killed Bioware. Decades of innovation, each game something new and different. Improvements on previous design, ne styles of game play... then it became let's just copy what we did last time and what everyone else is doing.

jerlam•1h ago
Large gaming companies, like a lot of other big companies, are extremely risk adverse. Instead of creating new things, they innovate by buying companies that have done the hard work of innovating or creating new IP.

The creators and innovators in those acquired companies usually burn out from trying to work in a large, stifling corporate environment, and leave. So the large corporations are left with people who are not creators and innovators.

palmotea•34m ago
> It looks like their business model is mostly just remakes and remasters now with these closures. Does the C suite really believe that they can just milk those IPs forever and never create anything new?

It only needs to work until they're on to their next job.

vardump•1h ago
My kids have been waiting for a Rayman sequel for over 10 years now. Is Rayman not profitable enough?
grogenaut•1h ago
Rayman legends came out in 2019 or are you referring to another title?
deadbabe•1h ago
2019 was basically ten years ago.
amarant•1h ago
Personally I refer to 2025 as "the lost decade". I swear I was a teenager going into it, and now people tell me I'm nearly 40!?!??
deadbabe•21m ago
Crazy that the 2020s are nearly over
FractalParadigm•1h ago
Your dates are a little off - Rayman Legends released in 2013 and saw a remaster in 2017. Rayman Mini was released in 2019, but it's not exactly a main-franchise title...
Handprint4469•1h ago
that depends. how much money do your kids have?
cherry_tree•1h ago
>Ubisoft will now focus on developing open world adventure games - which let players freely navigate vast environments - and live service games which seek regular payments from players.

Isn’t that what they’ve been doing for a decade that got them to today?

grogenaut•1h ago
"we're going to cut all the other stuff and make assasins creed games and far cry, the stuff that we can leverage our studios on and make money"
TulliusCicero•1h ago
If it's obviously broke, don't fix it!

The problem with reorgs can be that the same management that got you into this situation is the one trying to fix everything. Apparently, Ubisoft management only knows one trick.

petsfed•1h ago
My number 1 complaint with Ubi games is that they all feel the same. Sure, in this one you stab, and in that one you shoot, and in that one over there you stab AND shoot, but it's all fundamentally the same. You've got a drone or a bird or a droid to tag enemies for you, and there's a straightforward shopping-list style crafting mechanic. There's also some vehicle combat, but its very limited, and its pretty rare that you're part of a larger group of vehicles attacking together - at best its a group of enemy vehicles coming after you (and the comedy of errors of those enemy vehicles crashing into each other trying to get to you, because apparently they didn't turn on pathfinding while in "alert" mode...). The whole thing looks like its chasing the annual-release pattern of Call of Duty, and the major sports franchises.
vips7L•1h ago
I discovered last night that my company's stock price is higher than Ubi's and we've lost 75% of our value over the last few years. Doesn't seem good.
elromulous•1h ago
Stock price by itself is meaningless. Instead what you want is market cap (number of shares x share price).
lagniappe•1h ago
Just curious, why do you stick around on a sinking ship?
vips7L•1h ago
Finding a job is hard and I'm picky about the technology I work in.
lagniappe•50m ago
Thanks for the reply. Wishing you luck, in either your company turning around or a new opportunity finding you.
vips7L•45m ago
Thanks :) I've been applying but it feels like yeeting my resume into the void. I'm also staff level and those roles are fewer to come by. I suspect that I will have to settle for a higher paying senior role, which may not be that bad.
RobRivera•1h ago
Market cap pls
vpribish•1h ago
that's not how stock prices work. look at the market cap or the multiple of it over revenue / profit / employees / whatever comparable metric
vips7L•1h ago
It's anecdotal, I'm not asserting anything about how stock prices work. I merely pointing out something I didn't expect. Jesus I hate this forum sometimes.
intunderflow•1h ago
Stock down over 39% since this announcement, brutal.

https://finance.yahoo.com/quote/UBI.PA/

adamrezich•1h ago
This is a 23-year-old game we're talking about here.

The design work was complete long before anyone working on this project was hired by Ubisoft, and proven in the form of a game that shipped several console generations ago. Ubisoft presumably still has all of the original art assets for reference.

All that had to be done was to study the original game code, port it for modern systems, and then polish up the visuals some. Not a trivial amount of work by any means, but much, much easier than starting from scratch and making a game from nothing.

This should've been a layup for any competent studio given SEVEN YEARS(!!!) to work on the project.

That it wasn't, is undeniable evidence of a AAA game development competency crisis.

jmyeet•1h ago
It depends what you mean by "original".

The very first Prince of Persia game came out in the early 90s. It's at least 35 years old. It was noteworthy as being one of the first games (if not the first) to have ragdoll physics for the movement of the player.

It was a game of playing through 12 levels (IIRC) and if you died, you started over completely. I played it for 20 hours straight at one point and ended up beating it. I think it takes like 30-45 minutes for a full run through normally? I'm a bit fuzzy on this part. It was an amazing game.

What you're talking about is the early 2000s "reboot" that launched a new franchise under the old name and really wasn't that similar to the original other than a setting of being loosely Persian/Arabic. But it wasn't a platform game in the same sense.

tom_•1h ago
The article states it was a remake of The Sands of Time, so the early 2000s game. As the basis for the project it will count as the original in this case.
adamrezich•1h ago
The failed remake in question is for Sands of Time (2003–2004) rather than for the original Prince of Persia (1989)—though, judging by this catastrophe, the remake development team wouldn't have been able to remake the original game in seven years either!
justsomehnguy•1h ago
> being one of the first games (if not the first)

Karateka. From same Jordan Mechner.

> I think it takes like 30-45 minutes for a full run through normally?

You had 60 minutes max to beat the game - that was the catch.

mrguyorama•4m ago
Prince of Persia did not have "Ragdoll physics".

Prince of Persia had rotoscoped animation that made the main character look very fluid in movement.

kderbe•1m ago
[delayed]
tibbydudeza•1h ago
Beyond Good and Evil 2 is dead ?.
Hamuko•1h ago
Always was.
SV_BubbleTime•1h ago
The people that gave you that don’t make games anymore. Or they can’t. Or they’re not allowed.

If it came out now, it was going to be filled with busy work, loot, achievements, collectible, just a ton of nonsense to get you to play longer and longer even after the game stopped being fun.

Beyond good and evil 2 was never going to be the sequel that you wanted. The best it was going to be Space Assassin’s Creed.

Be glad you were there for the original and got to experience it.

cubefox•1h ago
You mean: "Is Beyond Good and Evil 2 dead?"

Apparently not: https://insider-gaming.com/exclusive-beyond-good-evil-2-surv...

jeffwask•1h ago
When has it been truly alive, is it 10 or 15 years of development hell now?
tibbydudeza•1h ago
They have this amazing engine - MMOGenerator - they change a few skins and boom you got a Far Cry or Assassins Creed game.
TheJoeMan•1h ago
I dislike that an executive is quoted as blaming "rising development costs", essentially blaming the workers/salaries, with no rebuttal. This is especially suspect with the timing of closing an office that just unionized.

It might be frequency-bias, but of the companies downsizing/closing in my area I see almost all of the published explanations are blaming wages. And there can't be a really fair counter-view by the journalist because what are they to do, interview a laid-off worker at the business? I doubt someone would go on the record lambasting their former employer, but it would probably turn up the truths such as fraud or waste.

SJC_Hacker•1h ago
> And there can't be a really fair counter-view by the journalist because what are they to do, interview a laid-off worker at the business?

Umm, yes? Thats called journalism

They don't have to name people if they can get independent verification from multiple sources (standard was 3, sometimes 2)

djfdat•38m ago
Many times your severance comes along with a non-disparagement agreement. And typically the people being laid off don't really have the insight into the operational costs to serve as a counter-point to that argument.

That's not to say the journalists shouldn't try. Having execs pushing their probably false or at least misdirecting narrative in order to control the optics without question or consequence means that they'll continue to operate dishonestly.

miltonlost•1h ago
For every worker asking for more wages, there's the executives and capitalist class (who doesn't work) demanding even larger increases for themselves. Media often don't ask "hey, maybe you don't need such exorbitant profit" because they are themselves then owned by capitalists who don't work and don't need such outsized wealth.
jeffwask•1h ago
The entire Guillemot family is ridiculously wealthy from Ubisoft and calling their employees greedy.
ToucanLoucan•1h ago
> It might be frequency-bias, but of the companies downsizing/closing in my area I see almost all of the published explanations are blaming wages.

And lest we leave it merely implied, the problematic wages for the company are the workers, who make the products being sold. The wages of middle management + executives who allegedly steer the ship are magnitudes larger, but those are completely fine.

palmotea•39m ago
> The wages of middle management + executives who allegedly steer the ship are magnitudes larger, but those are completely fine.

As is any money delivered to shareholders, for literally doing no work at all.

But it's morally repugnant to pay a worker one penny more than necessary.

pier25•1h ago
I mean he couldn't possibly blame it on the low quality of their games publicly, right? /s
jeffwask•1h ago
Same exec team that swept a shit load of sexual misconduct under the rug.
tormeh•1h ago
The rising cost has been a problem for a long time now. It's mostly models and textures fit for high-res screens, and cutscenes etc. to accompany them. That said, there is space at the top for a few companies to do this sort of development - maybe Ubisoft just isn't capable of playing in this space beyond AssCreed.
jeffwask•1h ago
Their announcement that they were doubling down on everything their customers hate was a choice. The Guillemot family is a cancer on gaming.
ultra_nick•1h ago
A lot of game companies are really committed to building products that their customers hate these days. What happened to talking to your customers?
Mountain_Skies•1h ago
Those customers are problematic so their preferences aren't considered.
direwolf20•1h ago
ZIRP happened and there was a whole decade when you didn't have to sell good products to make money and then we forgot how to sell good products to make money.
jeffwask•1h ago
This is why we are seeing a resurgence of Double A with games like Expedition 33 taking the limelight because art does not thrive under corporate control. I'm old enough to have seen this cycle of birth and death of studios a few times already.

They start of making cool things, get acquired, get forced to make profitable things that aren't necessarily good, the talent that built the place fucks off, and you are left with a name and a factory of devs who have no agency, and the studio eventually dies.

jmyeet•1h ago
I find almost all modern content producers to be a depressing business, fundamentally incompatible with being a large corporation. This includes movies, TV and video games.

The problem is the large corporation wants to remove creativity from the process. They want a repeatable formula that they can scale and infinitely reproduce.

The wet dream for the modern AAA studio is a "game" like FIFA that has annual releases and loot boxes to gamble on to get better pixels. Call of Duty and similar games are the next best because it's user-generated content ("UGC"). They still have to invest to create maps, which they don't like doing. But you still have micro-transactions for skins so that's good (for them).

I played Assassin's Creed Odyssey a lot. Some people don't like it because it's too CRPG. That's why I liked it. They paid a lot of attention to the environment. I've heard of teachers using it to portray ancient Greece.

They managed this even though it was a little formulaic. I suspect that any future AC releases will be even more formulaic.

The one exception to this "large game studio = bad" rule had been Rockstar. The various GTA3 titles and GTA4 were widely renowned because of their social commentary and wit, as well as being groundbreaking (at the time) for open world games.

But GTA5 was a turning point for me. Yes it was a sprawling, beautiful environment but the writing was complete ass. It had none of the intelligence and insight of earlier titles. The characters were awful. But Rockstar seemingly didn't care because they're discovered the GTA Online money faucet, something I don't care about at all.

I really wonder if GTA6 will be beautiful but soulless. It coudl go either way. RDR2 was released after GTA5, after all.

These big studios really do have a habit of killing successful franchises or simply sucking the life out of them. There are few bigger fumbles than the EA SimCity fiasco. I guess you can say Civilization has maintained... something. But honestly I haven't really felt compelled to play the franchise much since Civ4.

I do miss the days when games were games not just loot box slot machines with annual reskins.

jeffwask•1h ago
There are still a few studios fighting the good fight

Rockstar, CDPR (they at least made up for their big mistake), Larian, FromSoft, Naughty Dog, Valve

direwolf20•1h ago
Does Valve even still make games?
jeffwask•1h ago
I live in eternal hope.
thewebguyd•19m ago
> I guess you can say Civilization has maintained... something.

Civ 7 sort of killed that, unfortunately, but at least the bones are there and future updates can fix it, I think it was largely just released unfinished.

Which is another pet peeve of mine with AAA studios lately. So many are putting out what are rightfully early access/beta versions as the full release, then "fixing" it with paid DLCs down the road. At this point, I no longer by AAA games on release. I wait a few years until I can get it + all the DLC on a steam sale for half the cost.

> I do miss the days when games were games not just loot box slot machines with annual reskins.

That still exists, you just won't get it from AAA studios. Thankfully there's a thriving indie scene and fantastic titles from smaller studios, most of which are better than the AAA slop coming out now. There's been some good releases from big names recently, mostly BG3, Elden Ring, Cyberpunk but all the others? I feel like gaming peaked, for the type that I play, with the Witcher 3 and its been downhill since then.

reactordev•1h ago
Ubisoft is a cancer upon the entertainment industry.
almosthere•1h ago
Older companies lose that burn that drive the mission. Eventually it's just meetings on meetings on meetings. Many people leave to join small games startups now.
sbuttgereit•1h ago
It's interesting. I wonder how much large-company disfunction is derailing these things.

Recently Hytale, a would-be Minecraft successor, released early access. That project started around a decade ago as something of an indie project, was purchased by Riot, then cancelled by Riot, then recently sold back to the original project people... who basically undid a lot of fruitless work done by Riot and... as I said... now released as early access. A well received early access as far as I can tell.

I wonder why we don't see more indie games and new developers that are more able rising to challenge what look like dysfunctional incumbents?

I'll be the first to admit that I don't know anything about that industry, but it seems like there's space to make progress for newcomers.

servalan•9m ago
30+ years in AAA game dev and the dysfunction is pervasive at large companies. If the C-suite could visualize the diminishing returns and massive opportunity costs of their own mismanagement, they’d have no choice but to fire themselves and deploy their golden parachutes.
this_user•1h ago
The whole AAA video game industry has been struggling in recent years as oversupply, astronomical development costs, and competition from nimbler AA and indie studios have put a serious dent into their profits. And unlike EA or Activision, Ubisoft no longer has any reliable cash cow franchises, which puts them into precarious position.

But the fact that their only answer to this is doubling down on the strategy that has stopped worked years ago does not bode well for them.

tyleo•1h ago
It isn’t just AA and indie. A lot of the play hours are soaked up by mega titles like Roblox, Minecraft, and Fortnite before AA and indie even kick in. I’d say the low tier is just as impacted by this dynamic.

Everyone else is fighting over a tiny slice of the pie.

Surac•1h ago
Ubisoft is a real thread to all people. I have no problems with them going down. my condulence to all workers loosing there jobs.
amelius•1h ago
'Rising development costs'

Why, we have AI now ...

JohnMakin•32m ago
"Rising costs." BS. These same companies are also going around saying AI is gonna replace their workforce. Rockstar's been laying off like crazy the last few years, gee, what a shocker GTA VI keeps getting delayed.

It's almost, almost like people are valuable and worth retaining.