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Why medieval city-builder video games are historically inaccurate (2020)

https://www.leidenmedievalistsblog.nl/articles/why-medieval-city-builder-video-games-are-historically-inaccurate
42•benbreen•1h ago

Comments

publicdebates•1h ago
Side note, but I did not realize how unoriginal Warcraft was, until looking at these.

Medieval RTS games have a special place in my heart. But I'm almost convinced it's because of nothing but pure nostalgia, being the first RTS I ever played.

But no. It's the same reason I have a soft spot for the LotR movies, and for forests and earthy colored clothing in general, and wool clothing. There's something so... wholesome about it. Or simple. Or, je ne sais pas... preter-nostalgic?

legitster•1h ago
Economics is something I think about all the time when playing these games or reading fantasy. We know that the ratio of farmers to non-farmers in the medieval period was something like 29:1. But so little thought is given to just the sheer amount of work and space it took to fill mouths and clothe bodies.

I'm glad there was a mention of Banished, which does a decent job of capturing the slow struggle of subsistence living. It cannot be understated how many games Banished inspired - of them Manor Lords probably comes the closest to something historically accurate. And definitely fits the author's interests in a non-linear, non-grid based city builder.

relaxing•58m ago
Reminds me of the Walking Dead tv show where they had communities being fed by a few raised beds with tomato cages and half a dozen corn stalks.
nitwit005•32m ago
People talk about some areas of the real world as boring because you just see endless wheat or corn fields. Things widely viewed as boring are not going to feature heavily in entertainment products.
lloydatkinson•44m ago
I wish the Banished developer hadn't abandoned it
Am4TIfIsER0ppos•38m ago
Abandoned? What was unfinished? I was satisfied when I played it. My only complaint was something about population growth or the ageing of people being too quick IIRC.
legitster•11m ago
Have you tried the Colonial Charter mod? Adds an insane level of content.

Also, there are now dozens of games that took the concept and ran with it. From Space Base to Manor Lords to Timberborn.

bluGill•18m ago
that ratio completly ignores 'women's work' which was half the labor. you don't have much a village if the naked people freeze to death, and most people like nice clothing even when the weather (and culture) allows nudism
Retric•11m ago
Women and children very much participate in farming back then, harvest was a “all hands on deck” situation.

Similarly by adding ‘and clothe bodies’ that captures well over half of a typical woman’s labor back then. Drop spindles sucked up an enormous amount of labor before you even had cloth.

kattagarian•1h ago
There is a more recent game that can be used as reference to a city-building experience called Manor Lords. You are basically building your village from scratch in the wilderness and it really looks like a medieval village.
dfajgljsldkjag•1h ago
It is fascinating that players would actually reject the game if it showed the true straight roads and planned layouts. We have a mental model of the Middle Ages that is wrong but we still demand that products match our expectations. The truth feels like a glitch because it breaks our immersion. We care more about the feeling of the past than the data.

Also, it is logical that we optimize the past to make the gameplay loop satisfying. Real history was full of system failures like floods and unfair taxes that prevented any real progress. We code these simulations to give players a sense of progression that the actual people never had.

m4rtink•47m ago
There were no electronic computers in the middle ages - so of all the computer games course are inaccurate! ;-)
forthwall•13m ago
Interesting insight, I personally am not a fan of medieval builders for that many kinda seem like reskinned modern builders, though to be fair modern city builders are also historically inaccurate, you can basically do anything without political ramification, no nimbys, hoas, ceqa…
musicale•6m ago
Next they'll be telling us that dragons, wizards and elves are not accurately portrayed in medieval RPGs.

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Why medieval city-builder video games are historically inaccurate (2020)

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