It made program execution feel visible: stacks, data, and control flow were all there at once. You could really “see” what the program was doing.
At the same time, it’s clearly a product of a different era:
– single-process
– mostly synchronous code
– no real notion of concurrency or async
– dated UI and interaction model
Today we debug very different systems: multithreaded code, async runtimes, long-running services, distributed components.
Yet most debuggers still feel conceptually close to GDB + stepping, just wrapped in a nicer UI.
I’m curious how others think about this:
– what ideas from DDD (or similar old tools) are still valuable?
– what would a “modern DDD” need to handle today’s software?
– do you think interactive debugging is still the right abstraction at all?
I’m asking mostly from a design perspective — I’ve been experimenting with some debugger ideas myself, but I’m much more interested in hearing how experienced engineers see this problem today.
chrsw•9h ago
https://whitebox.systems/
Doesn't seem to meet all your desired features though.
manux81•9h ago
chrsw•9h ago
https://scrutinydebugger.com/
It's for embedded systems though, which is where I come from. In embedded we have this concept called instruction trace where every instruction executed with the target gets sent over to the host. The host can reconstruct part of what's been going on in the target system. But there's usually so much data, I've always assumed a live view is kind of impractical and only used it for offline debugging. But maybe that's not a correct assumption. I would love to see better observability in embedded systems.
omnicognate•1h ago
Sophisticated live debuggers are great when you can use them but you have to be able to reproduce the bug under the debugger. Particularly in distributed systems, the hardest bugs aren't reproducible at all and there are multiple levels of difficulty below that before you get to ones that can be reliably reproduced under a live debugger, which are usually relatively easy. Not being able to use your most powerful tools on your hardest problems rather reduces their value. (Time travel debuggers do record/replay, which expands the set of problems you can use them on, but you still need to get the behaviour to happen while it's being recorded.)
Veserv•1h ago
[1] https://en.wikipedia.org/wiki/Time_travel_debugging