frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

ICE and Palantir: US agents using health data to hunt illegal immigrants

https://www.bmj.com/content/392/bmj.s168
109•dberhane•46m ago•21 comments

Show HN: The HN Arcade

https://andrewgy8.github.io/hnarcade/
81•yuppiepuppie•2h ago•30 comments

If You Tax Them, Will They Leave?

https://www.theatlantic.com/economy/2026/01/california-wealth-tax-billionaire-migration/685779/
24•JumpCrisscross•34m ago•23 comments

There's only one Woz, but we can all learn from him

https://www.fastcompany.com/91477114/steve-wozniak-woz-apple-the-tech-interactive-humanitarian-award
152•coloneltcb•4d ago•61 comments

Rust at Scale: An Added Layer of Security for WhatsApp

https://engineering.fb.com/2026/01/27/security/rust-at-scale-security-whatsapp/
85•ubj•6h ago•20 comments

Prism

https://openai.com/index/introducing-prism
672•meetpateltech•19h ago•421 comments

SVG Path Editor

https://yqnn.github.io/svg-path-editor/
127•gurjeet•5d ago•14 comments

Kyber (YC W23) Is Hiring a Staff Engineer

https://www.ycombinator.com/companies/kyber/jobs/GPJkv5v-staff-engineer-tech-lead
1•asontha•1h ago

A few random notes from Claude coding quite a bit last few weeks

https://twitter.com/karpathy/status/2015883857489522876
698•bigwheels•1d ago•565 comments

Pandas 3.0

https://pandas.pydata.org/community/blog/pandas-3.0.html
107•jonbaer•4d ago•23 comments

430k-year-old well-preserved wooden tools are the oldest ever found

https://www.nytimes.com/2026/01/26/science/archaeology-neanderthals-tools.html
434•bookofjoe•21h ago•228 comments

Golden Ratio using an equilateral triangle inscribed in a circle

https://geometrycode.com/free/how-to-graphically-derive-the-golden-ratio-using-an-equilateral-tri...
104•peter_d_sherman•4d ago•30 comments

Make.ts

https://matklad.github.io/2026/01/27/make-ts.html
108•ingve•5h ago•57 comments

ASML staffing changes could result in a net reduction of around 1700 positions

https://www.asml.com/en/news/press-releases/2026/strengthening-focus-on-engineering-and-innovation
265•dep_b•5h ago•251 comments

Thirty Years of the Square Kilometre Array

https://physicsworld.com/a/thirty-years-of-the-square-kilometre-array-heres-what-the-worlds-large...
26•mooreds•2d ago•6 comments

Rust’s Standard Library on the GPU

https://www.vectorware.com/blog/rust-std-on-gpu/
200•justaboutanyone•4d ago•39 comments

Doing the thing is doing the thing

https://www.softwaredesign.ing/blog/doing-the-thing-is-doing-the-thing
431•prakhar897•1d ago•140 comments

Parametric CAD in Rust

https://campedersen.com/vcad
184•ecto•16h ago•127 comments

Lennart Poettering, Christian Brauner founded a new company

https://amutable.com/about
312•hornedhob•18h ago•471 comments

Aperture: Senior QA (2004-2005)

https://substack.techreflect.org/p/aperture-senior-qa-2004-2005
11•tosh•3d ago•0 comments

Xfwl4 – The Roadmap for a Xfce Wayland Compositor

https://alexxcons.github.io/blogpost_15.html
330•pantalaimon•23h ago•257 comments

Time Station Emulator

https://github.com/kangtastic/timestation
192•FriedPickles•16h ago•46 comments

Virtual Boy on TV with Intelligent Systems Video Boy

https://hcs64.com/video-boy-vue/
11•hcs•4h ago•0 comments

Amazon closing its Fresh and Go stores

https://finance.yahoo.com/news/amazon-closing-fresh-grocery-convenience-150437789.html
249•trenning•21h ago•460 comments

Google just gave us an accidental first look at Android's PC future

https://www.androidauthority.com/google-aluminium-os-first-look-bug-report-3635801/
26•tambourine_man•2h ago•15 comments

AI2: Open Coding Agents

https://allenai.org/blog/open-coding-agents
202•publicmatt•19h ago•34 comments

Show HN: One Human + One Agent = One Browser From Scratch in 20K LOC

https://emsh.cat/one-human-one-agent-one-browser/
264•embedding-shape•23h ago•124 comments

I Made a MIT Licensed Mecrisp-Stellaris Language Server

https://mecrisp-stellaris-folkdoc.sourceforge.io/mecrisp-stellaris-lsp.html
4•oldguy101•3d ago•0 comments

SoundCloud Data Breach Now on HaveIBeenPwned

https://haveibeenpwned.com/Breach/SoundCloud
187•gnabgib•19h ago•100 comments

FBI is investigating Minnesota Signal chats tracking ICE

https://www.nbcnews.com/tech/internet/fbi-investigating-minnesota-signal-minneapolis-group-ice-pa...
791•duxup•19h ago•1116 comments
Open in hackernews

Show HN: The HN Arcade

https://andrewgy8.github.io/hnarcade/
81•yuppiepuppie•2h ago
I love seeing all the small games that people build and post to this site.

I don't want to forget any, so I have built a directory/arcade for the games here that I maintain.

Feel free to check it out, add your game if its missing and let me know what you think. Thanks!

Comments

tippa123•2h ago
Nice! There are some great games on HN, but it’s difficult to catch them all. Shout out to the creator of enclose.horse, I’ve been playing this every day since I saw it on HN.
yuppiepuppie•2h ago
Haha! Yeah that game is what wanted me to build this site :)
Etheryte•1h ago
enclose.horse is fun, I wish they removed all the clearly fake high-scores though. It would be a lot more interesting to see the actual score distribution rather than thousands of points on a level where the perfect score is 50.
tippa123•53m ago
Unfortunately gaming and cheating go hand in hand. I haven't seen a level with thousands of points yet but every time a suspiciously high number of perfect scores.
keepamovin•2h ago
Smart idea! Some curated graphics for each game in the preview cards would really enhance this. Nice "retro orange" on the landing :)
yuppiepuppie•2h ago
Thanks! It's in the works as well as screen shots
stared•1h ago
Thank you for sharing! I like the idea, I feel there is some work ahead so I could find it useful.

I opened that to see what are the most recommended games on the Hacker News (and perhaps posts introducing these, notes by authors, discussions).

Yet, I got alphabetic sorting. (Good for librarians, the worst possible for actual recommendations.)

How about: sorting some by upvotes and linking posts (with dates) when it was mentioned?

Also, if there is a game, instead of card with names, cards with screenshots would be infinitely better.

andvari_bekho•1h ago
Great idea!

Please check my HTML5 3D racing game :), it's an Arcade racer with dreamcast / PSX aesthetics and async multiplayer.

https://gamesnacks.com/games/52v00umba6lko#eids=95379098&sc=...

smusamashah•1h ago
Is there a way to see the most popular / highest voted ones? If every submission makes it to the list it will collect lots of clutter.
heyitssim•1h ago
I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it:

- https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play

- https://craftmygame.com/game/f977040308d84f41b615244b/r/play

Each game I build adds to the component library: multiplayer, event systems, NPC behaviors, dialogues, etc... Currently working on a multiplayer Bomberman clone which is stress-testing the networking layer.

The engine/editor is at craftmygame.com if anyone wants to poke around!

tamasnet•37m ago
The games seem fun, and your beta site looks fantastic. I'm always awed and humbled by folks who have the vision & spend the time to create something like this.
carra•1h ago
Nice idea! It would also nice to have a similar post about consoles or game devices discovered through HN.
tiniuclx•1h ago
Thanks a lot for this, what a great idea!

I've submitted Botnet of Ares [0], my hacking simulator.

[0] https://store.steampowered.com/app/3627290/Botnet_of_Ares/

hebejebelus•1h ago
For a little while recently I did a weekly vibe game jam for myself using TIC-80 and Claude Code and had the best time.

I actually went to college for game development but never really built any games for myself because the time investment was just too large and the payoff too small. I really think that agent-driven development is the way for games, especially small games and to prototype gameplay mechanics. You no longer have to worry about how to factor your codebase when you just want to see if some idea works. This is especially the case when you put yourself in the constraints of a little virtual machine where you don't have to care much about assets, which are now definitely the bottleneck for this kind of thing.

These games are all unfinished, riddled with bugs, and almost none of them are actually fun (I like Traffic and Shapeship the most) but the thing is that I absolutely loved making them in a way that I haven't enjoyed making anything on a computer in a long while. It was so exciting to see doors that I felt were long since closed to me be blown wide open by agentic development.

https://redfloatplane.lol/blog/07-tic80/

https://redfloatplane.lol/arcade/

baxtr•1h ago
Very nice! Like it a lot.

One idea: could you sort it by upvotes as well?

crispweed•1h ago
I'm working on a game arcade thing as a hobby project, themed around lockstep networking.

There's a website for this here: https://locksteparcade.com/

It's still very much a work in progress, with just two games. One is a version of the classic game "Lemmings". The other is a very minimal asteroids style inertial ship duel.

The games both use deterministic execution in lockstep across network participants, and provide interactive gameplay and smooth execution even if situations with up to quarter or half second lag times, and the methods used for this are then perhaps one interesting aspect of the project.

In each game, the local player sees their own controlled entities at current positions, and other player entities at historical positions.

In the lemmings game, the complication is that lemmings depend on their own world changes (e.g. they need to stand on a bridge piece they just built). So there is a kind of fork and merge mechanism that enables local and remote world changes to be eventually consistent.

In the inertial duel game, homing missiles have a deploy phase in which they transition between different update time frames, with exactly the same sequence of updates applied on each machine, but with these updates accelerated or slowed down to achieve the time frame synchronisation.

There is an offline part with a tutorial to go through for the lemmings clone, which gives a flavour of the thing. The networking part uses a dedicated server and is currently invite only, but if anyone is interested in trying this then please shout and I can send out server credentials..

s-macke•1h ago
Thanks. I have submitted my platformer "Interplanetary Postal Service" [0]. This is a lunar lander type game with real computational fluid dynamics.

[0] https://github.com/s-macke/Interplanetary-Postal-Service

calflegal•1h ago
Just submitted https://migo.games/arrow (a multiplayer arrow shooting game)
eamag•1h ago
Nice! I wanted to do the same, but wanted to do youtube videos first https://eamag.me/2026/Best-HackerNews-Videos
MagicMoonlight•47m ago
Enclose horse is probably my favourite game of all time. There’s just something about enclosing horses.
guzik•24m ago
Same here! Still on a streak since day one
brianzelip•44m ago
Code: https://github.com/andrewgy8/hnarcade
koito17•43m ago
Nice concept. One question: was the data generated by an LLM? Don't mean this in a snarky way. The Lichess entry links to a non-existent HN thread[1], and "Show HN: Lichess" does not appear in HN search results. I found a hit for a Lichess client written in Elisp[2]. At least I discovered a cool piece of software.

[1] https://andrewgy8.github.io/hnarcade/games/games/lichess

[2] https://news.ycombinator.com/item?id=46779861

rjh29•34m ago
Items that were found by "HN scraper" have working Show HN links. The rest for whatever reason have a non-working link. Probably more likely that the code was generated by LLM and is full of bugs.
simonklitj•33m ago
(Not OP) I don't think so, you can find the scraping code here: https://github.com/andrewgy8/hnarcade/blob/main/scripts/scra...
rjh29•36m ago
First item I clicked: github link is 404, HN thread goes to wrong comment. The game link itself works though!

https://andrewgy8.github.io/hnarcade/games/games/sandspiel

kingofspain•32m ago
Does it have to be submitted to HN before? I made Multi-Animal Spree Popper - game about popping animals for iOS (https://maspgame.com/) but never posted here for fear of being seen as spam. I ofc am considering rewriting in Rust to make it more palatable.
vldszn•21m ago
very cool!
susam•20m ago
This is great. Thank you for building and sharing it.

May I request you to consider moving this project to a community organisation like https://github.com/<your-new-org> so that we, the HN folks, can maintain it as a community? Curated list projects often start with a lot of enthusiasm and I follow several similar ones focused on personal websites and blogs. While some of the curators remain active and maintain their project even years later, some do not. This isn't a complaint. I know life happens and circumstances change. So it is understandable that these projects become inactive later.

But it becomes a little problematic when someone wants to have their creation added to the curated list but cannot do so because the maintainer is no longer active. Of course, volunteers can fork the project and maintain it as a community but this is easier said than done. Once a 'Show HN' thread like this becomes successful, future visitors are more likely to end up on the original but no-longer-maintained curated list than the newer community maintained fork. For that reason, when I created my list of curated personal websites, I did so under the organisation <https://github.com/hnpwd> from the very start, and now we have multiple maintainers and contributors helping out with the curation.

Hosting the project under a community org with multiple maintainers could give it a better chance of staying active and healthy in the long term, even if individual availability shifts.

This is only a request. I do not mean to impose or pressure you in any way. Please feel free to ignore the suggestion and thank you again for the work regardless.

stevekemp•11m ago
Most of the "Awesome XXX" lists are designed solely to promote their creators pet project.

You can see the gaming happen early on in many of these lists, where commercial things start appearing quite highly, or weirdly the project get sponsored.

Once they get popular the creators abandon them and start ignoring the updates/PRs because their task of feeding traffic to their personal projects has been accomplished.