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Tiny C Compiler

https://bellard.org/tcc/
91•guerrilla•2h ago•36 comments

The silent death of Good Code

https://amit.prasad.me/blog/rip-good-code
22•amitprasad•1h ago•3 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
176•valyala•7h ago•31 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
106•surprisetalk•6h ago•111 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
41•gnufx•5h ago•43 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
95•zdw•3d ago•44 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
127•mellosouls•9h ago•269 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
876•klaussilveira•1d ago•268 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
165•AlexeyBrin•12h ago•29 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
124•vinhnx•10h ago•15 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
57•randycupertino•2h ago•63 comments

First Proof

https://arxiv.org/abs/2602.05192
93•samasblack•9h ago•62 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
82•thelok•8h ago•16 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
263•jesperordrup•17h ago•84 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
26•mbitsnbites•3d ago•2 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
161•valyala•6h ago•144 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
546•theblazehen•3d ago•201 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
47•momciloo•6h ago•9 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
3•todsacerdoti•4d ago•1 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
8•sridhar87•4d ago•3 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
239•1vuio0pswjnm7•13h ago•377 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
22•languid-photic•4d ago•6 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
70•josephcsible•4h ago•97 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
107•onurkanbkrc•11h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
137•videotopia•4d ago•43 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
56•rbanffy•4d ago•15 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
46•marklit•5d ago•6 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
119•speckx•4d ago•169 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
299•alainrk•11h ago•473 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
682•nar001•11h ago•293 comments
Open in hackernews

Show HN: Sandbox Agent SDK – unified API for automating coding agents

https://github.com/rivet-dev/sandbox-agent
41•NathanFlurry•1w ago
We’ve been working with automating coding agents in sandboxes as of late. It’s bewildering how poorly standardized and difficult to use each agent varies between each other.

We open-sourced the Sandbox Agent SDK based on tools we built internally to solve 3 problems:

1. Universal agent API: interact with any coding agent using the same API

2. Running agents inside the sandbox: Agent Sandbox provides a Rust binary that serves the universal agent API over HTTP, instead of having to futz with undocumented interfaces

3. Universal session schema: persisting sessions is always problematic, since we don’t want the source of truth for the conversation to live inside the container in a schema we don’t control

Agent Sandbox SDK has:

- Any coding agent: Universal API to interact with all agents with full feature coverage

- Server or SDK mode: Run as an HTTP server or with the TypeScript SDK

- Universal session schema: Universal schema to store agent transcripts

- Supports your sandbox provider: Daytona, E2B, Vercel Sandboxes, and more

- Lightweight, portable Rust binary: Install anywhere with 1 curl command

- OpenAPI spec: Well documented and easy to integrate

We will be adding much more in the coming weeks – would love to hear any feedback or questions.

Comments

bingemaker•5d ago
Congratulations on open sourcing this. Is there a small video explaining how it feels?
NathanFlurry•5d ago
Thank you!

Posted this morning an overview of the project: https://x.com/NathanFlurry/status/2018366627021291699

claudeomusic•5d ago
For the newly initiated - can you help explain some common use cases? I’m not sure I fully grok practical usage of this
TheTaytay•5d ago
I’ll take a stab after just reading documentation. I’ve been waiting for a good open source “wrapper” for Claude Code that allows me to run it somewhere and expose it as an API to be driven by a thin client elsewhere, and this appears to be that.

Furthermore, it exposes both the main session manager API, allowing it to spawn new sessions, as well as the API to chat with any given session directly. (Many wrappers allow you to wrap a single Claude code session in an API, driven by tmux under the covers, but don’t expose the meta-API to manage the sessions themselves)

I would use it to write a mobile or web client for my “agents” running remotely, either on sprites.dev, or on my MacBook over tailscale. (I currently use a mobile terminal for this, and have a list of Claude Code wrappers to try, but this “feels” like a cleaner abstraction primitive to build around.)

The above might be wishful thinking on my part, but hopefully the OP will correct me.

NathanFlurry•5d ago
Hit the nail on the head.

(Sprites.dev in the works already.)

observerw•5d ago
Can I think of it as ACP(agent-client-protocol)-over-HTTP? I know ACP is an editor-oriented local protocol, but I think it's similar to the design idea of this project.
NathanFlurry•5d ago
That's correct.

As you said – in terms of project goals, the biggest difference is:

- ACP seems to be focused on providing a universal API for the subset of features required for editors

- Sandbox Agent SDK is focused on automating agents, so aims to provide a much more comprehensive API coverage for niche agent-specific features

We maintain a feature coverage matrix (https://sandboxagent.dev/docs/session-transcript-schema#cove...) – it's early, much more coming soon.