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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
94•yi_wang•3h ago•25 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
39•RebelPotato•2h ago•8 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
241•valyala•11h ago•46 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
154•surprisetalk•10h ago•150 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
186•mellosouls•13h ago•335 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
68•gnufx•9h ago•56 comments

Homeland Security Spying on Reddit Users

https://www.kenklippenstein.com/p/homeland-security-spies-on-reddit
12•duxup•55m ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
177•AlexeyBrin•16h ago•32 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
56•swah•4d ago•98 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
164•vinhnx•14h ago•16 comments

Total Surface Area Required to Fuel the World with Solar (2009)

https://landartgenerator.org/blagi/archives/127
9•robtherobber•4d ago•2 comments

First Proof

https://arxiv.org/abs/2602.05192
129•samasblack•13h ago•76 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
306•jesperordrup•21h ago•96 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
74•momciloo•11h ago•16 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
98•thelok•13h ago•22 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
104•randycupertino•6h ago•225 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
43•chwtutha•1h ago•7 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
37•mbitsnbites•3d ago•4 comments

Show HN: Axiomeer – An open marketplace for AI agents

https://github.com/ujjwalredd/Axiomeer
12•ujjwalreddyks•5d ago•2 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
572•theblazehen•3d ago•206 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
294•1vuio0pswjnm7•17h ago•471 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
135•josephcsible•9h ago•161 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
184•valyala•11h ago•166 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
229•limoce•4d ago•125 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
900•klaussilveira•1d ago•276 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
30•languid-photic•4d ago•12 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
146•speckx•4d ago•228 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
145•videotopia•4d ago•48 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
113•zdw•3d ago•56 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
303•isitcontent•1d ago•39 comments
Open in hackernews

Cutting Up Curved Things

https://campedersen.com/tessellation
47•ecto•1w ago

Comments

aanet•1w ago
What a beautiful website / blog. Loved the explanation, and the site as well.

Well done!!

<3

nmstoker•1w ago
Yes, it's brilliant, but it's a pity it kills Firefox on Android!
ecto•1w ago
thank you so much :)
OgsyedIE•1w ago
It is probably useful to mention that many triangulation algorithms that people may think of after a couple minutes of effort without referencing existing work struggle to produce anything reasonable when given a curved object that has spiky points adjacent to curves, such as in the simple case of a cone.

Algorithms that can solve these triangulations with no additional resource usage are widespread nowadays, but they were a tough problem in the 70s and 80s.

The trick is to maximise the minimum angle inside all triangles, so that no triangle has a very small angle, in combination with carefully choosing the starting points for the triangulation.

antidamage•1w ago
A couple of months ago I had to write a CDL-based triangulator to solve a use case where ear-clipping doesn't support the shapes we had.

We had no AI policy at the time so I had to read up on CDL and implement it by hand. The concept is straight-forward and I also targeted regularity as acceptance criteria for the mesher, but making it optimal was hard.

I ended up having to park it after the ticket ran out of time, but now we have an AI policy this was the first problem I gave it. What it put out was similar but better structured and more informed.

I worry a little that AI will stunt our problem-solving in 20-30 years, we still need new algorithms, even when ML is capable of producing a model that can do the same thing. But right now it's much better at the things we've already done than we are.

OgsyedIE•1w ago
Unfortunately I'm not seeing any good systems for hierarchical problem solving in the current agents. Ideally, an agent would set up a higher-level thought process of comparing ways to understand the problem statement and ways to solve it and rank them like a human mind does, so it could try different strategies for looking up resources and go back and forth between them as they seem to bear fruit or not.

Instead of going meta about their strategies for identifying their tasks and reasoning about them, they currently stick to one conception of the task and try different tactics for implementing different strategies for solving it within that conceptual frame.

Furthermore, they don't seem to have a reliable way to ask themselves if they're taking too long to do something that should be easy yet. Maybe one in fifty times the latest agents will say "This is taking too long, let's step back and look up how other people do it," but humans do that for most human tasks.

I don't think appropriate use of some, but not too much, meta-reasoning and meta-meta-reasoning on the fly will be easily solved without some kind of mental parallelization advance, which might come tomorrow but might not come for two or more years.

.

As for society, we need an AI takeover for the simple reason that we're facing real bad shortages of diesel fuel and days of agriculture-suitable weather in the next decade, which makes the former the less bad outcome. Given that AI will outcompete humans for all economic roles in such a scenario the only way it can happen humanely is human preservation through uploading or as pets.

Literally every other option is on a spectrum of negative outcomes from extinction to Greer's 2013 essay on the ten-billion year future.

joefourier•1w ago
Not go to all “ackchually” but modern GPUs can render in many other ways than rasterising triangles, and they can absolutely draw a cylinder without any tessellation involved. You can use the analytical ray tracing formula, or signed distance fields for a practical way to easily build complex scenes purely with maths: https://iquilezles.org/articles/distfunctions/

Now of course triangles are usually the most practical way to render objects but it just bugs me when someone says something like “Every smooth surface you've ever seen on a screen was actually tiny flat triangles” when it’s patently false, ray tracing a sphere is pretty much the Hello World of computer graphics and no triangles are involved.

Edit: for CADs, direct ray tracing of NURBS surfaces on the GPU exists and lets you render smooth objects with no triangles involved whatsoever, although I’m not sure if any mainstream software uses that method.

bsder•1w ago
Gaussian splatting is the current rage and also side steps tessellation.
Mithriil•1w ago
Worry not, I came here full speed after the first paragraph to say the same thing.
ecto•1w ago
thanks for the idea! I'm writing this while learning about CAD kernels, I'll add raytracing to vcad next!
eska•1w ago
MachineWorks and ModuleWorks have added GPU raycasting implementations in their last versions. It’s very recent.
ivanjermakov•1w ago
My GPU knows what a cyliner is. Just not in the render pipeline.