If they then go add additional features like wine integration to that tool to make it overlap more with Heroic is something we're all assuming, but not actually a given.
GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspecting lusers, as an ad platform and a store front now.
l0b0•1h ago
No mention of a license, though. I guess it'll stay closed source.
thaumasiotes•1h ago
It's a DRM implementation. It has to stay closed source.
bpye•54m ago
https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...
stavros•52m ago
gamesieve•38m ago
KptMarchewa•20m ago
https://content-system.gog.com/
thaumasiotes•13m ago
da_grift_shift•43m ago
To be clear: if you buy Disco Elysium on GOG, download the "offline game installer" without using Galaxy, install it, and run the game on a desert island, it will work (the network requests fail open). But if you try to run the game after removing the bundled dylib/DLL, it will not.
Why do Galaxy-free games ship with a mandatory dependency on Galaxy?
krige•42m ago
tommica•28m ago
krige•27m ago
gamesieve•17m ago
There's nothing in the Crime Cities GOG forum about this, nor in the various tracking threads in the main forum, and generally GOG users are extremely sensitive about anything which even reeks of forcing Galaxy, so I'd strongly expect any issue to be known.
I've seen cases where the developer implemented a bad online check, so that if you blocked the program from accessing the internet while the OS reported being online, the game would hang or crash, but being fully offline would work. Could it be that something like that was at play here? Oh, or that you simply picked the wrong installer for the game, and thus ran the Galaxy-installer rather than the offline installer?
gamesieve•27m ago
PunchyHamster•25m ago
https://www.gog.com/wishlist/site/label_the_games_that_have_...
KwanEsq•41m ago
thaumasiotes•22m ago
falcor84•25m ago
elsjaako•12m ago
If I can send you the private key and the game and it allows you to run the game with no further inputs, then the DRM is trivially broken (even without open source).
If it does some online check, then if the source is open we can easily make a version that bypasses the online check.
If there is some check on the local PC (e.g. the key only works if some hardware ID is set correctly), we can easily find out what it checks, capture that information, package it, and make a new version of the launcher that uses this packaged data instead of the real machine data.
If you use a private key to go online and retrieve more data, having it be open source makes it trivial to capture that data, package it, and write a new version of the launcher that uses that packaged data.
Basically, DRM requires that there is something that is not easy to copy, and it being open source makes it a lot easier to copy.