Does this mean they're actually bringing a touch/controller friendly browser tab to SteamOS finally? (Yes, i know about the decky browser plugin)
Since there's not enough info on the steam controller release date, does anyone know how well the PS5/PS4/Clone controllers with trackpad work with the steam os ui?
Security seems to be less considered on headsets, but I definitely don't want anything in unlocked SteamOS Game Mode to have access to my Google/Chrome credentials (which are also what logs you into YouTube).
I have a Legion Go, which has a touchpad on the controller. Any questions I can answer for you?
I'm looking at buying https://www.amazon.in/gp/aw/d/B0D3LK3DYX/ for my living room "diy steam machine".
I was waiting for the steam controller because it would let me play point and click games using it's touchpad and also do some light web browsing and even be useful in the desktop mode (like how it works now on my deck).
But with this playstation clone controller will i get the same functionality?
I wonder how they plan to work around HDMI cartel's refusal to provide documentation on terms that are compatible with open drivers. If they reverse engineer that garbage it would be very cool though.
This goal was previously stated as "early 2026". I think they're retconning a bit here.
That said, they're in a very tough situation. Most other manufacturers are either: hedged, have long term supply contracts, past their peak sales, or haven't announced a product yet. Valve are in a particularly awkward spot having announced and (implicitly) extent set expectations about pricing, while likely not having all the contracts finalised to meet that pricing.
Oof.... sounds like they are all going to be $$$. That sucks and really steals the thunder from the steam machine. Gaming HW is going to suck for many years.
ggm•3h ago
But, the "I don't understand" is strong in this. it doesn't mean "it can't work" but I don't understand how it avoids the problems.
Maybe the size of the computed foveal coverage area is made big enough, to cover the movement? But if you move your eyes suddenly, there's got to be some lag while it computes the missing pixels. So you'd see the same as when Netflix ups the coding rate: crude render becomes clearer. Banded would become smooth transitions.
Philpax•2h ago
fooker•1h ago
I don’t have an answer for you, but take some applause from me for spelling this out :)
It’s very difficult for most people to intuitively understand that what they could not figure out after five minutes of thinking might not necessarily be impossible.
ece•1h ago
As for peripheral vision, any gradation being smooth probably helps, but there might be more tricks to make it look normal. I'm reminded of how jpeg images and some sound codecs only store information that we can actually perceive.
nialv7•1h ago
it won't because your eyes literally doesn't have enough sensors in those regions to see it.
itishappy•1h ago
Do you know you have a big hole in your vision in each eye where the optic nerve is? It's about half the size of your fist at arm's length, and 35 degrees to the side. Your fovea happens to be roughly the same size. It's the HD part of your retina, and it's where essentially all of your vision happens. It's the only section of the retina that sees color, for instance. The periphery sees motion and that's about it.
Saccades top out at around 700 degrees per second. At 120 frames per second that's only about 6 degrees in either direction. Compared to the FOV, that's tiny. Overfill it!
jasonjmcghee•12m ago
https://www.shadertoy.com/view/4dsXzM