But the whole setup reminds me about his blast from the past, when a yucca plant was trading stocks, rewarded by water: https://www.nytimes.com/1999/09/26/business/investing-diary-...
It's a prompt that makes an LLM turn iuqefxygn9urg0fh1 into a little Godot game. It's like a slot machine with no payoff, and the dog component is slapped on top of it and makes no difference whatsoever in the project.
"One coder got an insight that Bill Gates builds his products by typing with his butt, compiling and delivering it.
The coder typed for 20 minutes like that, compiled, ran, and got an output:
Only Bill Gates can code like this."
Not a joke anymore.
Well, yes. Feeding random tokens as prompts until something good comes out is a valid strategy.
Not even 10x dog programmers are surviving in this economy
'nuff to run most governments nowadays (Europe and US come to mind. 2026 and they have the Space Programs of DIY youtubers with money, whaaaat) so why wouldn't it help a dog helping his dog vibing game(s)?
aye, but the whimsy is the point!
slightly concerned tomorrow morning's top HN story will be karparthy telling us how dog-based LLM interfaces are the way of the future
and you'll be left behind if you don't get in now
(and then next week my boss will be demanding I do it)
There will be a Simon Wilison submission linking to his blog linking to karpathy xit. You know, the usual good stuff.
In the meantime, the financial industry will be taken over by cats.
A man, a dog and an instance of Claude.
The dog writes the prompts for Claude, the man feeds the dog, and the dog stops the man from turning off the computer.
This is a billion dollar idea! No humans. No revolt. No guillotine. Just profits!
Sounds like open communism. No chance, buddy, it's either less or more viking, but not just viking. Pick a camp the profits are for or get surrounded by trashy turd nuggets even Ronald felt enough pity for to give them some poourpes
... Why would it be able to evaluate whether the game is any fun to play?
Comment 1: 2026-02-24T18:45:05 1771958705 https://news.ycombinator.com/item?id=47140914
Comment 2: 2026-02-24T18:45:32 1771958732 https://news.ycombinator.com/item?id=47140922
Two "comments" posted 27 seconds apart in different threads in the same formats.
Looks like this bot owner saw his first two comments 27 days ago got buried/flagged typing normally and decided to trick us with this new "I'm totally real, look at my lowercase writing!" soft-launch today.
Post history: https://news.ycombinator.com/threads?id=dirtytoken7
@dang doesn’t actually notify anybody. It isn’t guaranteed dang will see it
Email to hn@ycombinator.com, someone will see it
Let me explain.
The nature of the indie game development is pouring your love into a project and thinking about passion first and monetary incentives second.
Noone is thinking "I will make this game and it will make me filthy rich" or if they do they are... strangely minded.
It's like 'mass produced AI local craft'. Oxymoron in itself. Worst of the two worlds.
Where I see AI is empowering single developers to craft things they couldn't before. Not some small slop factory pipeline where you release game after a game everyday drowning steam in your 6/10 slop.
No. This should be ostracized and condemned.
What is proper beneficial to everyone usage is producing a game that is the size and scope that was unachievable for you before.
This is what I am doing. This is how AI is meant to be used. To empower us doing things that weren't achievable for us before.
Obviously dog produced games get a huge endorsement man and get a pass.
Your job: You are a brilliant AI game developer who can understand my cryptic language. No matter what odd or nonsensical input I provide, you will interpret it as a meaningful instruction or idea for our video game. You will then build or update the game based on that interpretation.
Here's what you should tell your coworker the first day on the job if you get hired to do something you know nothing about :D
Its frustrating in an interesting way. With other aspects like machine language people quickly understand that this isn't sufficient for a proper transition and compromise with it. Code being more nebulous doesn't get that grace.
Next: use hot cup of tea as Brownian motion source. Invent infinite improbability drive.
It has to produce a game that Momo wants to play.
Does Momo like to bark at cats? On screens? Introduce a bark sensor as feedback.
Or use a cat. Cats like to swipe at mice on TV. Get a touchscreen and evolve a game for cats.
I'm reminded of the old cartoon: "On the Internet, nobody knows you're a dog."[a]
Maybe the updated version should be: "AI doesn't know or care if you're a dog, as long as you can bang the keys on on a computer keyboard, even if you only do it to get some delicious treats."
This is brilliant as social commentary.
Thank you for sharing it on HN.
--
[a] https://en.wikipedia.org/wiki/On_the_Internet%2C_nobody_know...
woof woof, woof woof woof, woof woof, woof, woof woof woof
Say writing an interesting or novel story.
And was thinking about if feeding in prompts of random words, along with prompts grounding from a simulation would sort of push the llm into interesting directions for implementing an on demand narrative story.
A sort of randomized walk with llm.
I remember watching Terry Davis with this random word generator in his terminal that he would interpret as the voice of God.
Here I guess the seed is the Voice of Dog.
https://jcpsimmons.github.io/Godspeak-Generator
Maybe another word list would be more appropriate however.
...no, actually how many resources were consumed
I can imagine a camera-based input that would help detect the wagging of a tail, or continued interest in the visuals as an indicator of doubling-down on a given feature.
The dog could actually vibe code a game to their liking, but with the wrong input (a keyboard) it's a missed opportunity.
In turn mimicking the average game industry executive giving vague directions that feel just right to them this month, or some other unspecified time period, and in turn achieving something closer to the real AAA game development lifecycle.
namuol•2h ago
selridge•2h ago
worldsayshi•2h ago
bigbuppo•1h ago
lelanthran•1h ago
What do you mean "rarely"? It still happens sometimes?
bigbuppo•1h ago
varjag•1h ago