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Show HN: Moongate – Ultima Online server emulator in .NET 10 with Lua scripting

https://github.com/moongate-community/moongatev2
141•squidleon•4h ago•78 comments

Launch HN: Palus Finance (YC W26): Better yields on idle cash for startups, SMBs

10•sam_palus•18m ago•4 comments

Open Camera is a FOSS Camera App for Android

https://opencamera.org.uk/
110•tetris11•4d ago•48 comments

Paul Brainerd, Founder of Aldus PageMaker, has died

https://blog.adafruit.com/2026/03/04/pagemaker-and-aldus-founder-pioneer-paul-brainerd-1947-2026/
58•fortran77•3h ago•11 comments

Astra: An open-source observatory control software

https://github.com/ppp-one/astra
32•pppone•2h ago•10 comments

CT Scans of Health Wearables

https://www.lumafield.com/scan-of-the-month/health-wearables
121•radeeyate•4h ago•17 comments

Payphone Go

https://walzr.com/payphone-go/
199•walz•4d ago•44 comments

Supertoast tables

https://hatchet.run/blog/supertoast-tables
27•abelanger•1h ago•2 comments

Multifactor (YC F25) Is Hiring an Engineering Lead

https://www.ycombinator.com/companies/multifactor/jobs/lcpd60A-engineering-lead
1•multifactor•1h ago

Entomologists use a particle accelerator to image ants at scale

https://spectrum.ieee.org/3d-scanning-particle-accelerator-antscan
34•gmays•2h ago•2 comments

Tech employment now significantly worse than the 2008 or 2020 recessions

https://twitter.com/JosephPolitano/status/2029916364664611242
70•enraged_camel•58m ago•30 comments

Claude Code wiped our production database with a Terraform command

https://twitter.com/Al_Grigor/status/2029889772181934425
43•jv22222•37m ago•21 comments

Analytic Fog Rendering with Volumetric Primitives (2025)

https://matejlou.blog/2025/02/11/analytic-fog-rendering-with-volumetric-primitives/
64•surprisetalk•1d ago•3 comments

LibreSprite – open-source pixel art editor

https://libresprite.github.io/
195•nicoloren•9h ago•72 comments

Workers who love ‘synergizing paradigms’ might be bad at their jobs

https://news.cornell.edu/stories/2026/03/workers-who-love-synergizing-paradigms-might-be-bad-thei...
381•Anon84•5h ago•212 comments

Global warming has accelerated significantly

https://www.researchgate.net/publication/389855619_Global_Warming_has_Accelerated_Significantly
692•morsch•4h ago•662 comments

Never Bet Against x86

https://www.osnews.com/story/144527/never-bet-against-x86/
17•raphinou•27m ago•1 comments

Good Bad ISPs

https://community.torproject.org/relay/community-resources/good-bad-isps/
48•rzk•4h ago•10 comments

GPT-5.4

https://openai.com/index/introducing-gpt-5-4/
959•mudkipdev•1d ago•754 comments

Show HN: Claude-replay – A video-like player for Claude Code sessions

https://github.com/es617/claude-replay
16•es617•2h ago•12 comments

Show HN: A trainable, modular electronic nose for industrial use

https://sniphi.com/
9•kwitczak•3d ago•4 comments

It took four years until 2011’s iOS 5 gave everyone an emoji keyboard

https://unsung.aresluna.org/im-obviously-taking-a-risk-here-by-advertising-emoji-directly/
98•tobr•10h ago•54 comments

We might all be AI engineers now

https://yasint.dev/we-might-all-be-ai-engineers-now/
86•sn0wflak3s•9h ago•116 comments

Hardening Firefox with Anthropic's Red Team

https://blog.mozilla.org/en/firefox/hardening-firefox-anthropic-red-team/
283•todsacerdoti•6h ago•90 comments

A GitHub Issue Title Compromised 4k Developer Machines

https://grith.ai/blog/clinejection-when-your-ai-tool-installs-another
586•edf13•1d ago•179 comments

System76 on Age Verification Laws

https://blog.system76.com/post/system76-on-age-verification/
731•LorenDB•14h ago•529 comments

Xous security focused open source on 22nm custom silicon

https://www.crowdsupply.com/sutajio-kosagi/precursor/updates/xous-0-10-0-introducing-baochip-1x-s...
50•ZiiS•3d ago•8 comments

The Brand Age

https://paulgraham.com/brandage.html
438•bigwheels•1d ago•341 comments

US economy unexpectedly sheds 92k jobs in February

https://www.bbc.com/news/articles/cjd98091g28o
432•smartbit•4h ago•555 comments

Show HN: Swarm – Program a colony of 200 ants using a custom assembly language

https://dev.moment.com/
159•armandhammer10•14h ago•53 comments
Open in hackernews

LibreSprite – open-source pixel art editor

https://libresprite.github.io/
194•nicoloren•9h ago

Comments

whywhywhywhy•8h ago
Begging open source projects to stop with the libre<name> convention, it's awkward to say, it's cringe and seems to spiritually doom a project to fail.
PowerElectronix•8h ago
That's like asking a EU product to not be named Euro-{product}.
whywhywhywhy•5h ago
Also cringe and tainted.
Dwedit•8h ago
One example that really sticks in my mind was "Libreboot". Yes, it's supposed to represent a free BIOS/booting system. But it also sounds like the name of a library dedicated to rebooting your computer.
bbkane•3h ago
To me that sounds awesome

   func RebootItAll()
progx•7h ago
LibreOffice ?
notachatbot123•7h ago
Yes, that is one of the major offenders. It is very awkward to pronounce in many languages.
kalterdev•7h ago
I speak two languages (English and Russian) and have never found their name to be awkward. This is the first time, actually, that I've seen somebody say they don't like their name.
notachatbot123•5h ago
A good indicator is that the Wikipedia page even has pronounciation information: https://en.wikipedia.org/wiki/LibreOffice

What other major software has that?

bloak•4h ago
> What other major software has that?

Linux?

EDIT: Also Qt, MySQL, SQLite, GIMP (rather unnecessarily), ...

mock-possum•1h ago
Somewhat disappointingly, it’s just pronounced exactly the way it’s spelled: LEE-bruh-OFF-iss

Ref: https://youtu.be/YHBve8v13VY?si=Bql2vH6C4goZN_kX

From your comment somehow I was expecting something a bit more exotic

desdenova•6h ago
Curious on what languages have a hard time saying Libre.

Every latin-derived language (which are most of the western languages) can pronounce it naturally, and even English speakers can approximate it well enough to be understood (even though they're incapable of pronouncing the non-retroflex `r`).

zimpenfish•2h ago
> even English speakers can approximate it well enough to be understood

I'd go for "LEE-broffis" which I don't think is all that hideously far away?

madduci•7h ago
At least they signal that the project is open and free. What about projects using "Open" but they aren't? (See: OpenAI)
kleiba•6h ago
The "libre" terms originates from the "free software" movement which does not like the term "open source" on philosophical grounds. In English, "free" has multiple meanings, and the romance language-derived "libre" was chosen in the past to distinguish the movement's ideals from the use of "free as in beer".

https://www.gnu.org/philosophy/free-sw.en.html

m12k•6h ago
I just wish more of these projects would be a bit more ambitious and put more focus in their communication on being good at what they do, rather than being free and made by idealists. They're branding themselves in a way that only really appeals to other techy idealists, while accidentally putting off a lot of potential users who are neither technical nor philosophical enough to know or care what a term like libre means. There's a lot of good, free software that is selling itself short by communicating more about being the latter than the former.
kleiba•6h ago
I think there's some truth to what you say - at the same time, a lot of successful products have names that basically have no meaning at all, or at least none that's related to what the project actually does ("Windows", "Cursor", "Firefox", etc...)

Of course, a point could be made that any inoffensive but basically fluffy name is still better than a geeky sounding tech babble name...

lukan•5h ago
The most succesful open source projects (firefox, blender, linux, krita,..) do not have libre in their name, the most famous of those who have is probably libreoffice, but it is not exactly loved.

So I totally agree on rather having a name that appeals normal users, than a certain tech bubble who will rather use the terminal wherever they can anyway ..

kleiba•5h ago
Hey, no terminal shaming here!
lukan•11m ago
Apologies, not my intention ..
abirch•6h ago
Almost any name is better than GIMP.
pawelmurias•3h ago
It would be impossible to come up with a name that reflected the nature of the gimp program better.
krige•7h ago
Haven't used LibreSprite but Aseprite, from which it forked, has been an enormous boon to me, for pixel arting it definitely fits my habits and abilities much better than anything else I tried (GIMP, Krita, GrafX2, actual DPaint, Digipaint...).
zackchen•7h ago
This looks like Aseprite. Aseprite is already open source and you can get it for free, all completely legal. The only caveat is that you need to compile it yourself (which takes 2-5 shell commands). I think this is more than fair, but ripping off Aseprite is not so much. Their license also strictly prohibits that behavior.
erk__•7h ago
The history section of the repo clears it up [0]

> LibreSprite originated as a fork of Aseprite, developed by David Capello. Aseprite used to be distributed under the GNU General Public License version 2, but was moved to a proprietary license on August 26th, 2016.

> This fork was made on the last commit covered by the GPL version 2 license, and is now developed independently of Aseprite.

Also I am not really sure if you can convince me that this is a open source license: https://github.com/aseprite/aseprite/blob/main/EULA.txt

Not that it is a unreasonable license, but it is not open source.

[0]: https://github.com/LibreSprite/LibreSprite?tab=readme-ov-fil...

whizzter•7h ago
Same old story, too much support requests and bad actors making it hard to make money off opensource.

This is one case where we really should support the original product, you can buy a perpetual licence of a pittance and they just 2 guys chugging along.

LibreSprite has 5000 commits, 30 in the past year whilst ASEPrite has over 10000 at this point.

chrysoprace•6h ago
The person you're replying to was making a clarification on the license, not arguing about the validity of changing the license or charging for it.

Libresprite is an important project because people can fork it and learn from it by extending it, and submit those patches upstream, regardless of how active it is.

mort96•4h ago
I think aseprite is a perfectly fine project, but where possible, I like to use open source tools rather than proprietary tools.
1313ed01•6h ago
I have paid for Aseprite, but on many machines I just install the old GPL version, usually available as a package. It is fine for most tasks, even if the latest version has many improvements.

A fork of the old version to have a slightly better version conveniently available in package repos would be nice. I don't think it has to catch up with Aseprite to be useful.

Buttons840•22m ago
It's good to have open source software.

It's good to support honest and high quality proprietary software.

Aseprite offers the latter good, this offers the former good.

enlyth•7h ago
Aseprite is such a joy to use that I paid for it just to support the developers
Aeolun•5h ago
It’s also really cheap!
vunderba•3h ago
Agreed, and it's also available on Steam! I really like the way they handle onion skinning as well, and there's a surprising number of useful plugins (such as tweencel) for it.
ROllerozxa•7h ago
Aseprite is source available nowadays, not open source. Libresprite was then forked off of the last commit of Aseprite before the license was changed from the GPL.
paxys•4h ago
1. Asperite is not open source.

2. It’s okay for two projects to do the same thing, even if you personally prefer one over the other.

lachieh•3h ago
Aseprite is open source. The source is open for anyone to access right here: https://github.com/aseprite/aseprite

You might be confusing license with access. The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.

pocketarc•3h ago
"open source" has a specific definition[0], which this project does not meet. When people say "open source", that is the definition that they are referencing. It's the reason why there's been endless discussion about "open weights" models not being "open source".

"source available"[1] is a different thing, and you're right that this project is "source available".

[0]: https://opensource.org/osd

[1]: https://en.wikipedia.org/wiki/Source-available_software

juliangmp•3h ago
How can you say its open source and 3 sentences later that it has a proprietary license.

Their EULA forbids distributing the software, hence not open source.

paxys•3h ago
You are describing source available. That is not the same as open source.
veggieroll•1h ago
Source available is not open source. Don’t try to redefine what open source means. It’s so insulting to volunteers hard work.
txrx0000•7h ago
See also:

https://github.com/Orama-Interactive/Pixelorama

https://github.com/piskelapp/piskel

They're similar pixel art editor programs.

desdenova•6h ago
Didn't know about Pixelorama, looks interesting.

Libresprite (since aseprite went evil) has been the only editor I can use for over a decade, glad there are others now.

bbkane•3h ago
They went evil? How? Folks always seem to like them
desdenova•1h ago
They turned proprietary. That's why libresprite exists.
tdeck•6h ago
I always used MTPaint

https://mtpaint.sourceforge.net/

I guess it's a bit old but it works reasonably well, and supports a lot of different file formats which is occasionally useful.

wernsey•2h ago
I've also used GrafX2 for this kind of pixelart work. It takes cues from old Amiga paint programs

http://grafx2.chez.com/

makerofthings•6h ago
Aseprite is absolutely worth paying for. I do game jams and it works really well.
netule•3h ago
I’ve paid for a few licenses so far just to support the guy making it. It’s a crucial tool in my gamedev workflow, and really couldn’t do without.
_0xdd•5h ago
Tried to run it on macOS but it crashed on boot. Looks cool!
spidermonkey23•5h ago
There's an experimental android version too which is more than aseprite offers. For the basics libresprite is a great entry into pixel art
krickelkrackel•5h ago
And for emergencies, there is always DPaint JS!

https://www.stef.be/dpaint/

KaiserPister•5h ago
I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist.

If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

captainregex•4h ago
I have really struggled to get nano banana to follow size/proportion ratios for sprite art. any tips? I fed in a bunch of examples first and tried to write a really strict prompt. I wonder if any of the sw being discussed here can be programmatically controlled by claude code or similar to do sprite work
KaiserPister•3h ago
Like the comment above I split sprite sheets into grids with edges for NBP to follow. I have the option to add the canny edge map to the grid to enforce a lot of consistency as well. Then I specifically tailor the prompt to the task.

But even still it has issues sometimes.

kdheiwns•3h ago
Most of the purpose of pixel art is that it's hand crafted and every pixel matters. Not much point to pixel art if you drop that aspect.
bbkane•3h ago
I've been pretty happy with the little bits of AI pixel art I've generated. They bring my joy. So there's a point to it for me
captainregex•3h ago
Sorry, the point? isn’t the point of art pretty much what a person wants it to be?
KaiserPister•3h ago
This is 100% true for artists. But I am not an artist, and I like pixel art stylistically. So when I make sites or games, I need to either: use my bad art, hire someone on fiverr, or use AI.
vunderba•3h ago
You still have to do some post-processing work around NB, since you’ll often end up with non-aligned pixel blocks, much higher color depth, and so on.

I actually did some testing of spritesheeting with Nano Banana Pro a while back:

https://mordenstar.com/other/nb-sprites

If you use the editing capabilities and send in a grid of 32×32 cells on a 1024×1024 image, you can get it to flood-fill in each square, so you end up with properly aligned 32×32 tiles. Then you can squash it via nearest neighbor to pull the lines back out, and reduce the palette using something like unfake.js:

https://github.com/jenissimo/unfake.js

KaiserPister•3h ago
Exactly! On my tool I specifically use 4x4 grids which is limiting and I use canny edge maps to help enforce consistency. A very fun problem to solve!
smusamashah•2h ago
The art on header of 8bitsmith.com looks bad. More than art, the animation is very janky.
pjmlp•4h ago
I love the MS-DOS feel to it. Many graphical tools used to have such UI flavour.
mghackerlady•4h ago
I've used libresprite and generally think it's very nice, but I'd really recommend using GIMP or Krita over it for most pixel art, learning those is useful outside of pixel art
bitwize•2h ago
I use GIMP and GrafX2 for my sprite art. The latter being an old-school type program in the tradition of Deluxe Paint.
mghackerlady•2h ago
GrafX2 looks cool, I'll consider it if I'm doing something specifically for older micros like the amiga
__loam•1h ago
Aseprite is the best tool for pixel art full stop
butz•3h ago
Weird mouse acceleration when it is over canvas and is replaced by crosshair icon.
egypturnash•2h ago
The newest news post on this barebones site is from 2023, announcing the MacOS downloads. On the news page there's two other posts; the oldest one is from 2022, and talks about a complete rewrite of the code. I think this fork looks pretty dead.
dec0dedab0de•2h ago
The master branch had a commit 3 weeks ago. But also, if it worked in 2022 I would sure hope it works now. Not everything needs to be updated forever.
egypturnash•49m ago
I mean if you're the kind of person who'd happily skip out on two major versions worth of bugfixes, updates, and new features in favor of the right source-code license, then sure I guess it's a better choice.