Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!
yak32•2d ago
Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy
reactordev•17m ago
For me, the biggest issue this solves is the blank canvas paralysis problem. Artists are visual thinkers and need a little nudge in the right (art) direction. This is a great way to fill that blank sheet of paper with something that they can take and run with.
swiftcoder•1h ago
Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
dnnddidiej•33m ago
Probably for the best as, well, they are being pumped with lead.
yak32•17m ago
idealy it should be 4DGS but we are far away from it - real actors scan etc.. but somebody will do it later i am sure
poly2it•31m ago
I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.
sev_verso•2d ago
yak32•2d ago
reactordev•17m ago