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United Wizards of the Coast

https://unitedwizardsofthecoast.com/news/announcing-united-wizards-coast-cwa
66•d4mi3n•45m ago•16 comments

Microsoft and OpenAI end their exclusive and revenue-sharing deal

https://www.bloomberg.com/news/articles/2026-04-27/microsoft-to-stop-sharing-revenue-with-main-ai...
522•helsinkiandrew•5h ago•441 comments

Open-Source KiCad PCBs for Common Arduino, ESP32, RP2040 Boards

https://github.com/Hanqaqa/Easyduino
67•Hanqaqa•1h ago•3 comments

“Why not just use Lean?”

https://lawrencecpaulson.github.io//2026/04/23/Why_not_Lean.html
194•ibobev•4h ago•110 comments

China blocks Meta's acquisition of AI startup Manus

https://www.cnbc.com/2026/04/27/meta-manus-china-blocks-acquisition-ai-startup.html
20•yakkomajuri•7h ago•4 comments

Networking changes coming in macOS 27

https://eclecticlight.co/2026/04/23/networking-changes-coming-in-macos-27/
129•pvtmert•3h ago•99 comments

Super ZSNES – GPU Powered SNES Emulator

https://zsnes.com/
75•haunter•1h ago•17 comments

GitHub is having issues now

https://www.githubstatus.com
166•SenHeng•1h ago•64 comments

GitHub Copilot is moving to usage-based billing

https://github.blog/news-insights/company-news/github-copilot-is-moving-to-usage-based-billing/
343•frizlab•3h ago•262 comments

4TB of voice samples just stolen from 40k AI contractors at Mercor

https://app.oravys.com/blog/mercor-breach-2026
333•Oravys•9h ago•125 comments

The Quiet Resurgence of RF Engineering

https://atempleton.bearblog.dev/quiet-resurgence-of-rf-engineering/
19•merlinq•2d ago•3 comments

The woes of sanitizing SVGs

https://muffin.ink/blog/scratch-svg-sanitization/
113•varun_ch•3h ago•45 comments

Show HN: OSS Agent I built topped the TerminalBench on Gemini-3-flash-preview

https://github.com/dirac-run/dirac
241•GodelNumbering•6h ago•90 comments

Magic by Return of Post: How Mail Order Delivered the Occult

https://publicdomainreview.org/essay/magic-by-return-of-post/
9•Vigier•1d ago•1 comments

Adding a team was the wrong strategic decision

https://learnings.aleixmorgadas.dev/p/adding-a-team-was-the-wrong-strategic
42•milkglass•1d ago•8 comments

Pgbackrest is no longer being maintained

https://github.com/pgbackrest/pgbackrest
358•c0l0•8h ago•188 comments

Men who stare at walls

https://www.alexselimov.com/posts/men_who_stare_at_walls/
282•aselimov3•8h ago•147 comments

Our principles

https://openai.com/index/our-principles/
18•tosh•25m ago•17 comments

Fully Featured Audio DSP Firmware for the Raspberry Pi Pico

https://github.com/WeebLabs/DSPi
212•BoingBoomTschak•2d ago•48 comments

Decoupled DiLoCo: Resilient, Distributed AI Training at Scale

https://deepmind.google/blog/decoupled-diloco/
21•metadat•2h ago•3 comments

FDA approves first gene therapy for treatment of genetic hearing loss

https://www.fda.gov/news-events/press-announcements/fda-approves-first-ever-gene-therapy-treatmen...
161•JeanKage•9h ago•63 comments

Flipdiscs

https://flipdisc.io
498•skogstokig•4d ago•83 comments

Show HN: Utilyze – an open source GPU monitoring tool more accurate than nvtop

https://www.systalyze.com/utilyze
42•ManyaGhobadi•5h ago•8 comments

Quarkdown – Markdown with Superpowers

https://quarkdown.com/
188•amai•10h ago•51 comments

US Supreme Court reviews police use of cell location data

https://www.nytimes.com/2026/04/27/us/politics/supreme-court-cell-data-geofence.html
136•unethical_ban•3h ago•92 comments

Den stora Älgvandringen – The great moose migration (live)

https://www.svtplay.se/video/jXv3A5G/den-stora-algvandringen/idag-00-00
60•donjoe•3d ago•6 comments

Managing the Unmanaged Switch

https://watchmysys.com/blog/2026/03/managing-the-unmanaged-switch/
46•luu•2d ago•23 comments

Tendril – a self-extending agent that builds and registers its own tools

https://github.com/serverless-dna/tendril
55•walmsles•5h ago•21 comments

Supreme Court to Hear Arguments in Landmark Roundup Weedkiller Case

https://www.nytimes.com/2026/04/26/climate/supreme-court-bayer-monsanto-roundup-glyphosate.html
70•mikhael•3h ago•57 comments

Show HN: A terminal spreadsheet editor with Vim keybindings

https://github.com/garritfra/cell
68•garritfra•7h ago•31 comments
Open in hackernews

Boats crash/break and can kill their passengers when falling certain distances

https://bugs.mojang.com/browse/MC/issues/MC-119369
33•zdw•1d ago

Comments

gus_massa•3h ago
I can't find a permalink, but this comment is interesting and explains some of the technical details: https://bugs.mojang.com/browse/MC/issues/MC-119369#:~:text=I...
leetrout•1h ago
Because the page lazy-loads comments that link doesn't work either.

Full text of the comment from migrated 9/11/2020, 1:38:27 PM:

I saw the same Reddit post and decided to investigate. I skimmed MCP 1.12 because I still have it lying around and that version is affected.

In what it calls EntityBoat’s updateFallState, if the boat’s status is not ON_LAND, fall damage is nullified. That will be the case when falling from most heights, because the last time the boat’s status was updated was before it hit the ground. There is only a small exception because the boat checks blocks up to a thousandth of a block below it when updating its status. If it ends up just barely above the ground, its status becomes ON_LAND before hitting the ground, allowing fall damage to take effect.

This happens at the given heights because gravity subtracts 0.04F from the boat’s Y velocity. If it were exactly 0.04, the boat would have fallen an integral number of blocks every 2 ticks out of 25: 12, 13; 49, 51; 111, 114; 198, 202; and so on. The boat ends up falling very slightly less than that because 0.04F is rounded down as a 32-bit float, placing it just above the ground and allowing it to become ON_LAND before hitting it.

slwvx•1h ago
When I saw the title I was imagining structural analysis of seagoing vessels in heavy seas ;-)
fsniper•1h ago
Similarly I thought it was a satire about the AI generated cve reports.
Forricide•1h ago
One of those niche, (presumably?) widely-unknown bugs that is actually extremely relevant to subcommunities of people who play the game - in particular, any decent Minecraft speedrunner is well aware of "boat break" and plays around the possibility.

Part of the reason I love speedrunning games in general is how it tends to bring weird bugs to the forefront of your consciousness, just like this!

davedx•1h ago
Oh god yeah, watching Subnautica speed runs with glitches allowed was eye opening
ramses0•50m ago
I tried to play SubNautica for a bit (after playing some Minecraft) but they put their waiting loop in "the wrong place" ... in Minecraft you have to wait to "retrieve the items" (ie: mine 100 stone blocks), while in Subnautica you had to wait to "combine the items", ie: staring at a boring progress bar while trying to craft some rubber suit fins or whatever. It seemed like it was going to turn into a "stare at the progress bar to build things" game and that really turned me off from sticking with it.
smithcoin•1h ago
Matt Parker from Stand-up Maths analyzed the "Minecraft boat-drop mystery," in this interesting video: https://www.youtube.com/watch?v=ei58gGM9Z8k
foota•1h ago
"is duplicated by" is amusing.
HPsquared•54m ago
I thought this was about Haulover Inlet.
pockybum522•21m ago
Oh dang, they fixed it? Nice!