So once upon a time I stumbled upon simulating fluids in gamedev and I really wanted to learn how it works. Fast forward 2 months and I decided to write down everything I learned to hopefully make it easier for others in the future!
magicalhippo•3d ago
Fluid sims are just so darn fun! Nice writeup, very accessible.
Couple of notes, I think you forgot to apply timestep when adding rocket exhaust velocity, pretty sure it should be
You need to compensate by scaling up flame_velocity_amount, I used 85, seemed about the same.
myzek•3d ago
Yeah it seems I missed that, adding the rocket at the end was a cherry on the top and I was so exhausted already I'm surprised it even works lol
magicalhippo•2d ago
It made it very fun to play with though :D
nick__m•35m ago
excellent article, great vulgarisation and human written !
Thank you
frankdlc222•3d ago
This is really cool. I love how much detail you went into explaining the setup and walking through each piece of the simulation. Definitely bookmarking this to play around with later!
analog8374•5m ago
Oh don't let us pinch zoom. That would be a disaster.
myzek•3d ago
magicalhippo•3d ago
Couple of notes, I think you forgot to apply timestep when adding rocket exhaust velocity, pretty sure it should be
You need to compensate by scaling up flame_velocity_amount, I used 85, seemed about the same.myzek•3d ago
magicalhippo•2d ago
nick__m•35m ago
Thank you