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Building an HTML-first site doubled our users overnight

https://mohkohn.co.uk/writing/html-first/
648•edent•4h ago•285 comments

I'm Eric Ries (The Lean Startup) and Author of New Book "Incorruptible" - AMA

191•eries•2h ago•105 comments

PgDog is funded and coming to a database near you

https://pgdog.dev/blog/our-funding-announcement
179•levkk•3h ago•96 comments

Apache Burr: Build reliable AI agents and applications

https://burr.apache.org/
74•anhldbk•2h ago•38 comments

GitHub Authentication issues related to API requests

https://www.githubstatus.com/incidents/fcj3088jg1wx
60•Multicomp•1h ago•13 comments

Mercedes‑Benz starts large‑scale production of electric axial flux motor

https://media.mercedes-benz.com/en/article/bebac2af-acdc-465a-9538-adb0bf3d8ccf
392•raffael_de•9h ago•237 comments

macOS Container Machines

https://github.com/apple/container/blob/main/docs/container-machine.md
1084•timsneath•16h ago•378 comments

All 9,300 Japanese train station, animated by the year it opened (1872–2026)

https://jivx.com/eki
122•momentmaker•5h ago•39 comments

Postgres by Example

https://github.com/boringcollege/postgres-by-example
16•thenewedrock•1h ago•1 comments

Buy a train, bridge or tracks from the Swiss Railway

https://sbbresale.ch/
123•kisamoto•2d ago•60 comments

DiffusionGemma: 4x Faster Text Generation

https://blog.google/innovation-and-ai/technology/developers-tools/diffusion-gemma-faster-text-gen...
63•meetpateltech•1h ago•11 comments

Who Runs Your Rust Future? Hands-On Intro to Async Rust

https://aibodh.com/posts/async-rust-chapter-1-hands-on-intro-to-async-rust/
65•febin•2d ago•9 comments

Textbooks Should Be Free

http://from-a-to-remzi.blogspot.com/2014/01/the-case-for-free-online-books-fobs.html
5•jimsojim•22m ago•1 comments

The Last Evolution, by John W Campbell Jr. (1932)

https://www.gutenberg.org/files/27462/27462-h/27462-h.htm
8•cf100clunk•1h ago•0 comments

'They take you out of life, out of time': a journey into Spain's cave paintings

https://www.theguardian.com/science/2026/jun/02/journey-into-spain-palaeolithic-cave-paintings-al...
31•NaOH•2d ago•13 comments

Smudging the game disc to make speedrunning 'SpongeBob' faster

https://www.inverse.com/input/gaming/the-dirty-secret-that-makes-speedrunning-on-spongebob-a-lot-...
25•pncnmnp•14h ago•13 comments

A €0.01 bank transfer could compromise a banking AI agent

https://blue41.com/blog/how-we-helped-bunq-secure-their-financial-ai-assistant/
63•tvissers•3h ago•50 comments

Reviving Papers with Code

https://paperswithcode.co/
158•nielz_r•2d ago•33 comments

AWS Bedrock to require sharing data with Anthropic for Mythos and future models

337•TomAnthony•8h ago•201 comments

Ask HN: Are most corporate SWE jobs performative?

94•hnthrow10282910•3h ago•107 comments

The iPad was on Tailscale: a WebRTC debugging story

https://p2claw.com/blog/2026-06-09-the-ipad-was-on-tailscale/
20•syllogistic•2h ago•10 comments

Claude Fable 5

https://www.anthropic.com/news/claude-fable-5-mythos-5
2508•Philpax•1d ago•2003 comments

Hacking for Defense Stanford 2026 – Lessons Learned Presentations

https://steveblank.com/2026/06/08/g-for-defense-stanford-2026-lessons-learned-presentations/
63•sblank•1d ago•39 comments

Upcoming breaking changes for npm v12

https://github.blog/changelog/2026-06-09-upcoming-breaking-changes-for-npm-v12/
455•plasma•20h ago•187 comments

US Consumer Price Index up 4.2%

https://www.bls.gov/news.release/cpi.nr0.htm
154•ortusdux•2h ago•134 comments

I Hate (Most) Keyboard 'Fn' Keys

https://danq.me/2026/06/09/fn-keys/
150•speckx•3h ago•163 comments

Magnetoelectric antennas could transform how underwater robots talk

https://newatlas.com/engineering/magnetoelectric-antennas-submarine-robots-communications/
64•breve•3d ago•26 comments

Chrome is looking to permanently drop MV2 extension

https://www.neowin.net/news/google-chrome-is-killing-all-ublock-origin-bypasses-microsoft-edge-op...
343•d3Xt3r•11h ago•319 comments

German ruling declares Google liable for false answers in AI Overviews

https://the-decoder.com/landmark-german-ruling-declares-googles-ai-overviews-are-googles-own-word...
875•ahlCVA•15h ago•481 comments

RIP software hackathons. Long live the hardware hackathon

https://blog.oscars.dev/posts/rip-software-hackathons-long-live-the-hardware-hackathon/
254•ozcap•18h ago•127 comments
Open in hackernews

Smudging the game disc to make speedrunning 'SpongeBob' faster

https://www.inverse.com/input/gaming/the-dirty-secret-that-makes-speedrunning-on-spongebob-a-lot-faster
25•pncnmnp•14h ago

Comments

bitwize•1h ago
I was telling a friend about a game I'm working on which has "hacking mechanics".

Him: So, have you ever thought about basing the hacking mechanics on Hyrum's Law?

Me: ...No, but I'm sure that if it ever develops a speedrunning community, they will do just that!

rtkwe•1h ago
I'm not clear on what that would even look like as a mechanic related to hacking?
wildzzz•8m ago
Intentionally sloppy code, like leaving exploits in the game. Like if perform some action in a very specific way, you trigger an overflow that unlocks an item that's otherwise very difficult or impossible to obtain. So rather than these exploits breaking you out of the intended flow of the game, it's a real game mechanic. Like having that unobtainable item unlocks a story path that changes the ending. I guess it's more like an Easter egg but it relies on typical game glitching techniques rather than extensive exploration.

In Halo 2, there was a level where if you damaged a banshee in a specific way and made it follow you down a tunnel, you could hijack it at the exact moment when a new level loaded at the end of the tunnel (otherwise you couldn't use it). Then you could fly up to the top of the level and find a modified weapon that was incredibly powerful (scarab gun). There was another secret weapon (energy sword) you could obtain by performing typical boundary breaking moves and walking on invisible walls. Normally, you'd be doing this to skip combat but the game was also rewarding you for it.

loganc2342•1h ago
I’ve been following this game’s speedrun for years; I never expected to see it on the front page of HN! This post could use a (2021), because this trick was discovered years ago. For anyone interested in speedrunning, this game has some of the most insane tech I’ve seen in any game and is definitely worth checking out.
PaulStatezny•1h ago
> this game has some of the most insane tech I’ve seen in any game and is definitely worth checking out

Given the context of this forum, I'd be interested to hear more about what's so interesting about the technology!

lesam•46m ago
'tech' in speed running is a reference to "technique" rather than "technology". https://glossary.infil.net/?t=Tech
glouwbug•44m ago
How close was it technically to Jak2? I consider that the defining technical mastery of that generation
autoexec•56m ago
> While SHiFT insists that the method of smudging your disc will give you enough time in a lag to beat the SpongeBob game, he adds a clear caveat that it's not worth the risk of permanently damaging your game or original Xbox console

How would reading a scratched/dirty disc permanently damage a console? That seems like a very bad issue for a device expected to read frequently swapped discs.

wildzzz•26m ago
This article is hard to read, it seems to repeat itself constantly and expands on nothing. The main point is that smudging the disc can help with performing certain glitches while the console is trying to run error correction but you could potentially scratch your disc to an unusable state if you are too liberal with the smudging. I'm pretty sure I've seen this same topic on HN before so this article isn't exactly reporting on anything new.
postexitus•10m ago
Well - ketchup on your disc may drip on the the laser diode - don't you think it's hard to defend against? maybe they need lens wipers against ketchup on the disc issue.
Dwedit•56m ago
If you put tape on cartridge pin #14 of NES Platoon (or other bad connection), the game will boot to a glitched version of the ending, thus making it a zero-second speedrun.

Pin #14 is the CPU R/W pin, and if it's not properly connected, the game will be unable to write to the MMC1 mapper to perform bank switching. Platoon happens to be programmed in a way that address 0x8000 of every bank is an entry point that will run a particular level from the game. So you boot up the game, and it tries to switch to the Title Screen bank, then jumps to 0x8000. But the bank switch fails, and instead it runs code from the first bank. It just so happens that the first bank contains the program for the ending.

If the cartridge connection improves and mapper writes start to succeed, the graphics will return to normal as it continues to run the ending.

brayhite•30m ago
I love little facts like these. Thanks for sharing (and sounding convincing enough for me to trust it lol).