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OpenTTD 16.0-Beta1

https://www.openttd.org/news/2026/06/25/openttd-16-0-beta1
90•untilted•3h ago

Comments

hideout_berlin•1h ago
cool hopefully this stupid crash bug is fixed now!
EspadaV9•1h ago
Wonder if the Yogscast Jingle Jam will use v16 in this year's stream. Might stop Duncan crashing so many trains if they're all driving slower backwards.
rplnt•45m ago
I always know what kind of game I want to play, but it's overwhelming to set up, if even possible. It's tons of packages, forums, idk.. so I just end up playing vanilla, with maybe some rules among the players. But I wish there was a comprehensive interface to allow me to set all the stuff that I want.

From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices reflect proximity of other productiosn, mono/maglev only has passenger cabs, regular rail still gets upgrades, no planes I guess, "automatic" public transport within cities - no need to build stops, just buses driving around (transferring people to train stations). And probably more I can't think of now.

ssl232•41m ago
I’m the same. I once suggested on the Transport Tycoon forums that there be a mechanism for curated sets of NewGRFs that work well together to be selected from the main page and was resolutely told that it’s up to the user to put together their own sets as they like.

EDIT: it looks like something like this is now in v16 as “collections”! I wonder if these can be shared.

jan_Sate•31m ago
It's actually not difficult to setup at all. The game just work out of the box without any mod. However there's a learning curve. Find a tutorial somewhere online and follow it thru then you're golden.

It took me maybe an hour to learn the first time I played it. It's worth it! :D

Tho after finishing the game a few times it gets old.

phaser•19m ago
If you're starting out, I really recommend the Master Hellish youtube channel, here's one introductory video: https://www.youtube.com/watch?v=P_pGUdMjWVs
rplnt•43m ago
The flip, I think, is realistic enough. It could be just slower and the speed of turnaround reflect whether the loco needs to turn around. But the slow reverse that can be solved with two locos is a nice upgrade too.
keyle•30m ago
hah I played for an hour this new beta. It's fun. I haven't played for years.

I couldn't workout the train signals though, there are 4 of them and they have a digit as well with them, not sure what's going on there. I'm probably not the target audience :)

yule•23m ago
Sorry to be the one to say RTFM but … https://wiki.openttd.org/en/Manual/Building%20signals
keyle•22m ago
Yeap. That's exactly what I meant by not the target audience.
jemmyw•13m ago
For most signalling you want the path signals. They come in 2 flavours: both kinds only do the path in one direction, one kind is non-blocking to trains running the opposite way, the other kind is blocking, one way only.

This combo lets you set up an upline and downline with a terminal station: you have one way only signals on the line, and non-blocking signals on the station entrances pointing into the station, and a crossing between. Trains will get to the end of the upline, and wait to get a path to the end of the station. Then they'll turn around and wait to get a path to the downline.

OpenTTD 16.0-Beta1

https://www.openttd.org/news/2026/06/25/openttd-16-0-beta1
90•untilted•3h ago•11 comments

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