frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Kimi K2.7 Code is generally available in GitHub Copilot

https://github.blog/changelog/2026-07-01-kimi-k2-7-is-now-available-in-github-copilot/
113•unliftedq•4h ago•33 comments

A new Android malware from Google

https://f-droid.org/2026/07/01/adv-malware.html
288•drewfax•5h ago•132 comments

ZCode – Harness for GLM-5.2

https://zcode.z.ai/en
380•chvid•10h ago•286 comments

Oomwoo, an open-source robot vacuum you build yourself

https://makerspet.com/blog/building-an-open-source-robot-vacuum-meet-oomwoo/
266•devicelimit•7h ago•48 comments

Bring back crappy forums

https://tedium.co/2026/07/01/online-web-forums-retrospective/
232•pentagrama•6h ago•138 comments

Asymmetric Quantization: Near-Lossless Retrieval with 97% Storage Reduction

https://www.mixedbread.com/blog/asymmetric-quant
13•breadislove•2d ago•1 comments

CursorBench 3.1

https://cursor.com/evals
45•handfuloflight•3h ago•30 comments

What to learn to be a graphics programmer

https://blog.demofox.org/2026/07/01/what-to-learn-to-be-a-graphics-programmer/
328•atan2•14h ago•172 comments

FFmpeg 9.1's new AAC encoder

https://hydrogenaudio.org/index.php/topic,129691.0.html
367•ledoge•18h ago•111 comments

Opening up 'Zero-Knowledge Proof' technology to promote privacy in age assurance

https://blog.google/innovation-and-ai/technology/safety-security/opening-up-zero-knowledge-proof-...
148•consumer451•10h ago•138 comments

Ask HN: Who is hiring? (July 2026)

195•whoishiring•17h ago•204 comments

How do wombats poop cubes?

https://www.science.org/content/article/how-do-wombats-poop-cubes-scientists-get-bottom-mystery
111•bushwart•1d ago•48 comments

Learn Vim motions with an ice-cream van

https://thisismodest.com/vimscoops/
62•marcusmichaels•14h ago•11 comments

The Underhanded C Contest

https://underhanded-c.org/
89•ccabraldev•9h ago•11 comments

Weave Robotics launches Isaac 1, a $7,999 home robot with Fall 2026 deliveries

https://www.weaverobotics.com/isaac-1
168•ryanmerket•14h ago•226 comments

Qualcomm Linux 2.0

https://www.qualcomm.com/developer/blog/2026/06/qualcomm-linux-2-now-available
99•gilgamesh3•11h ago•38 comments

For first time, a cell built from scratch grows and divides

https://www.quantamagazine.org/for-the-first-time-a-cell-built-from-scratch-grows-and-divides-202...
845•defrost•18h ago•275 comments

Show HN: Searchable directory of 22k+ products from worker-owned co-ops

https://www.workerowned.info/
341•IESAI_ski•11h ago•65 comments

Monetization Gateway: Charge for any resource behind Cloudflare via x402

https://blog.cloudflare.com/monetization-gateway/
292•soheilpro•18h ago•207 comments

Why jet engines aren't made in China

https://aakash.substack.com/p/why-jet-engines-arent-made-in-china
138•paulpauper•1d ago•112 comments

Senior SWE-Bench: open-source benchmark that assesses agents as senior engineers

https://senior-swe-bench.snorkel.ai/
70•matt_d•5h ago•61 comments

The Wisdom of Quinn the Eskimo (Apple Developer Technical Support Engineer)

https://github.com/macshome/The-Wisdom-of-Quinn
15•gregsadetsky•2d ago•8 comments

Ask HN: Who wants to be hired? (July 2026)

124•whoishiring•17h ago•312 comments

Proliferate (YC S25) Is Hiring

https://www.ycombinator.com/companies/proliferate/jobs/mMHvKR9-founding-product-engineer
1•pablo24602•11h ago

The Apple Disk II Controller Card (2021)

https://www.bigmessowires.com/2021/11/12/the-amazing-disk-ii-controller-card/
79•stmw•2d ago•20 comments

Chip Off The Old Block

https://www.astralcodexten.com/p/chip-off-the-old-block
77•paulpauper•10h ago•7 comments

The vibration of the pager has a sound all its own

https://www.notyouremergency.com/triage-intro
17•mooreds•3d ago•6 comments

Launch HN: Parsewise (YC P25) – Reason Across Documents with an API

51•gergelycsegzi•18h ago•50 comments

How We Made IPFS Content Publishing 10x Faster

https://probelab.io/blog/optimistic-provide/
163•dennis-tra•17h ago•54 comments

Physical disc production ending in Jan 2028 for new games on PlayStation

https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-g...
705•Tiberium•20h ago•700 comments
Open in hackernews

The gauge broke: devs felt 20% faster with AI, measured 19% slower

https://intrepidkarthi.com/writing/the-gauge-broke/
65•intrepidkarthi•1h ago

Comments

jiggawatts•1h ago
"19 August 2025"

This may as well have been written in the stone ages, when we were banging AI rocks together.

I just did a ~6 month project in ~2 weeks using a frontier model.

I wouldn't even have attempted this kind work a year ago, with or without the AIs available at the time!

suddenlybananas•1h ago
What was the project? Could you share the code?
koe123•1h ago
Personal or work? Used by anyone or for fun?
loveparade•1h ago
Used by Anthropic to sell tokens
ImprobableTruth•1h ago
>I just did a ~6 month project in ~2 weeks using a frontier model.

Claims like this are hard for me to take seriously because 'good' models have been available since the start of the year. So, if they really 10x one's productivity, then people should be able to have gotten done 5 years worth of work since then, but I've never actually seen anybody show any project like this.

Shitty-kitty•50m ago
That's amazing. What's even more incredible is that somehow you managed to do a real code review and testing in that time-frame.
tombot•1h ago
“16 developers across 246 tasks”
bfjvibybd6cuvu6•1h ago
With barely any experience or training with AI.
bitwize•1h ago
This study was shown to be flawed at the time; METR has retracted it. And it doesn't take into account current frontier models.

AI makes you more productive. This is no longer up for debate. The energy you spend arguing last year's talking points is better spent knuckling down and learning the tools.

idle_zealot•1h ago
What tools? The ones that will be outmoded in 6 months, or the ones that will be banned in 6 months?
bitwize•48m ago
Whatever tools come along, step one is getting into the mindset that typing code in is no longer part of your job. You are a designer and director, not a coder. As Steve Yegge says, if you still have an IDE open entering code by hand, you're one of the crappy engineers. You need to be getting into the habit of understanding the strengths and weaknesses of your model and agentic harness and using those to produce the results you want. When those change in six months, you adapt along with them. Adjusting to the new mindset is the biggest hurdle, and there'll be plenty of devs who can't, and won't make the cut or stay in the field for very long. Just like there were plenty of devs who couldn't adjust to anything beyond COBOL on punched cards.
fxwin•1h ago
Have they retracted it? My understanding was simply that they released results with more recent data, not that this study itself was flawed (and their website doesn't mention a retraction either)
croes•1h ago
So where are the profit jumps from all the productivity gains?

Or do you just produce more code but not more productive value?

shaky-carrousel•1h ago
There was a study that people using the keyboard instead of the mouse felt they were working faster but in fact they were working slower. A perception thing. Users were more engaged when using a keyboard.
shawabawa3•1h ago
I'm convinced this is what causes people to feel productive with vim
100ms•1h ago
Triggered by both of these comments.. interaction mode dictates a style of thinking. I have to use a mouse, I'm forced to use my eyes, which also means I probably have to use a massive screen. I have to pay attention to some hyperactive Intellisense-like feature, I'm forced to remove my attention from the problem.

It's like saying you're convinced people reporting they feel more productive in a mauve-coloured room are liars, or those that drive automatic vs manual. Maybe they just find muave a restful colour?

dakolli•1h ago
people that use vim motions/shortcuts/keyboard workflows are more productive, this is undeniable..
Shitty-kitty•38m ago
Vim makes some slow and incredibly tedious tasks, fast and efficient. Having said that, all those key-presses to switch modes do add up.
globular-toast•24m ago
loveparade•1h ago
These studies are meaningless because speedup is heavily dependent on the kind of work you're doing. No doubt that you can do mechanical refactors 100x faster with AI, and also no doubt that using AI will be slower for tasks where it's less about writing code and more about context/world knowledge or building understanding. Averaging across these tasks doesn't make sense because everyone's work consists of a different distribution of tasks.

A frontend dev doing tailwind integration for his day job is gonna see very different speedups than someone working in a niche scientific codebase. Taking the average makes about as much sense as taking the average of the speedup from calculators for a mathematician, a farmer, and an elementary school student.

dakolli•1h ago
I have found llms to be utterly useless for frontend (tailwind included).

That is, unless you're building a single page app/landing page that is the typical center column with a hero and below that a 3x3 feature grid with those same 3 colors that all the sloppers show off.

I'm not a frontend dev, but these statements are starting to get outright disrespectful to those that are. Do you people understand how much "world", customer and product knowledge is required to design and implement great UX/UI?

I promise you are not going to be able to translate all this internalized understanding to an LLM and have it do your "tailwind integration" It actually sucks at all frontend outside of the 3 types of page layouts it understand.. Shitty landing pages, generic dashboards and shitty blog layouts.

Ya'll yearn for slop though so maybe everything will just become shit anyways.

loveparade•1h ago
Fair point, I was more trying to make a statement about the amount of training data available, not the "difficulty" of the task. I just used Tailwind as an example because it is so ubiquitous with so much training data for LLMs to learn from, while any niche application doesn't have that.
ianbutler•1h ago
2025 is such old news that this just isn't relevant.

METR already redid the study at a later date and now finds a likely 18% speedup

"For the subset of the original developers who participated in the later study, we now estimate a speedup of -18% with a confidence interval between -38% and +9%" (note their use of - and + here could be slightly confusing but they do mean 18% faster per the post)

https://metr.org/blog/2026-02-24-uplift-update/

krige•1h ago
Even not touching the laughable sample size for both studies - almost halved sample size between 2025 and 2026? Sounds like a massive selection bias, and not in the way they're implying.
markbao•1h ago
And to be specific, the METR study was using the Cursor harness with Claude Sonnet 3.5/3.7, along with other models of that era of the participant’s choosing.

Which is ancient at this point, and half a year older than the November 2025 inflection point when agentic coding got really good.

The original article is from August 2025, and the overall message to not trust ‘how it feels’ and rather measure outcomes seems right to me despite the outdated figures. On my team at least, we are seeing a noticeable inflection in work shipped with AI according to Weave.

verzali•1h ago
That post literally says the results are unreliable...
lars512•59m ago
wewewedxfgdf•1h ago
My two bosses are anti-AI.

Whenever I tell them about how awesome AI is, they come back with stories about how they used AI and it couldn't even do anything basic and what it did do had errors.

People will always create a world narrative that matches what they already believe.

Anti AI people are always quoting these "facts" about how AI reduces productivity even when developers feel it increases productivity - it reinforces their world view.

croes•1h ago
But this isn’t just a narrative but a study. Limited but a study
jdkoeck•1h ago
A study from 2025. Might as well be from five years ago.
mschuetz•1h ago
Having participated in many studies, I lost much faith in studies. You could study the same thing, and get opposite results depending on how you build the study, which people participate (friends and colleagues will be reluctant to speak against your results), and the bias with which you set everything up. Also, many tasks require learning the tools, and some tools will start to be more productive with expertise than others.
Almondsetat•1h ago
>feel

Productivity is not a feeling though. Either you show an increased productivity or it doesn't exist

dymk
onion2k•1h ago
Generation got cheap. Verification got expensive.

That proves AI is capable of doing one part of the software engineering process. The 16 devs in the study trusted AI to write the code. Once we trust AI to do the verification as well we'll realise the gains we feel we're getting now. Essentially we're intentionally going slower on the second half because the trust is missing.

Alternatively, rather than trusting AI to do the validation, we could follow the vibe-coder approach by skipping the validation entirely, and trust that the generation stage is good enough not to need it. Historically that's come with some small downsides, like the code being a broken mess of security holes, but with time AI might fix that.

alfalfasprout•1h ago
small downsides like security holes? Those aren't small. Neither is creating a codebase that's an inextensible mess that even LLMs begin to struggle with.

The reality is making good decisions and thinking about approaches take time. AI can absolutely make us faster at it but it's not magic and these speedups come with effort.

onion2k•55m ago
small downsides like security holes? Those aren't small

I'm British. I've been taught to turn understatement into an art.

hnlmorg•1h ago
I wouldn’t even trust experienced developers to merge code without peer review.
roenxi•1h ago
It is getting to the point where I wouldn't trust experienced developers to merge code without AI review. The latest generation of models are getting pretty good.
make_it_sure•1h ago
why is this on the front page. It's an old debunked study lol, not relevant at all today. Read more than just the title
jdkoeck•1h ago
> The honest counter, and it matters here more than usual. This is most likely the dip in a J-curve, not the destination.

Oh, the irony of this post being AI-generated.

titanomachy•58m ago
I don’t understand how these things still write so annoyingly. Eliminating just a handful of tells would make a big difference.
luckilydiscrete•1h ago
https://www.faros.ai/blog/ai-software-engineering

The actual study with the data, minus the "I was right all along" commentary

vachina•1h ago
It will feel slower because I finish my task in 1/20th the time and spend the remaining time browsing HN.
raincole•1h ago
Yeah, when people who are not familiar with AI and use Cursor with Sonnet 3.7 they are only 19% slower. In retrospect that research was very bullish for AI.
orphereus•1h ago
As I read the blog post, I thought that it was released today. Maybe point out that it is almost a year old. It feels like it is manipulating HN users.

And this is coming from an AI sceptic.

DonHopkins•1h ago
Luc Barthelet, who I worked with at EA, is a Mathematica whiz (he later worked at Wolframe Research on Wolfram|Alpha), and he would prototype game ideas in Mathematica, which would render out web pages with animations.

He came up with a fun idea for a racing game renderer: it distorted the perspective transformation a bit, grading depth on a curve, so far away things would linger in the distance a bit longer, then speed up and WHOOSH past you, seeming even faster than they would be photorealisticly!

https://www.mobygames.com/person/29352/luc-barthelet/

https://community.wolfram.com/web/luc

miika•1h ago
Well.. feelings have never been a good way to measure quantities.
bezier-curve•1h ago
One thing I see missing in a lot of these discussions is whether or not the metric is solely based on speed. I think AI just allows you to look at your code in different ways and provides more chances to catch mistakes. I am definitely slower with AI assistance, but that is because I use it to increase the quality of my work.
sigmoid10•1h ago
If you linked to the actual source of the study [1] instead of a random blog only talks about the result, you would see the big banner that the authors put there noting that the study is horribly outdated. Current models do make developers faster.

[1] https://metr.org/blog/2025-07-10-early-2025-ai-experienced-o...

arisAlexis•1h ago
So why are all the top labs using the tools internally? They are lying or they are stupid?

Devs wish that was true but it isn't and it will get better.

suddenlybananas•53m ago
Conversely, why do they have so many open bugs?
dude250711•26m ago
AI psychosis is neither a lie nor a stupidity.
xg15•55m ago
> AI speeds up typing, which was never the bottleneck for an expert in a codebase they already know.

For me as a dev, that's not the whole truth. Where I've found actual value in AI (and I think were some of that "perceived speedup" is coming from) is looking up things.

Unless you know the codebase and used libraries extremely well, you will have to do lots of "micro-lookups" during coding, where you have to find the specific APIs or library functions for your problem, then figure out how exactly you have to call them, how to handle the result, etc. That's lots of "research" work interleaved with actually writing the code.

AIs seem to be good enough to have a lot of that knowledge already baked into their weights, at least for popular platforms, so if you prompt it something, you can skip all that low-level lookup work or at least defer it until code review. Even during review, it's easier, because you don't have to come up with the appropriate library function from scratch, you only have to verify that the ones the AI used make sense and are used correctly.

michaelt•50m ago
One thing I've noticed with generative AI is it's now easier than ever to write more lines of code.

Before, a backend guy asked to add an intranet page would make an austere page -bare html with barely any styling or javascript. Today, the same guy given the same task can turn in something with styling, javascript, internationalisation, interactive form validation, progress spinner, minification build stage, linting, maybe even automated browser tests.

And I have to code review it. Now the bottleneck of writing the code has been removed, I now find code review is the bottleneck - and a bottleneck facing much higher flow must either let more through, or start applying back pressure.

Sometimes I think an evil genie granted my wish for better tested code by trying to drown me in it.

globular-toast•17m ago
I mean they could have turned in one of the countless HTML "boilerplate" projects before LLMs too. It hasn't been necessary to start completely from scratch for quite a while now. I'm surprised any professional web developer wouldn't maintain their own boilerplate as templates that they can quickly roll off the production line. Tools like cookiecutter[0] have been available for a long time. Sometimes I feel like LLMs are just allowing people to somewhat catch up to where others were decades ago.

[0] https://github.com/cookiecutter/cookiecutter

larodi•50m ago
So are you trying to imply that I've somehow accidentally stumbled upon more than 100k lines of new high-perf working code, done in less than 6 months, which is like not 20%, but 200% my actual output, and this code, already generating revenue for me and my employer, is something of the ordinary, and actually I can do 20% better typing it manually?

ROFL sorry

wisty•1h ago
Partial agree ...

I suspect:

If you know what you are doing it is a power tool.

If you don't know what you are doing it's also a power tool - if you measure a lot of devs then the bad ones (or anyone having a bad day, or the wrong fit for a project) can make work for everyone else at an outrageous pace.

Do you have evidence to show they are not, in fact, more productive? It's easy to find things where a mouse is comically slow compared to vim. But any kind of religious adherence to tools isn't going to be the most efficient way. Like with just about anything you need to find a balance. An extremely large set of tools is just as bad as an extremely small set.
weitendorf
•
19m ago
I ran into this with my first attempt at building a static site generator "for agents" last year. https://statue.dev

I got very frustrated with LLMs and their inability to apply good taste or maintain consistent design languages, and put the project on ice. But I decided to double down on more tooling and learn as much about frontend as I could because I also realized that frontend itself - the problem domain, the engineering culture (or lack thereof), the historical baggage, the sheer size of the frontend api/language surface was part of the problem. And also there was/is a lack of good LLM and agent-oriented tooling that was a much deeper problem than I expected initially.

I originally thought I would just create skills/workflows and apis for generating sites from templates, but the problem is moreso that you need an entirely different kind of harness and development process for frontend, which doesn't really exist yet. Claude design is probably the most familiar gesture in that direction for most people but I think it's only scratching the surface. Our own "agentic playwright" is https://github.com/accretional/chromerpc/tree/main/chrome-pr... - IMO this kind of tool (both ours and Claude Design) is a major win for removing the largest, most frustrating frontend LLM painpoints (having a human doing QA and prodding the model to fix obviously-wrong outputs).

But the bigger problem is that the webdev tooling ecosystem is FUCKING AWFUL, and there are too many different ways to do something even using the actual base browser apis, let alone all the random ass low-quality tools and cargoculting that seeps into the models' way of working and thinking. That's not to say that tools like React are bad, necessarily, but that there is so much pre-LLM slop and churn and low quality/inconsistent work in the frontend ecosystem that you really need to be MUCH more knowledgable about the way browsers and the web actually work than the median frontend developer (especially the ones participating in the endless hype flavor of the months, generating all the noise that defines the engineering culture) to effectively use them. Or even better, if you know enough you can also NOT reach for them because you're able to just implement it via raw html/css/browser primitives instead of through 2000 node packages.

To be clear, I'm not saying frontend development is slop, but that it has a very high skill ceiling and requires a lot of very particular/thorny knowledge to be good at. I think the reason AI frontend looks so much like slop is that it hasn't been RLed against the actual web-standards in a way that lets it learn how to actually build good sites, it just has the median frontend engineer archetype from its pretraining and then some kind of RLVR to get it to produce workable, not-fucked-up code (the 3x3 grid, the slop hero, the unnecessary blinking green buttons, etc.). And also, for LLMs, maybe engaging with the webdev tool ecosystem beyond the core infrastructure layer and base apis/languages is more trouble than it's worth, because they often optimize for "I want a particular kind of UX and don't know how to implement it directly, but I do know how to find a package and call it, then prod it into working".

LLMs need something more like a browser-harness, a meta-design system, per-design-language component management tooling, and a non-slop build system. They also generally need much better support/more sophisticated UX for hierarchical iframes, CSP, etc. which is a space that is not very well-explored despite its potential, because most frontend devs find it too hard or complicated.

People are already starting to build these and I think we'll get there in the next year. The hardest piece of the puzzle is figuring out how to structure RL training envs to learn frontend directly against web standards, because web standards are very complex and high-surface; but this is also the most promising because it's how you get Mythos-like superhuman performance. We have a project to build some of the base domain modeling/search tooling needed for frontend RL, eg https://github.com/accretional/proto-css, but it's early days. You should definitely try agentic browser tooling if you haven't yet because it makes a huge difference in getting existing LLMs to be more effective at frontend, and automating most of the debugging. It's what allows us to eg fully automate creating gifs of models interacting with our site in the context of a user journey when we run tests: https://github.com/accretional/proto-css/tree/main/chrome-te...

rob74•56m ago
To add to that, the only way to reliably measure speedup would be to give the same developer the same task twice, first without AI, then with AI, and the developer should have no previous knowledge (or the same level of previous knowledge) about the task each time he starts - which is inherently impossible. I didn't read the study, but from the article it looks like they compared the actual speed to prior estimates, and we all know how reliable those are?
Cthulhu_•9m ago
And even if the refactor is 100x faster (which is unlikely) - would that work have been done at all without AI? What would the effect be on total speed / througput if it was or was not done? These things get more and more difficult to measure.

What I'm really wondering is how much extra tasks are being done that wouldn't have been done without AI, and whether those actually have a payoff. That is, 100x faster versus not doing the work at all.

I'm hoping some enterprises that collect metrics on e.g. time-to-market, customer satisfaction, revenue, costs, etc will release an authoritative report some day.

...and in particular it says that one of the reasons is that developers are refusing to participate in the non-AI branch, and when they do, changing what tasks they select to those where AI would be less useful.

Overall this suggests to them that the current speedup is likely greater than what the study could measure.

dofm•42m ago
It might suggest that but they can’t back it up because the study is broken and perhaps forever unrepeatable.

Like, what people are saying is, “That old study was wrong! They did a new broken study that overturned it!”

js8•1h ago
They also say "Wider adoption of AI has made it more difficult to measure task-level productivity"

I think there is a simple reason for that. If you automate something, you make the measureable/predictable thing faster. So the hard to measure/predict part of the job will take more share of the time, and overall difficulty to measure/predict goes up.

I think this is what happened with Agile Scrum - as developers became more productive (for unrelated reasons, two main sources of SW developer productivity before AI were compilers and open source), the bureacracy (amount of meetings) increased, because the ratio of hard to measure vs easy to measure went up. Bureacracy is hard to measure, so it went up (as a share of work). I expect this only getting worse with more automation, such as AI. So I predict an increase in share of bureacracy compared to pre-AI world.

Either way, IMHO main point is automation has the opposite effect on human job predictability, it lowers it. Tasks we can easily automate are those that are easy to predict.

nikau•1h ago
I've held this stance on agile for a long time - it coincided with mainstream adoption of ssds, windows with memory protection and google search - all of which sped delivery despite agile, not because of agile.
torginus•1h ago
Either way, it's not a dramatic improvement. Thankfully I work in an environment where with little bureaucracy so my time is actually spent doing technical work.

I do think AI has been a huge boon to productivity in many ways, but looking at feature timelines, I think it's pretty clear the 'critical shortest path' of key features hasn't been sped up by that much.

dofm•54m ago
Their followup study essentially says the followup study itself is possibly broken because developers will now not participate in some of the non-AI tasks and because the study pays less.

I would not, at all, suggest that this second study corrects or debunks the first.

Instead what it shows (if anything, i.e. if you can even put aside the regrettable choice to change the payment level, which affects applicant recruitment) is that the mindset shift has already happened: developers now don’t want to attempt some tasks without AI.

What that tells you is not (with any confidence at least) that they are faster, but perhaps that we are beyond the point that this can be meaningfully measured. AI could still be making developers slower, but developers aren’t going to be willing or perhaps able to help you find out.

Basically the job is different now.

What this does for me, perhaps, is vindicate my feelings. I can do agentic coding; I have learned the principles and some tools and I could learn more. But if this study is really reflective of how other developers feel now, I am done.

•
1h ago
Performance review at FAANGs has always been vibes and soft skills.
hparadiz•1h ago
Shipped projects don't lie.
Almondsetat•50m ago
And? That's not the point of discussion
Shitty-kitty•30m ago
Problem is, all the old metrics are now obsolete and nobody knows how to measure productivity anymore.
IanCal•20m ago
It is however extremely hard to measure accurately with software engineering and every easy measurement immediately draws ire from devs here.
onion2k•1h ago
I would, but that's mostly because I don't trust PRs to catch real problems. Someone reviewing the changes in a codebase is never going to spot an architectural or code design issue, and those are the real ones you need to care about. In my experience 95% of everything that's caught by a human PR review could have been caught by a linter or a formatter before the PR was opened.

If you trust your team to care about quality then PRs aren't necessary, and if you don't then why are you trusting them to catching problems in PR reviews?