But I’m also hoping that Microcosm Industries can be more: acting as a way to spur people to make more of these, or even serving as a Schelling Point for this somewhat fractured simulation toy world. Because this type of software shouldn’t just be thought of as being from the heyday of Maxis—maker of SimCity and many other games—decades ago. In truth, this kind of software is easier to build than ever, due to processing advances and AI-enhanced coding. We might be entering a new golden age for the simulation toy.
Here’s a bit more about the thinking behind Microcosm Industries: https://microcosm.industries/about/
And please let me know of other examples I should add to the Microcosm Industries list, or fellow travelers I should be speaking with.
1bpp•16m ago