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45% of Enthusiasts 'Seriously Considering' Leaving Sony for PC

https://www.pushsquare.com/news/2026/07/ps5-has-put-a-dampener-on-gaming-45percent-of-enthusiasts-seriously-considering-leaving-sony-for-pc
41•speckx•2h ago

Comments

downrightmike•59m ago
Literally no point to specific hardware
ticulatedspline•51m ago
Not sure why. looking at the polls it would seem the primary points are

1) Sony ending physical disks

2) potential high price of next gen.

1 is hilarious, even games that come on physical disks are already mostly useless without internet. I had a ps4 and bought "Last of Us" and the game is literally unbeatable without an internet connection. It has a game breaking bug that isn't patched on disk. Many other games are crap or broken without patches. Also jumping to PC where there hasn't been physical media in ages and 99% of games have DRM is just out of the frying pan into the fire. based on the market share for GOG I can assure you only a small fraction of gamers actually care about "owning" their games.

2 is kinda stupid, they mentioned a price point of $1,000, not sure you can build a next-gen-console comparable PC for that price. My current computer's GPU cost more than that by itself and anything but a pittance of RAM will too.

I mean go for it, more PC gamers the better (it's my chosen platform) but if you weren't already on board years ago not sure anything has really changed.

sylens•36m ago
Physical disks were one of the last differentiators that consoles had. 20 years ago, you could buy a game, take it home, put it into the console, and begin playing straightaway. Now it has to be installed first to storage, which of course the console has a finite amount of and will cost you more money to expand it. There's also been a complete shift from local multiplayer and dedicated servers/server browsers to gating online play behind subscriptions and forcing everyone through matchmaking in order to serve up cannon fodder for more experienced players.
nubinetwork•50m ago
Why? It makes no sense really... you buy into a console and stay with it until the next release...

Last time I checked, the ps6 hasn't been announced, there probably won't be a Xbox one X/S/pro/whatever successor any time soon, and PC hardware is expensive or hard to get right now.

Just stay the road for 6 months and see how the market shakes out.

nottorp•46m ago
You missed the part where Sony is going download only, which means any attempt to collect playstation games in the long run becomes impossible.
nubinetwork•45m ago
I'm aware of that announcement, but its just words until they have a console to back it up with.
nottorp•42m ago
They will drop discs for the ps5 too starting 2028. They don't need a new console.
nubinetwork•17m ago
They tried dropping discs when they launched the ps5, but I don't think many people bought the online only version because North American internet still sucks.
Tadpole9181•38m ago
So they switch to Steam, a digital-only platform? In what world does that make sense?
everdrive•48m ago
Gaming is getting too expensive. This feels like sort of an accident of complex systems. Budgets for games are skyrocketing, graphics requirements are skyrocketing. But, some of the most fun games in the world were made 30 ago. From a pure "can we have good entertainment?" standpoint there's no reason for this cost creep. In practice, companies are pushing it, and although it probably does not apply to the HN crowd, but consumers are also demanding better graphics.

The industry and its fans are its own worst enemies. However, if you don't go bonkers over recent AAA games, gaming has never been more accessible or cheaper. I didn't buy a game this steam sale for more than $3, and each game would run on more or less anything.

aprilthird2021•45m ago
I do wonder if a studio that made a lot of smaller games with less technical specs but spent all the money in fun gameplay design and character design and stories would outcompete major AAA game studios.

I think I'm just describing mobile game studios pre-gachafication

alex43578•37m ago
I think you’re also describing the indie/lower-budget scene that does very well on Steam. There’s plenty of games that break out via streaming, for instance.
trial3•34m ago
this is sorta the Blumhouse model
dashmeet•25m ago
Isn’t this Nintendo? Pretty sure they’ve proven that you don’t need the latest in graphics (always a generation behind) to make engaging games.
miiiiiike•47m ago
Sure. Until the first FromSoftware PS6 exclusive is released.

Child, six, seriously considering running away from home after parents refuse to serve dinner on dinosaur plate.

People realize that Steam doesn't use physical media, right? The real issue is the lack of consumer friendly regulation, not the medium.

zetanor•15m ago
Some people like disc cases and the actual disk itself, but the main gripes I've seen with digital only games on consoles were: 1) without a disc you can't give/trade/sell the game, 2) without a disc the game can be taken away from you, 3) if you can't make an offline backup copy of the game and transfer it from console to console, most/every copy of a game will eventually disappear.

Steam has issues, and you certainly can't (legally) trade or sell your library, but nearly no single player games on the platform have DRM. Thus, you can have as many off-Steam backups as you want (which can't be remotely deleted/disabled), and you could certainly "give" the game to a friend (but don't copy that floppy), or otherwise preserve it for posterity.

dayvid•45m ago
Consoles have been on their last gap as the difference between what consoles and PCs offer have converged. PS2 had significant sales because it was many customers first DVD player. With everything digital and console prices coming close to mid-tier Gaming PCs, where's the benefit of buying a console? Nintendo was smart for making the Switch a hybrid console.
sylens•39m ago
If I were Sony, I would worry just as much about the people who bow out of playing games altogether, or just retreat into retro games especially with all the new Android handhelds targeting them.
righthand•35m ago
I for one recommend building an i7 box and really anything from that generation are still really good CPUs if youre making a gaming box. Otherwise you may run into RAM costs or some other high hardware costs.
haunter•26m ago
>an i7 box and really anything from that generation

That doesn't mean anything at all. The i7 is a family of CPUs which can be anything from a 2009 i7-860 (with DDR3 support only) to a 2023 i7-14700k (with DDR5 support). Insane performance difference.

ThunderSizzle•7m ago
I think the point is that an i7, even from ~15 years ago, is probably sufficient for most gaming needs, especially if the game is primarily GPU-bound.

As long as you give the older CPU enough RAM, an SSD, and a good GPU, it probably is sufficient unless your doing sim-heavy games where you want the simulation speed to be maxed out (e.g. HoI4 later years max speed simulation)

haunter•22m ago
I think it's driven more about piracy than anything else. Steam is not an alternative if you hate digital only games. PC as a platform (and that can mean anything from Windows to Linux to Mac) is an alternative as cheaper gaming becasue 1, you can pirate games easier 2, you can emulate older games.

It really comes down to the next PS6 exclusive, would people buy a console just to play Dark Souls 4? That's the billion dollar question

4chandaily•8m ago
There is also the fact that games on steam get (much) cheaper (much) faster than console games.

Discounts are more common, also.

sdevonoes•10m ago
I was waiting for GTA 6… but if it’s not released in disk, then I will simply pass. If new games start to be non-physical, then I will simply stop playing new games
benbristow•9m ago
Don't really have the room for a gaming PC anymore after moving, I've got my old one but it needs some fixing up (RTX 3080). 1TB Xbox One Series X I got second hand for about $400 (also added a storage expansion for about $130) is doing me sound for any gaming needs (currency converted from GBP). All the games optimised, usually 60fps, no messing about with settings other than the quality/performance switches. Looks great on the TV with 4K/HDR. Laptop for the day to day workstation stuff. Lovely controller. Been enjoying Forza Horizon 6 and just started playing Star Wars Outlaws.

Used to be pretty 'PC Master Race' but then life got in the way.

I do miss stuff like modded Valve games and keyboard & mouse, but can run them somewhat on my laptop.

DANmode•6m ago
Is keeping an Xbox and its software updated easier than a Steam Machine?

Serious question.

benbristow•3m ago
I've only ever owned a Steam Deck so can't really comment. I used it a couple times intending to use it when travelling by train then sold it because it was too wide/big to really carry around with the carry case. Didn't really see the advantage over just playing mobile games or playing more indie/basic games on the laptop.

Xbox is fine, it updates itself (firmware/OS updates only take about 5 mins) and the servers are fast enough. There's basically no maintenance. Can be annoying if it's a game you wanted to play at the moment updating but then Steam is the same.

khalic•9m ago
Sorry but gamers are the most docile customer base, this won’t translate to anything.
DANmode•9m ago
“…and Tom, we’re hearing reports that those numbers are approaching 80% in groups of consumers who have been informed they can simply use a controller with a PC. Simply remarkable!”
dreamcompiler•6m ago
I haven't bought a Sony product since 2005 when they put a rootkit on music CDs. Apparently their customer-hostile attitude hasn't changed much.
jl6•2m ago
All forms of entertainment are entering crisis, because there is so much of it competing for attention, and so many years of back catalog that are still entertaining and available for free-or-nearly-free. Premium gaming and premium content of any kind seems unsustainable.
ThrowawayR2•31m ago
Steam, at least in theory, has Gabe's long ago pledge that they'd un-DRM purchased games if Valve ever went out of business. Whether Gabe or his successor actually would honor that pledge today if it happened or even could contractually is a different question.
chowells•20m ago
You can not-quite-trivially download all versions of a game that have been uploaded to steam, as long as you own the game. And that's a download like as an installers you can run, not just overwriting your current active steam install.

I actually rely on this quite a lot, indirectly. Beat Saber is a fun game, but it doesn't support a lot of fun features, like walls with boundaries that aren't aligned to the coordinate system. There are mods to add those features, but they haven't all been ported over to the new line of the game since it upgraded the version of unity it's using. So I use one of the mod managers that supports, among other things, maintaining multiple versions of the game in parallel so you can choose what you want to do when you start a game. This feature very explicitly relies on downloading older versions from Steam. Because that's a thing you can do with Steam.

In the same week that Sony announced they'd be ending production of optical media, they also removed hundreds of movies from user libraries that they'd lost the right to sell. I don't really care if they have yet to do the same with games - they've demonstrated they're willing to remove access from paying customers for their own reasons. And there's nothing the owner of a locked-down console can do about it.

Steam exists in a different universe than digital-only games from PSN. Conflating the two because they use the same method of delivery is ridiculous.

everdrive•21m ago
It's very interesting. I played that new-ish Marvel: Cosmic Invasion game and recently played Fight 'N Rage. I believe both are built in the exact same game engine. Fight 'N Rage, which is undoubtedly the better of the two games (although both are quite fun) had a tiny roster. I think there was a single primary developer, and then one guy did the music and maybe 1-2 other people helped with things. The Marvel game was made by a "real" studio and had tens (hundreds?) of staff to build what was effectively a slightly lower quality game. (although the Marvel game had a much smaller staff than anything like a modern AAA release.) Famously, Doom and Quake were made by quite small teams.

I don't know what the answer is, but there just seems to be unavoidable bloat all around. Staff, cost, complexity, system requirements, etc.

BigTTYGothGF•5m ago
What do you mean by "outcompete"? There've been some extremely successful small-studio games recently (the one that comes to mind is Silksong, which dropped last September)
CodingJeebus•39m ago
I think it's a function of growth at all costs (or to put more bluntly, capitalism). TVs need to continuously improve to keep selling, as do video game systems, etc. And graphics are the easiest benchmark to advertise progress, but also some of the most taxing systems to build because they're so complex that there are huge markets of commercial game engines to address this.

Good gameplay requires taste, nuance, experience. Things that are hard to quantify if you're an MBA.

parineum•36m ago
> TVs need to continuously improve to keep selling

All while getting cheaper in the process. Thanks capitalism!

CodingJeebus•35m ago
Getting cheaper due to mandatory spyware that requires networking knowledge to properly isolate and disable. Thanks capitalism!
mediaman•31m ago
That's annoying, but it's not why scaled manufacturing is lowering unit costs of panel production. Look at bare panel prices, they've followed the same cost curve down.

The same problem exists in the airline market. Airline ticket prices are historically very low, but people complain about seats, fees, and so on. But then they keep buying the absolute cheapest ticket.

What consumers say they care about, and what they actually care about, are not the same. Otherwise they'd pay more for the less irritating product.

everdrive•18m ago
>All while getting cheaper in the process.

All while getting worse; advertisements, terrible interfaces, privacy invasions, frame gen, weird color options, etc. I don't hate capitalism or anything, but new TVs are dumb as heck.

tayo42•31m ago
>But, some of the most fun games in the world were made 30 ago.

This is true for every entertainment medium. Time filters out all the crap made so your left with a few timeless hits. Especially 30 years ago and in gaming?

Though to pick on 1996 , I just looked it up, that was a pretty crazy year of games in hindsight.

mhurron•22m ago
Gaming was always an expensive hobby. But this -

> Budgets for games are skyrocketing, graphics requirements are skyrocketing

Is unrelated. AAA Gaming companies relied so heavily on technical improvements when things were new and genuine leaps in ability that when we hit the graphics are good enough instead of just making great games that are fun, they had to do stupid graphics tricks.

Did every strand of hair need to be individually rendered to act as real as possible so the one guy who is dissecting ever frame would be happy? Did that horses scrotum need to be animated at all, let alone react to the environment? Did that thing that basically no one will ever see need to be created over the course of 9 months?

These stupid, pointless things to try and chase the same technical breakthrough selling points they had 25+ years ago are one of the major things driving the development costs.

Then of course there's the, 'ya whatever, you'll still pay for it, fuck you'[1] that publishers are latching on to.

[1]https://youtu.be/vBG3OYSa3YQ?t=50

nazgulsenpai•21m ago
I hear people complaining nonstop about the state of gaming but man, I stopped playing AAA years ago organically and started playing AA and indie and it's been wonderful. Between Steam & GoG sales and using Epic Game Store only for all of their free stuff, my backlog grows and grows.

Obviously this is subjective, but try some of that $5-10 stuff on Steam or GoG and you might be surprised how much there is to play out there. I'm playing Dread Delusion right now and it is amazing (estimate I'm 50% done but playing blind), Wicked Seed before that, Deformed before that, etc.

onion2k•16m ago
consumers are also demanding better graphics

I don't think many consumers (outside of hardcore games) could tell the difference between the graphics of a game from 10 years ago to the graphics from a game of today. Things have hardly moved on at all. As an example to illustrate the point: GTA:V is 13 years old.

everdrive•15m ago
I could be wrong, but my personal impression is that much like on HN, it's the enthusiasts who are quite into niche stuff like indie games and bemoan the graphics race, where as the silent mass of "average" gamers are more like "oh man, the new Call of Duty has even better graphics! I can't imagine playing the old one anymore."
password54321•15m ago
It is not really about graphics as it is about the scale of a game. Many studios don't even create their own custom engines like they used to to push the most out of hardware and use Unreal Engine. Games take long now because they are much larger in scope and are typically open world. Even the sequel to Breath of the Wild took 6 years and the graphics aren't exactly staggering but the scope of these games have improved a lot which isn't a bad thing. You can get lost in some for dozens of hours. I would imagine studios like From Software even enjoy the ambition of creating games like Elden Ring.
TulliusCicero•14m ago
> Gaming is getting too expensive.

Gaming is so much cheaper than when I was growing up that I'm kind of blown away.

SNES games went for $60-70. That's like $130-150 in today's money. And they usually had less content than today's games, even if you never do microtransactions today!

In contrast, major AAA titles today are half the price, and you can find indie games packed with content for a paltry $20. Hell, with Steam sales, you can find them even cheaper than that! Some free to play games like Dota 2 make all of their core gameplay content free!

If you check when games like Quake were released, their minimum requirements were absolutely INSANE compared to today. We're talking about mid to high-end CPUs released within the last two or three years, none of this "oh yeah something lower-middle from 5 years ago is fine". Average prices for computers were much higher too (well, maybe the current RAM/SSD crisis has equalized that a bit, but other than that).

Controllers? 8bitdo and the like make highly competent gamepads for $30, which would've been $15 in the 90's. You couldn't even get terrible third-party shitpads for that little back then! It's disgustingly cheap.

If you want to game these days, you can spend a very reasonable amount of money on a mid-range gaming PC* and have it last at least a good 5-6 years. You can then buy games for a steal on Steam, and get surprisingly decent peripherals like gaming monitors and mechanical keyboards for almost no money. The idea that gaming is "too expensive now" is itself laughable.

* Well, other than the memory crisis fucking things up, but before AI companies ate all the RAM, things were very reasonable

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