I spent many hours playing (and studying and editing) QBasic Gorillas, and this is a vanilla JS implementation using Fable and Opus.
Play 1-on-1 hotseat or against the computer. A bit of extra camera snazz as well.
I spent many hours playing (and studying and editing) QBasic Gorillas, and this is a vanilla JS implementation using Fable and Opus.
Play 1-on-1 hotseat or against the computer. A bit of extra camera snazz as well.
The arrow for wind strength also seems to be a different scale, making it hard to judge how much to compensate.
That is, if you can calculate it too easily then the first player always has a huge advantage.
vunderba•3h ago
https://news.ycombinator.com/item?id=48856350
Can also play the original as well online
https://classicreload.com/play/qbasic-gorillas.html
Feedback
- the wind/round text should NOT be placed over buildings because.... one of the buildings is gray thus making it almost impossible to read.
- I'd honestly get rid of the pseudo-CRT scanline filter - it looks grainy more than anything. For a better reference see https://github.com/gingerbeardman/webgl-crt-shader
- When implementing camera follow one thing you need is a sort of "grace window". Right now it's so tightly coupled to the movement of the banana it practically gives you whiplash.
TonyAlicea10•2h ago
I like the camera grace window idea. I’ve been pondering how to handle the post-hit zoom in.
Good call on the wind text. I like the filter (?). I’ll look at your link.
Thanks for the feedback!