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DeepSeek V4 Flash on a Single AMD MI300X

https://github.com/ryanzhou/deepseek-v4-flash-mi300x
84•zhoutong•2h ago•17 comments

Xbox goes down. You can't play games you own on disc

https://birchtree.me/blog/xbox-goes-down-you-cant-play-games-you-own-on-disc/
33•surprisetalk•17m ago•13 comments

Buckminster Fuller: everything I know

https://www.bfi.org/about-fuller/everything-i-know/
12•simonebrunozzi•44m ago•6 comments

LLMs reward expertise

https://www.seangoedecke.com/llms-reward-expertise/
1043•MaxMussio•15h ago•444 comments

AI-Generated Images Discourage Me from Reading Your Blog

https://nelson.cloud/ai-generated-images-discourage-me-from-reading-your-blog/
10•meysamazad•48m ago•0 comments

Mini retirements: like a sabbatical, but much smaller

https://www.ssp.sh/brain/mini-retirements/
20•zazuke•1h ago•29 comments

Roame (YC S23) Is Hiring Lead Engineer

https://www.ycombinator.com/companies/roame/jobs/mqqfa38-lead-full-stack-engineer
1•zman0225•17m ago

Harness Engineering for Self-Improvement

https://lilianweng.github.io/posts/2026-07-04-harness/
96•tosh•6h ago•14 comments

Ray Bradbury's "There Will Come Soft Rains" is set today (2026-08-04)

https://short-stories.co/@raybradbury/there-will-come-soft-rains-6k8vr4xxlnmj
28•askvictor•2h ago•3 comments

Show HN: Run an 80B Qwen in 4.3 GB of RAM on a Mac, and a 35B on an iPhone

https://github.com/leonickson1/Swiftlet
216•leonickson•19h ago•98 comments

You don't need React: creating a minimal UI library in Vanilla JavaScript

https://pedroth.github.io/?p=post/NoNeedReact
85•pedro_movai•4h ago•64 comments

Cyberpunk Video Games

https://shellzine.net/cyberpunk-video-games/
29•zdw•5d ago•15 comments

Ten advances in mathematics and theoretical computer science

https://openai.com/index/ten-advances-in-mathematics/
562•milkshakes•19h ago•850 comments

FFmpeg 9.0

https://github.com/FFmpeg/FFmpeg/blob/n9.0/RELEASE_NOTES
262•gyan•2h ago•48 comments

Amazonian civilization had estimated 3M people in 3% of forest area

https://www.science.org/content/article/odd-shapes-hidden-dense-amazon-rainforest-reveal-sprawlin...
179•marojejian•5d ago•142 comments

Devtools must be open source

https://blog.exe.dev/devtools-must-be-open-source
635•bryanmikaelian•22h ago•211 comments

Show HN: Fine-tune an 8B model on a 4 GB laptop GPU

https://github.com/MakazhanAlpamys/Soup
6•MakazhanAlpamys•1h ago•0 comments

An Honest Review of AI Programming

https://mropert.github.io/2026/08/04/an_honest_review_of_ai_programming/
9•ingve•2h ago•2 comments

Why etymologies matter: How tracing words can illuminate history (2024)

https://resobscura.substack.com/p/why-i-love-etymologies
6•benbreen•3d ago•0 comments

Archaeologists Find Ancient Glyphs in the Amazon

https://www.nytimes.com/2026/07/31/world/americas/amazon-archaeology-geoglyphs.html
15•wglb•2d ago•6 comments

Why Large Language Models Fail at Tabular Prediction

https://arxiv.org/abs/2608.02412
7•sbulaev•2h ago•1 comments

That time when I failed the Microsoft interview

https://ochagavia.nl/blog/that-time-when-i-failed-the-microsoft-interview/
82•wofo•6d ago•157 comments

There Will Come Soft Rains (1950) [pdf]

https://users.wpi.edu/~zrbutzke/Docs/BradburyStories(1).pdf
184•pmg101•12h ago•64 comments

Ask HN: Who is hiring? (August 2026)

194•whoishiring•21h ago•176 comments

Homebench – Benchmark local LLMs for speed, memory, and quality

https://github.com/david-g-3654/homebench
4•davai-g•2h ago•0 comments

Smaller, faster, safer: running Kimi and GLM at scale

https://blog.cloudflare.com/smaller-faster-safer-models/
230•ascorbic•19h ago•58 comments

Twenty Years of Pandoc

https://pandoc.org/twenty-years-of-pandoc.html
298•fiddlosopher•21h ago•35 comments

Nobel Disease

https://en.wikipedia.org/wiki/Nobel_disease
15•num42•1h ago•2 comments

Beauty in my backyard

https://worksinprogress.co/issue/beauty-in-my-backyard/
34•footest•4d ago•17 comments

Show HN: I made a private self-destructing image hosting site in Golang

https://picburn.xyz/
10•shelldweller•3h ago•19 comments
Open in hackernews

Cyberpunk Video Games

https://shellzine.net/cyberpunk-video-games/
29•zdw•5d ago

Comments

redbluething•52m ago
System Shock should be on this list.
rob74•24m ago
I second that - they do write "this list has been truncated to those titles with heavily involved narratives with settings and themes that are decidedly within the genre", but a game about a hacker hired to hack the AI controlling a space station, who gets a neural implant as a reward for completing the task, and then wakes up after the operation to find out that they're the only survivor after the AI ran amok, is as cyberpunk as it gets...
0xbadc0de5•43m ago
Syndicate (1993) should be on the list.
teroshan•36m ago
There is currently (for a week, until 2026-08-10) a Cyberpunk-themed sale going on on Steam:

https://store.steampowered.com/category/cyberpunk

geuis•36m ago
Cyberpunk 2077:

> Gameplay Type: First Person Shooter Role Playing Game Summary: A long anticipated release with eight years of development time, the game’s launch has been plagued with bugs and poor performance as well as decidedly mixed reviews. Regardless, the title offers gamers the largest open world cyberpunk universe thus far, so despite the rather uninspired art design and a plot that brings nothing new to the genre, this game is the best available to allow players to immerse themselves in a cyberpunk setting.

This is a very dated and seriously opinionated review.

teroshan•32m ago
> this game is the best available to allow players to immerse themselves in a cyberpunk setting

Depends what you mean by "immerse". If it means driving through Night City on your bike and enjoying the view, sure.

If it means role-playing as a character and building it your position in the city via meaningful choices with consequences, really not.

eterm•6m ago
I call this genre of game, "Illusion of choice" games, but to be fair to cyberpunk 2077 it still does it better than any other games of its type.

If you think of it as a tree and each decision point branching out to millions of possibilities and outcomes then you'll be extremely disappointed, but if you think of it the other way, of a strong narrative that has a funnel of lots of different ways to reach the same outcome you'll find there is an impressive amount of ways to interact with the world.

If you suspend your disbelief and never play through a second time, then you may even come away feeling like your choices had severely important consequences.

That's about as good as you'll ever get from the genre. If you want full world simulation then you'll ironically end up with a boring game, because if all choices have genuine consequences, then it becomes impossible to tell a narrative, and you end up with something like rimworld or dwarf fortress. Impressive games in their own right, but are story generators not story-tellers.

supermatt•32m ago
I absolutely loved Burn::Cycle on the Philips CDi, where it was the definitive version (apparently the visuals were much better than the PC): https://www.youtube.com/watch?v=zoLw7SEmLYk

The gameplay itself was a bit rough, but the music and immersion I felt while playing it I still recall to this day.

com2kid•28m ago
Missing my favorite - Transistor

Also missing the classic Dreamweb.

teroshan•9m ago
And we can't mention Transistor without shouting out Darren Korb (and Ashley Barrett on the vocals) for its amazing OST:

https://supergiantgames.bandcamp.com/album/transistor-origin...

It plays an important role in the story, so it double the reasons to talk about it :)

com2kid•2m ago
[delayed]
ghosty141•28m ago
I love cyberpunk as a genre/style/aesthetic but there are almost no open world videogames that actually nail it.

For me the cyberpunk aesthetic basically requires bustling small streets with tons of detail (shops, trash, crowds). That's where most games that try to use an open world fail in my opinion. We just don't have the technology yet to create these dense detail rich scenes without a lot of work on the developers/artists side as well as keeping it performant so it can run on mainstream gaming PCs.

Cyberpunk 2077 is a prime example of that in my opinion. Most parts of the city look like it's Covid again and people must stay at home. Some parts of the map come remotely close but the illusion breaks once you inspect your surroundings.

I like Cloudpunk (https://store.steampowered.com/app/746850/Cloudpunk/) a fair bit but even that suffers from the walkways and buildings feeling slightly empty. At least the pixel art style helps it from falling in the uncanney valley that cyberpunk constantly dips in.

Cthulhu_•3m ago
I think Cyberpunk has a good basis but as you say, it's heavy weight; they did increase or tweak crowd density in an update I think, but also it's a PC game so it can be modded and improved as hardware gets better. The challenge - and you already see it on lower crowd density numbers - is getting enough unique and different characters. Cyberpunk seems to have a number (dozens?) of NPC characters making up the crowds, but it gets repetitive and you frequently see identical ones.

Procedurally generated characters would already improve that, and some games do have it but they tend to pick from a fixed set of animation and behaviour stereotypes still. More of those stereotypes make it better (think GTA), but it's still fixed.

I don't think going all in on procedural generation or even AI would fix it though; especially AI has a tendency to go for a mean / average character quickly. And in video games, you still want predictability.

That said, maybe a different visual style (lower fidelity or 2d) would work.

zeusly•16m ago
The list got hugged to death so I can't view but, but shoutout to Neocron!
thewanderer1983•2m ago
A couple more worth mentioning. Beneath a steel sky, flashback.
izacus•5m ago
Calling art design uninspired and plot that brings "nothing new" has to be the dumbest take about art I've seen in a while.

I wonder if they actually played the game to write such nonsense.