* The writing is hit or miss
* The story is just serviceable
* Only about 20% of the jokes land for me
* The constant 4th wall breaking is just bad
And then there's the puzzles. Maybe I made a mistake in selecting hard mode at the start but it's got the worst of the genre's "what the hell" moments... And it's really long. About halfway through I started using a guide and for the majority of the latter game puzzles, there's no logic to solving them so you'd have to resort to clicking everything and with 5 playable characters, about 40 things in my inventory (most of which can be given to other characters) by the end game and 30 or more locations, there's just too much.
I'm going to finish this - probably today actually, I'm right at the end - but I'm not finishing it by feeling excited for the second one.
By contrast I replayed the broken sword games last year and while they show their age and have plenty of what the hell moments, a big difference is that I cared about the story and characters while playing. George and Nico are funny, dumb, endearing. I don't feel that way about anything or anyone in Thimbleweed Park.
meh -_-
Though Thimbleweed Park 1 was awesome in every way
I wish/hope someone else would take up the mantle of continuing the -spirit- of Monkey Island and make a new franchise with a similar rename: call it Ape Archipelago or something :)
theandrewbailey•47m ago
Very good news. GOG provides offline installers so you can always backup, install, and play your games forever.