(For what it’s worth, the point of both this essay and the aforementioned talk is that programs do not have to get complex, even when they get large, even when it gets hard because there are no more easy / close-at-hand / familiar helpers in the language to tackle the domain specifics. In support of this point I will note that Rich Hickey is the creator of Clojure, a language in which “building domain-specific helpers yourself” is very nearly idiomatic.)
Unexpectedly, Rich Hickey explains it best, watch the "Simple Made Easy" talk if you haven't before, one of the few talks I probably watch bi-yearly: https://www.youtube.com/watch?v=SxdOUGdseq4
Few things, concepts and ideas have changed as much of my programming mind as Hickey's talk and ultimately Clojure have done over the years.
Wish we had new amazing Hickey talks to link to, maybe it seems he's about the hang up the hammock perhaps?
This specific usage appears to come from this linked talk, Simple Made Easy:
https://www.youtube.com/watch?v=SxdOUGdseq4
My reaction to the Unix pipeline was that, the reason it exploded in complexity is because the pieces were too simple. They were insufficiently expressive.
But the word is used in a different way here, and I'll have to watch the talk to understand what exactly is meant. (Something like orthogonality?)
This is why I think the formalists studying complexity back in the 50s had the right approach. You can only give "simple" precise meaning within some kind of formal system with a shared set of initial axioms or assumptions. From that point you can define it quantitatively over some set of objects (relations, programs).
Funnily enough, this approach also touches on Hickey's etymological derivation. The root words also fundamentally have to do with the quantity of relationships.
hankbond•3d ago
I am currently building a piece of very modular software and it has been the hardest-to-design project of my entire career. I would never be allotted this amount of time-effort at any job I have held to make something this robust and clearly defined. Many aspects of this project have taken 3-5 rounds trying-and-trashing to get an abstraction that is uncomplicated.
This is precisely why vibe coding is so successful for building tiny isolated scripts, and so disastrous for anything else. It's just really dang hard to build something large and simple.