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Tailwind Labs is joining Shopify

https://tailwindcss.com/blog/tailwind-is-joining-shopify
485•EdwinHoksberg•3h ago•191 comments

No Man's Sky Cosmos

https://www.nomanssky.com/cosmos-update/
80•Limb•56m ago•56 comments

GPT-6 Astra, Looped Transformers, and Hidden Reasoning

https://magazine.sebastianraschka.com/p/gpt-6-astra-looped-transformers-and
68•ModelForge•2h ago•9 comments

Claude, change the "Add to Cart" button to blue

https://opusfived.dev/
624•matthieu_bl•7h ago•241 comments

GNU Radio in the Browser

https://gnuradioworld.com/
28•kristianpaul•50m ago•5 comments

Desert Ant Labs: local, fast models that run on device

https://desertant.com/blog/introducing-desert-ant-labs/
265•willwhitedc•5h ago•69 comments

Anthropic Is Building a Predictive Surveillance System to Monitor Activists

https://prospect.org/2026/09/09/anthropic-artificial-intelligence-surveillance-system-monitor-act...
127•dn2k•42m ago•36 comments

Planet Labs' Open Satellite Feed

https://tech.marksblogg.com/planet-labs-open-satellite-feed.html
24•marklit•59m ago•2 comments

Rails 8 Guide: Features, Requirements and Upgrade Path (2026)

https://blog.appsignal.com/2024/10/07/whats-new-in-ruby-on-rails-8.html
19•andreigaspar•1h ago•3 comments

Defining AI Psychosis. Part 2: "Prolific AI Psychosis"

https://jeffs.blog/p/defining-ai-psychosis-part-2-prolific
13•euthymiclabs•30m ago•2 comments

We Accidentally Built a Synthetic Cell Factory

https://bnext.bio/post/we-accidentally-built-a-synthetic-cell-factory
21•rajivm•1h ago•0 comments

Investing in Mothers? The Long-Run Impact of a Universal Child Care

https://www.nber.org/papers/w35514
49•throw0101d•1h ago•48 comments

I advertise malicious software on Google Ads

https://xlii.space/eng/malicious-software-on-google-ads/
252•xlii•5h ago•147 comments

Understanding the Recent DDoS Attack Against Read the Docs

https://about.readthedocs.com/blog/2026/09/2026-ddos-attack/
8•davidfischer•47m ago•0 comments

Roame (YC S23) Is Hiring Viral Content Editor

https://www.ycombinator.com/companies/roame/jobs/KuVVqSh-content-systems-builder-editor
1•zman0225•4h ago

Bespoke: A Programming Language for People Who Say Please

https://blog.hofstede.it/bespoke-a-programming-language-for-people-who-say-please/
15•birdculture•3d ago•5 comments

DeepSeek launching v4.1 flash cheaper and more capable than v4 pro

319•nickweb•5h ago•167 comments

Better AI code comment detector

https://entropicthoughts.com/better-ai-comment-classifier
13•ibobev•57m ago•8 comments

Rivian's Gambit for Full Autonomy

https://spectrum.ieee.org/rivian-self-driving
8•1970-01-01•21h ago•6 comments

Microsoft/TracerAI withdraws copyright takedown against Luanti

https://blog.luanti.org/2026/09/08/dmca-rescinded/
22•daper•2h ago•4 comments

Muse – Meta’s personal AI agent

https://ai.meta.com/muse/
599•yks•21h ago•653 comments

Coyote v. Acme (1990)

https://www.newyorker.com/magazine/1990/02/26/coyote-v-acme
111•ChrisArchitect•3d ago•52 comments

Playing whack-a-mole is losing

https://dadrian.io/blog/posts/whack-a-mole-is-losing/
33•surprisetalk•3h ago•8 comments

Navier-Stokes – Tristan Buckmaster [pdf]

https://cims.nyu.edu/~tristanb/statement.pdf
1935•procedurecall•1d ago•789 comments

Show HN: Geiger – See every AI agent on your machine and what it can touch

https://github.com/Atomburstofficial/geiger
27•atomburst•1h ago•15 comments

Bomb Sense

https://danboland.net/2021/07/15/bomb-sense.html
6•surprisetalk•1h ago•0 comments

Smolts: A pedagogical IDE for a teaching language

https://eighty-twenty.org/2026/09/04/smolts
36•tonyg•5d ago•2 comments

Building a Wall Lamp from Scratch

https://mbugert.de/posts/2026-09-09-bedroom-lamp-build/
64•jcklie•6h ago•24 comments

Searching for the best silicone USB cable

https://www.frankchiarulli.com/blog/best-silicone-usb-cable/
65•evakhoury•4d ago•42 comments

Lotus Notes and the dangers of starting from scratch

https://buttondown.com/blog/lotus-notes-email
132•maguay•6h ago•85 comments
Open in hackernews

No Man's Sky Cosmos

https://www.nomanssky.com/cosmos-update/
71•Limb•56m ago

Comments

LelouBil•45m ago
I am just wondering where do they get the money to keep pushing out big content updates like this
embedding-shape•20m ago
AFAIK, there is no in-game microtransactions or anything, so basically retail sales I suppose? The studio is relatively small (indie-scale) last time I checked, and the launch was pretty big and I'm sure they pulled in a ton of money, even though as always on the "vocal internet" the launch was a huge failure, they still sold a lot of copies. "Just" 1-2 million copies would go a long way to fund a small passionate team. The all-time peak for simultaneous players on Steam (PC only) was 200K, so I don't think 1-2 million copies sold is far off as a minimum.
xquce•19m ago
It did well commercially looking just at steam stats, not to mention the other platforms. It seems like alot of that was used to turn it around to save their reputation to keep going not only with one game, but to make sure the next isn't "stay away" labeled even it is "wait and see" for many.
viktorcode•12m ago
Small studio, don't have to generate a lot of sales to keep them afloat. Updates push visibility and generate new sales. Obviously, they need new projects to keep them afloat in the future.
dotdi•44m ago
Are we EVE yet?
avazhi•23m ago
Sadly NMS could get 1000 years of updates and it still wouldn't be even 1% as complicated or deep as Eve - and I'm not an Eve fanboy, I stopped playing that more than 10 years ago at this point.
TheJCDenton•43m ago
10 years, i wonder what the codebase look like now !
helle253•41m ago
It's amazing how, every time i come back to NMS, the whole thing feels like... nothing.

It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game

margalabargala•39m ago
A mile wide, and an inch deep
m4rtink•18m ago
Yeah, that is exactly my issue with the game - they crammed so many mechanics into the game, but all of them are incredibly shallow & even unfinished.

The RNG space is part of the problem - planets and biomes kinda start to repeat after while and it is not really important any more on which weird planet or station you are.

It is actually interesting how many games with much smaller RNG generated world maps work just fine because you don't travel so much like in NMS & kinda learn to know the landscape and also shape it yourself or with your friends. Like you know there is a lake next to you base and that deserted town, then there is that forested mountain where you got ambushed by zombies once & built a secondary mining base later, etc.

In NMS you land on a random planet, build a base on it and - like, what is it good for, if there are millions of similar planets & coop multiplayer is almost non-existent.

BISH-BASH-BOSH•39m ago
I was just about to say this. I have a lot of respect for the dev team but man is it so not my type of game.

I wish somehow the complexity of eve could meet a game like this. I would sell a kidney for that

darreninthenet
mstank•36m ago
Spent a lot of time in this game… The team is excellent and they ship incredible ambitious work.

I really wish they would just focus 100% on Light No Fire.

selfawareMammal•30m ago
A huge vastness of nothing. The game has no soul at all. Worlds are ugly, animals are ugly, plants are ugly. With the first trailer I thought it could've been the game of my life, but it's just horrible, besides the feeling of moving around in the vastness of the universe, but once you get to a planet, it's just a turn off
glimshe•26m ago
One of my biggest disappointments in gaming. It feels like the type of game we can expect from AI once it gets good enough to produce massive games: technically impressive but lifeless.
7734128•24m ago
How the hell could that cookie consent form ever be legal? Fuck them.
big-chungus4•16m ago
What are people on about, there is tons to do in NMS, tons of missions, expeditions, build bases, build a corvet, hunt rate parts, ships, rifles, creatures, manage a settlement, automate crafting chains, find a lucrative trading route, and this new update apps even more things. I'd never consider NMS anything close to empty, there is so much variety in the content
JohnMakin•13m ago
I think people are regurgitating takes from early in the game's development - the game of the last few years is absolutely nothing like the early one and I agree, there is a surprising amount of stuff to do.
john_strinlai•15m ago
at the time of posting, i think every top-level comment except one is negative. so, i'd like to balance it by saying that i have never seen a better executed turnaround than what the no man's sky team did. they cratered their reputation on launch, worked hard and long to restore it, and then continued to offer free updates long after they needed to. lots of respect there. (i will reward the effort by purchasing their next game on day 1, sight unseen.)

i also happen to enjoy the game itself.

swiftcoder•10m ago
For sure. Even as someone who bounced off the game several times, the scope of their post-launch additions are truly impressive, even matching up against a lot of the subscription games (whose whole deal is regular content drops)
zf00002•9m ago
no matter what, that always happens with this game. Any news about it causes the people who played for 10 minutes at launch however long ago come back to tell you how much they didn't like it.
xbar•4m ago
I am grateful that the devs and their commitment to continuously improving the game have long left those people behind.

The gameplay is completely engaging and this update looks like it fills in even more spaces than were hoped for.

bluejay2387•14m ago
I really like this game and have played it for years but I think it's popularity outgrew it's niche. It's a very niche game, the devs have made the ultimate space Lego kit, but I see lots of people complain about it being boring because there are no stakes, no challenge. I think they are trying to play the game they want it to be not the game it is. The overwhelming scale of the meme this game has become I think is the cause of that.
glouwbug•7m ago
Valheim had its 1.0 release today too
bluetidepro•6m ago
NMS is one of the best comeback stories in gaming, but I'll keep dying on this hill: the game is an ocean wide and a puddle deep. I come back after every major update and still find myself bored after a few hours. Adding new content is great, but I'd rather see them spend that time on UI, UX, and tutorials. It still feels like there are rough bones under all that content. The UI isn't intuitive and badly needs modernizing. It feels so clunky after all these updates.
•
29m ago
The X games?
actusual•33m ago
I feel the same. I want Rust in space, where there are constant stakes. NMS either takes too long to get to a part of the game where stakes become relevant, or doesn't have any.

If anyone has any recs on PvE/looting/base building games in space with the polish of NMS, please share.

jimmyjazz14•31m ago
I'm glad I'm not the only one who feels this way. I have tried coming back to the game multiple times and every time I just feel bored and underwhelmed by the whole experience.
jasonjmcghee•31m ago
A big name in proc gen is Kate Compton who coined the term "10,000 bowls of oatmeal" to describe this phenomenon of technically unique but not different enough to matter - I googled "10000 bowls of oatmeal" to see if there was a good article and the second link was about it and nms

https://www.challies.com/articles/no-mans-sky-and-10000-bowl...

meowface•12m ago
One thing this article lacks is any tips on how to still do procedural generation while partly mitigating the oatmeal issue. In other words, define a more sophisticated generation procedure that can add character and identity.

It probably won't be as good as an artful human designer hand-crafting a world, but it can be better than something overly random and blandly uniform in distribution.

nemomarx•3m ago
You want to look at dwarf fortress talks for that, I think?
ortusdux•31m ago
Agreed, sadly. "You need 19 of these and 4 of those. Now you need 7 of this and 2 of that. And now you need ..."
nullbio•29m ago
Agreed. It's incredibly boring. It lacks an interesting and interactive story with good pacing. What they have done is cool, don't get me wrong, but I think they got carried away by the tech coolness without enough attention to what makes a game fun or interesting.
generallee5686•28m ago
Agreed. I want to like this game _so bad_ but I think the problem is that I'm looking for a feeling of fulfilling progression when in reality this game is just a bunch of disjointed sandboxes which is certainly not my type of game.
Avicebron•27m ago
I feel exactly the same. There has to be a way to do procedural generation in a way that doesn't feel "sparse". A thought that comes to me as I type this is what if you try to co-evolve the ecosystems so it doesn't feel like it's just a mix of the same base components in different quantities.
jackmott42•17m ago
The best proc gen experience I have had is with minecraft modpack called hexxit. The world is procedural generated, but then there is a library of ~200+ hand built structures/features that are scattered throughout the generated terrain. So you wander through a forest and find a cave into a volcano full of diamongs but guarded by angry dwarves, then head over into the desert and find a castle with a witch king, etc etc

There are enough hand built things that you don't quickly start running into repeats, and they are just melded into the generated terrain.

opium_tea•10m ago
That sounds a lot like that Dungeon Crawl Stone Soup approach of randomly generated floors/levels with designed "vaults" emplaced within them
swiftcoder•12m ago
> I feel exactly the same. There has to be a way to do procedural generation in a way that doesn't feel "sparse"

A good start is not to try and build an entire galaxy. Procgen that focuses on the fine detail of a relatively small world have a big leg up over these "everything generators" (i.e. think of something more on the scale of Tiny Glade or Bad North)

NichoPaolucci•6m ago
I don't know that it's possible. Once you see 5-10 of "new thing" you sorta understand the base layer + different modifiers. We're pretty good at recognizing patterns. It's cool the first 3 times, but then you catch on and it feels fundamentally the same as all the other things you've seen.

All procedural games feel like this to me at least. I've been playing Diablo / POE recently. Same deal, once you're at the endgame - the goal just becomes bigger numbers. The maps have different themes, the monsters are different, but you sorta just look past that part as you're gathering generated gear with bigger numbers. It's why I typically get about 10% into the endgame and eventually stop playing.

Minecraft is also a decent example, at some point you stop exploring, build a base and focus on the progression rather than seeing what the system generates in the next biome.

avazhi•25m ago
How I feel as well.

This game just doesn't scale well from mid game on - it's way too easy, even on permadeath + hardest difficulty. Like, making money is way too easy, combat is way too easy, everything is too forgiving. And the entire loop is centered on like, 3 things to do that are all variants of the same exact thing. Really hope they do a much better job in Light No Fire.

mrnotcrazy•25m ago
I think this kind of game needs another innovation to make it interesting. I don't think adding more generative or LLM generated content is the solution.
ramesh31•22m ago
It's kind of like ARK, they spent so much time on all the "cool" stuff that looks great in trailers without focusing on what actually would make a game like this incredible, which is a real persistent singular world with consequences and meaningful group based PVP or PVE that works at scale. What you end up with is just a simulacra of multiplayer that basically boils down to a visually represented Xbox Live lobby.
verst•21m ago
Agreed. And this tech demo was a day 1 purchase for me back in the day. While it has gotten better since then it just doesn't hold my interest. I do like using it whenever every few months I feel inclined to get my PC VR headset out (I'm using an old HO Reverb G2 with the Oasis driver) I think it's a great VR title.
JohnMakin•16m ago
Are you sure that you've played it recently? They added an actual story, a huge quest hub, unique items, tons of stuff to do really. I'm quite overwhelmed with the amount of things to do and I don't typically enjoy sandboxes.
jwoods19•8m ago
I also recently came back to it and liked the story and progression system a lot more, especially on their "casual" mode.
jklinger410•15m ago
I feel the same way about Starfield. Just soulless projects instead of engaging video games.
KronisLV•10m ago
You do occasionally find some pretty cool stuff.

I found a barren planet in a black hole system where the vibe was all dark and shadowy with the light being tinted purple, and just some crystals or something on the surface, alongside a damaged robot that you could interact with.

There was also a world that had high Sentinel activity where I founded a settlement (well, more like took over managing it), however as it turns out it’d have those gravity storms often during which you could soar through the air.

There was also a world where the surface was toxic and you couldn’t stay on it for long, so I excavated a base underground, like something out of Red Faction.

For what it’s worth, a lot of it can feel samey (most of the scanning) and kinda boring, but while there aren’t that many insanely huge and cinematic moments, sometimes RNG hits just right and you get something nice.

raincole•10m ago
It more or less reminds me of that Rick and Morty episode. They were playing an asteroid shooting.

> Morty: it's boring. crank up the realism slider to max

> Rick: why does it get even more empty? Wait, I got it... because the universe is empty.

At the end, I think there is little point in simulating the vastness of the universe in a video game (even just a fraction of it).

whichdan•10m ago
I kinda feel the same way. I loved slowly going through the main story and probably put 50hr into the game, but the sandbox alone (amazing as it is) just doesn't do it for me.
RIMR•8m ago
I felt this way for a while until I decided to sit down, start a new game, and engage with it.

It's a completely different game, it just doesn't look like it if you picked back up where you left off. Without the right context, you have a tendency to just repeat what you were doing before, and it feels like nothing changed.

But believe me, everything changed. You should revisit it, because I don't think you've seen the actual changes to the game.