It's now clear what the problem is with vibe coded remakes, remixes and games in general.
This looks very interesting. But in the past couple of days I saw at least 5 interesting vibe coded games worth, in theory, spending hours on. There's no way I could consume this amount of content.
Secondly, when I say "looks interesting", I mean that based on graphics and descriptions, it looks promising. Before AI, the visual quality was a great proxy for effort, and we could reasonably assume that the effort was spread around graphics, sound and gameplay. If not equally, gameplay would get at LEAST a bit of attention.
Making good games requires attention to small details. And I have no idea if the author cared about these details at all. Maybe they did, maybe they didn't.
With so many alternatives and the loss of quality proxies, the rational choice is to, unfortunately, pass.
minimaxir•26m ago
> But in the past couple of days I saw at least 5 interesting vibe coded games worth, in theory, spending hours on. There's no way I could consume this amount of content.
That choice paralysis isn't anything new in gaming, especially in the 2010's with the rise of higher-quality indie games or 2020's with services like Game Pass.
brindleth•26m ago
Or, you know, play it for 5 mins and see if it’s good?
yoz-y•19m ago
To me a lot of similar games are fun for 5 minutes. But they become rote after a couple of hours. One could say that it’s nice to have spent a few hours having fun, others would get a feeling of regret.
bigwheels•25m ago
I played it for awhile on Saturday. It's fun for what it is, yet certainly not in the same realm as actual Diablo II. You are mostly making level tree selections.
It is more interesting as a data point highlighting the velocity and trajectory of games in this new era. See for example, the newly formed XBox Labs department at MS.
So basically what happened to video once Netflix started making its own content and YouTube production values started to match some tv shows.
There’s just so much creative content these days that it’s impossible to consume it all.
And therefore highly unlikely that we will share many experiences anymore
yoz-y•20m ago
If the AI gets to the hypothetical perfection we will share precisely none of experiences.
vigilantpuma•15m ago
Eh, maybe, maybe not. We’re obviously past the age of “everyone tunes in to see Friends at 7 o’clock on Wednesday” or whatever, but humans tend to share things they like within their networks.
Fantosism•10m ago
I'd say that these networks are a lot smaller than they were back in the days of Friends, and they're only getting smaller.
kregasaurusrex•13m ago
The attention to detail of Solomon with Valve's new game Deadlock is neat, how the developers pulled historic chess games and incorporated them into the character's reload animation. While I'd like to think this is an example where a small detail (supposedly) was facilitated by agentic coding I also think a less scrupulus company would take the time save at face value and not apply it as creatively as Valve did.
glimshe•36m ago
This looks very interesting. But in the past couple of days I saw at least 5 interesting vibe coded games worth, in theory, spending hours on. There's no way I could consume this amount of content.
Secondly, when I say "looks interesting", I mean that based on graphics and descriptions, it looks promising. Before AI, the visual quality was a great proxy for effort, and we could reasonably assume that the effort was spread around graphics, sound and gameplay. If not equally, gameplay would get at LEAST a bit of attention.
Making good games requires attention to small details. And I have no idea if the author cared about these details at all. Maybe they did, maybe they didn't.
With so many alternatives and the loss of quality proxies, the rational choice is to, unfortunately, pass.
minimaxir•26m ago
That choice paralysis isn't anything new in gaming, especially in the 2010's with the rise of higher-quality indie games or 2020's with services like Game Pass.
brindleth•26m ago
yoz-y•19m ago
bigwheels•25m ago
It is more interesting as a data point highlighting the velocity and trajectory of games in this new era. See for example, the newly formed XBox Labs department at MS.
https://www.theverge.com/news/1010406/xbox-labs-game-decompi...
cheschire•24m ago
There’s just so much creative content these days that it’s impossible to consume it all.
And therefore highly unlikely that we will share many experiences anymore
yoz-y•20m ago
vigilantpuma•15m ago
Fantosism•10m ago
kregasaurusrex•13m ago