If shitty parent's don't care about well-being of their children, they could at least consider the cost of future medication, not to even mention likely worse performance in school and job market.
> While observing 422 children ages 3 to 5, a 2022 study led by Radesky found that mobile device use for calming — in other words, a digital pacifier — was associated with “decreased executive functioning and increased emotional reactivity.” (Executive function refers to memory and problem-solving skills needed for everyday life. Emotional reactivity refers to poor impulse control in response to stress, pain, and other negative feelings.)
ADHD is a type of executive function disorder.
Has the extra benefit of getting them ready for the workforce. /s
PS to parents: give you child a toy or a book not a tablet ffs.
Not all devices are equally bad.
I've been happily learning to code my own video games on Intel 486 PC in QuickBasic since late elementary school (age 10), and yes, I played outdoors with other kids too.
Before I had PC of my own, I was making them on paper (game design and mechanics, not literal code).
This is really not that hard. Modern app culture is highly addictive and provably poison for our brains over time. Adults can choose poison if they wish but when they give it to their kids it is called child abuse.
I'd like to hear more about the results you've gotten with this approach. How do you approach is this with your kids?
With my kids, I oversee everything they do (they are under 6). They average 15min daily for two episodes of a kids show.
I'm not saying go to zero. But definitely not over 3 hours and definitely not a dedicated device for them.
Regarding my kids: high priority, wide/curated choice (not in terms of restriction, but in terms of actively finding things they may like), accompanied learning, and, crucially, starting from a very young age. It's pretty much standard parenting, that is, one gets out what one puts in.
By the time children start to pressure for this type of devices (say, 10/12), they will have learned to enjoy books and more creative activities.
Not an excuse but an explanation perhaps?
Drugs could be a good analogy as it (mostly) affects yourself. A safe route for people to buy those would fix the #1 leading cause of death of young adults in the US today (fentanyl)
The group of parents who let their kids smoke might get those instead, improving their health
The parents who don't allow it would never consider them
I suppose it depends how many of group 2 could be converted to 1 if they were "low tar!".. my intuition is close to zero
ArcHound•53m ago
I have nothing else to say rn.
voidfunc•47m ago
dangond•45m ago
ArcHound•43m ago
I know there's no hard leverage.
voidfunc•41m ago
alt227•38m ago
0c3ca83•33m ago
vachina•25m ago
If you cannot raise your kids properly, please dont have kids.
tripleee•18m ago
microtonal•8m ago
Parenting takes time and focus. Putting 0-6 years olds behind a tablet screen is just absolving yourself from your responsibility as a parent. Some TV time can be ok after 3 years or so, but you have to time it strictly (so that it does not become a convenience) and exclude some types of cartoons [1].
[1] https://thesciencesurvey.com/editorial/2024/07/07/the-proble...
tripleee•42m ago
Maybe it's making the best of bad parents
layer8•40m ago
tripleee•26m ago
Amazon's target market here, wants to parent their kids without parenting their kids. Whether that's a TV with cartoons 20 years ago, a tablet 5 years ago, or a "digital pacifier" today nothing has changed. It's just being fulfilled differently.
My point is that the responsibility is on parents, not companies who will inevitably get the blame and nothing will change. See the other commenter here who said their kids don't even own a tablet.
ArcHound•37m ago
Even if I want to buy uranium, I shouldn't. And if I want to buy a chair, I shouldn't be seeing only uranium chairs.
ctoth•33m ago
TZubiri•22m ago
IF my kids were to have access to a tablet, I would prefer it be a tablet specifically desgined for kids, rather than a commodity all powerful generic computing device and OS