Love how we had fancy glass transparency effects calculated in software (see also - enlightenment ) then shit got slow, and now we're back transparency stuff working again but instead of hand optimized assembly we're throwing a giant ass GPU at the problem.
Though I do have to admit they maybe the resolution increases are to blame for part of that, alpha blending 800x600 is easier than alpha blending a 4k ultra wide with HDR at 120hz...
com2kid•7m ago
Though I do have to admit they maybe the resolution increases are to blame for part of that, alpha blending 800x600 is easier than alpha blending a 4k ultra wide with HDR at 120hz...