I'm snipedbywifi (https://gitlab.com/snipedbywifi), and i've been working on terminactory. Please try it out if you'd like to play a cozy factory game while waiting for long agent tasks to finish!
The game is a factory game (overused niche, i know xD), but runs in your terminal. Reason i built it? glad you asked: So basically, it started off with me wanting a terminal-native factory game. Me and the modern 5.5 claude models made a base for the game that I liked, and then i went ham adding features / fixing some minor flaws (like adding claude code hooks so you recieve "telegrams" [the agent's responses], so you can review progress directly in-game). (yes, I had heavy AI assistance, disclaimer!!!)
Right now, the game has basic factory features you'd expect from a game like this (build stuff, delete stuff, measure how much you're earning, basic selection tools), along with a few more.. "unexpected" features. This includes a fake in-game browser that has a wiki, fake forums, some fun bits of lore, some more lore, a LOT more lore, and a research graph that shows how many items or how much RP (research points) you'd need to unlock something, and some more QOL features.
If anyone actually has this issue / want of a terminal-based game that runs alongside your agents so you don't doomscroll, do you have any suggestions, or additional ideas I could add?
It's hosted on GitLab, soo, that's one additional thing i'd like to mention
Thanks for reading!! snipedbywifi
(p.s. first HN post lol) (p.s. p.s. there's a lot of hidden lore in the game, so.. lore-divers? you might like it?)