frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Show HN: 3D and World Models for Consistent AI Filmmaking

https://getartcraft.com/news/world-models-for-film
4•echelon•3h ago
I've been a photons-on-glass filmmaker for over ten years, and I've been developing ArtCraft for myself, my friends, and my colleagues.

All of my film school friends have a lot of ambition, but the production pyramid doesn't allow individual talent to shine easily. 10,000 students go to film school, yet only a handful get to helm projects they want with full autonomy - and almost never at the blockbuster budget levels that would afford the creative vision they want. There's a lot of nepotism, too.

AI is the personal computer moment for film. The DAW.

One of my friends has done rotoscoping with live actors:

https://www.youtube.com/watch?v=Tii9uF0nAx4

The Corridor folks show off a lot of creativity with this tech:

https://www.youtube.com/watch?v=_9LX9HSQkWo

https://www.youtube.com/watch?v=DSRrSO7QhXY

https://www.youtube.com/watch?v=iq5JaG53dho

We've been making silly shorts ourselves:

https://www.youtube.com/watch?v=oqoCWdOwr2U

https://www.youtube.com/watch?v=H4NFXGMuwpY

The secret is that a lot of studios have been using AI for well over a year now. You just don't notice it, and they won't ever tell you because of the stigma. It's the "bad toupee fallacy" - you'll only notice it when it's bad, and they'll never tell you otherwise.

Comfy is neat, but I work with folks that don't intuit node graphs and that either don't have graphics cards with adequate VRAM, or that can't manage Python dependencies. The foundation models are all pretty competitive, and they're becoming increasingly controllable - and that's the big thing - control. So I've been working on the UI/UX control layer.

ArtCraft has 2D and 3D control surfaces, where the 3D portion can be used as a strong and intuitive ControlNet for "Image-to-Image" (I2I) and "Image-to-Video" (I2V) workflows. It's almost like a WYSIWYG, and I'm confident that this is the direction the tech will evolve for creative professionals rather than text-centric prompting.

I've been frustrated with tools like Gimp and Blender for a while. I'm no UX/UI maestro, but I've never enjoyed complicated tools - especially complicated OSS tools. Commercial-grade tools are better. Figma is sublime. An IDE for creatives should be simple, magical, and powerful.

ArtCraft lets you drag and drop from a variety of creative canvases and an asset drawer easily. It's fast and intuitive. Bouncing between text-to-image for quick prototyping, image editing, 3d gen, to 3d compositing is fluid. It feels like "crafting" rather than prompting or node graph wizardry.

ArtCraft, being a desktop app, lets us log you into 3rd party compute providers. I'm a big proponent of using and integrating the models you subscribe to wherever you have them. This has let us integrate WorldLabs' Marble Gaussian Splats, for instance, and nobody else has done that. My plan is to add every provider over time, including generic API key-based compute providers like FAL and Replicate. I don't care if you pay for ArtCraft - I just want it to be useful.

Two disclaimers:

ArtCraft is "fair source" - I'd like to go the Cockroach DB route and eventually get funding, but keep the tool itself 100% source available for people to build and run for themselves. Obsidian, but with source code. If we got big, I'd spend a lot of time making movies.

Right now ArtCraft is tied to a lightweight cloud service - I don't like this. It was a choice so I could reuse an old project and go fast, but I intend for this to work fully offline soon. All server code is in the monorepo, so you can run everything yourself. In the fullness of time, I do envision a portable OSS cloud for various AI tools to read/write to like a Github for assets, but that's just a distant idea right now.

I've written about roadmap in the repo: I'd like to develop integrations for every compute provider, rewrite the frontend UI/UX in Bevy for a fully native client, and integrate local models too.

Show HN: CodeRLM – Tree-sitter-backed code indexing for LLM agents

https://github.com/JaredStewart/coderlm/blob/main/server/REPL_to_API.md
35•jared_stewart•16h ago•16 comments

Show HN: Agent framework that generates its own topology and evolves at runtime

https://github.com/adenhq/hive/blob/main/README.md
76•vincentjiang•10h ago•27 comments

Show HN: Agent Alcove – Claude, GPT, and Gemini debate across forums

https://agentalcove.ai
48•nickvec•9h ago•14 comments

Show HN: AI agents play SimCity through a REST API

https://hallucinatingsplines.com
182•aed•2d ago•67 comments

Show HN: Double blind entropy using Drand for verifiably fair randomness

https://blockrand.net/live.html
14•rishi_blockrand•3h ago•11 comments

Show HN: Floating-Point JPEG Decoder

https://github.com/rsaxvc/jFloaty
2•rsaxvc•2h ago•0 comments

Show HN: Carapace – A security-hardened Rust alternative to OpenClaw

https://github.com/puremachinery/carapace
2•puremachinery•2h ago•0 comments

Show HN: 3D and World Models for Consistent AI Filmmaking

https://getartcraft.com/news/world-models-for-film
4•echelon•3h ago•0 comments

Show HN: Triclock – A Triangular Clock

https://triclock.franzai.com/
38•franze•15h ago•9 comments

Show HN: Send Claude Code tasks to the Batch API at 50% off

https://github.com/s2-streamstore/claude-batch-toolkit
18•misker1•8h ago•1 comments

Show HN: Renovate – The Kubernetes-Native Way

https://github.com/mogenius/renovate-operator
40•JanLepsky•15h ago•15 comments

Show HN: Claude Remote

https://github.com/jamierpond/claude-remote
3•jamiepond•3h ago•2 comments

Show HN: Rowboat – AI coworker that turns your work into a knowledge graph (OSS)

https://github.com/rowboatlabs/rowboat
194•segmenta•1d ago•54 comments

Show HN: I built a macOS tool for network engineers – it's called NetViews

https://www.netviews.app
237•n1sni•2d ago•60 comments

Show HN: JavaScript-first, open-source WYSIWYG DOCX editor

https://github.com/eigenpal/docx-js-editor
123•thisisjedr•2d ago•44 comments

Show HN: Distr 2.0 – A year of learning how to ship to customer environments

https://github.com/distr-sh/distr
96•louis_w_gk•1d ago•29 comments

Show HN: CodeMic

https://codemic.io/#hn
49•seansh•3d ago•27 comments

Show HN: Ngn – a new back end programming language

https://ngnlang.com
2•j4w8n•5h ago•0 comments

Show HN: I built managed OpenClaw hosting with 60s provisioning in 6 days

https://clawhosters.com/blog/posts/how-i-built-60-second-vps-provisioning
7•yixn_io•18h ago•0 comments

Show HN: ClawPool – Pool Claude tokens to make $$$ or crazy cheap Claude Code

https://clawpool.ai
16•pablojamjam•17h ago•4 comments

Show HN: Stripe-no-webhooks – Sync your Stripe data to your Postgres DB

https://github.com/pretzelai/stripe-no-webhooks
62•prasoonds•1d ago•29 comments

Show HN: I made paperboat.website, a platform for friends and creativity

https://paperboat.website/home/
75•yethiel•1d ago•29 comments

Show HN: Multimodal perception system for real-time conversation

https://raven.tavuslabs.org
53•mert_gerdan•1d ago•14 comments

Show HN: Musical Interval Trainer

https://valtterimaja.github.io/musical-interval-trainer/
20•Gravityloss•17h ago•13 comments

Show HN: Sol LeWitt-style instruction-based drawings in the browser

https://intervolz.com/sollewitt/
43•intervolz•1d ago•8 comments

Show HN: ArtisanForge: Learn Laravel through a gamified RPG adventure

https://artisanforge.online/
38•grazulex•3d ago•3 comments

Show HN: Yet another music player but written in Rust

https://github.com/temidaradev/rusic
2•temidaradev•9h ago•0 comments

Show HN: Unpack – a lightweight way to steer Codex/Claude with phased docs

https://github.com/apresmoi/unpack
7•apresmoi•10h ago•0 comments

Show HN: Elysia JIT "Compiler", why it's one of the fastest JavaScript framework

https://elysiajs.com/internal/jit-compiler
51•saltyaom•3d ago•10 comments

Show HN: Visualizing How Books Reference Each Other Across 3k Years

https://thiagolira.github.io/bookgraph-revisited/
4•farcaster•11h ago•3 comments