An interesting observation another friend made the other day was that this adds oxygen to the room. We have a WhatsApp channel with all the players in it, and at this point most of the 'action' is the conversation in WhatsApp. It's a pretty diverse array of people in there too, many who know me, but do not know each other.
It's a weird little community, just for fun.
Like it was popular.
I used to play a half-dozen or so games of Diplomacy at time with daily turns for years.
There are still modern games that take advantage of this idea (my friends have been playing Old World like this recently) but I'd like to see it more.
Ignoring Civ 2 vs Civ 5 differences, any experiancing hosting Unciv vs Freeciv?
I can say from this experience, the first 24-72 hours of the game was people just complaining in our group chat that the FreeCiv client sucks (it really does). I'm very tempted to jump in and make a few improvements, there's a really awful bug that impacts the ability to move stacked units - and if the diplomacy state changes while units are in the territory of a previous ally, they are unable to move whereas in Civ2 (legit Civ) they just get auto-pushed back to the borders immediately.
Maybe you're thinking Civ 3? Civ 2 doesn't have borders. If you have units close to other civ's city, they will demand you to withdraw. If you agree, they're teleported to your nearest city.
It's really confusing to me why there's so many frontends for this one app. I'm tempted to switch to the web interface next time, but figured for now figuring out how to mange the server was enough of a problem without taking on the responsibility for the client people were using at the same time.
Why 23 hours? Is this a typo?
tasuki•1h ago
verelo•1h ago