EDIT: https://store.steampowered.com/app/870780/Control_Ultimate_E...
The maze level on the original game has to be an all-time best level design.
I appreciate++ the design except for the too-perfect rebar and the exposed wire directly _in_ the concrete. Pros would use a conduit methinks.
> For a medium-sized piece like this, a vibrating dildo is actually the best thing to use. Just think of it like any other power tool.For a medium-sized piece like this, a vibrating dildo is actually the best thing to use. Just think of it like any other power tool.
I used work on foundations for warehouses, huge concrete blocks as anchor points and this is exactly how we got the bubbles out, we had a huge metal vibrator they call them high-frequency concrete pokers.
Concrete is simply the mass production medium of the time, many of the patterns and moulds used in Barbican for example feature pretty timber imprints, scalloping patterns, painstakingly pick-hammered textured panels, or pleasing swooping shapes.
Further there is always space for glass, brass, Terrazzo and lighting.
Sam's design does feel cold, unnatural and broken, definitely not what brutalist living is about.
https://www.theguardian.com/artanddesign/gallery/2016/feb/22...
https://www.structuralrenovations.co.uk/portfolio/barbican-e...
https://www.barbicanliving.co.uk/barbican-story/construction...
This can often be the actual experience of it, though. Part of why it's so divisive. Personally I'm on the "looks great, wouldn't want to actually live there" side.
The Barbican is an example of how good it can be when properly maintained by a community. There are plenty of less prestigious examples where the community cheered their demolition.
Imo brutalism is monolithic and unyielding. This is opposite, with the sturdy concrete yielding into plant overgrowth and exposed rebar.
There are burtalism structures that were intended to be beautiful and last. They do that well (well beauty is in the eye of the beholder), but the majority was quick and cheap above all else.
My favorite map is ‘One Need Not Be a House’ by Robert Yang, which was inspired by Louis Kahn's "brick brutalism" masterpieces in Bangladesh and India, as well as contemporary level design like The Silent Cartographer. The artist writes about their process on their blog post, https://www.blog.radiator.debacle.us/2026/01/one-need-not-be...
The map jam is standalone and uses custom assets so you don’t need a copy of Quake to enjoy it. Check the website for the ‘standalone’ variant.
Sorry for derailing! Cool laptop stand!
Re: decay, I regret not taking more photos of the final days of the RBS "Ziggurat": https://www.edinburghlive.co.uk/news/edinburgh-news/stark-ph... ; at the end it had plants growing from much of the upper levels, making it look extremely Horizon Zero Dawn.
You could likely also pour something like this out of aircrete, which would make it a lot lighter even at the same thickness
I've been looking and looking, but the best I can find is using a narrow keyboard with a separate number-pad only keyboard on the left. I'm in the US.
(It's better for your right shoulder to keep the mouse closer to your body like in the picture.)
[1] https://www.posturite.co.uk/left-handed-mechanical-keyboard
found this one as well, don't know the brand: https://www.bloodyusa.com/product.php?pid=11&id=166
I am indeed a right-handed user, which is why I want my mouse within reach on the right.
Loved the brutalist movie, this actually seems quite nice assthetically.
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