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Show HN: Faceoff – A terminal UI for following NHL games

https://www.vincentgregoire.com/faceoff/
48•vcf•2h ago•18 comments

Show HN: Shader Lab, like Photoshop but for shaders

https://eng.basement.studio/tools/shader-lab
115•ragojose•3d ago•34 comments

Show HN: Prompt-to-Excalidraw demo with Gemma 4 E2B in the browser (3.1GB)

https://teamchong.github.io/turboquant-wasm/draw.html
68•teamchong•9h ago•32 comments

Show HN: Free PDF redactor that runs client-side

https://redactpdf.net
3•MrGuacamole•1h ago•0 comments

Show HN: MDV – a Markdown superset for docs, dashboards, and slides with data

https://github.com/drasimwagan/mdv
134•drasim•1d ago•50 comments

Show HN: SmallDocs – Markdown without the frustrations

87•FailMore•4d ago•45 comments

Show HN: AI Subroutines – Run automation scripts inside your browser tab

https://www.rtrvr.ai/blog/ai-subroutines-zero-token-deterministic-automation
44•arjunchint•1d ago•15 comments

Show HN: I made a calculator that works over disjoint sets of intervals

https://victorpoughon.github.io/interval-calculator/
307•fouronnes3•1d ago•51 comments

Show HN: Smol machines – subsecond coldstart, portable virtual machines

https://github.com/smol-machines/smolvm
479•binsquare•2d ago•142 comments

Show HN: PanicLock – Close your MacBook lid disable TouchID –> password unlock

https://github.com/paniclock/paniclock/
256•seanieb•2d ago•112 comments

Show HN: Sostactic – polynomial inequalities using sums-of-squares in Lean

https://github.com/mmaaz-git/sostactic
12•mmaaz•21h ago•1 comments

Show HN: Stage – Putting humans back in control of code review

https://stagereview.app/
126•cpan22•3d ago•108 comments

Show HN: Sfsym – Export Apple SF Symbols as Vector SVG/PDF/PNG

https://github.com/yapstudios/sfsym
25•olliewagner•1d ago•8 comments

Show HN: MacMind – A transformer neural network in HyperCard on a 1989 Macintosh

https://github.com/SeanFDZ/macmind
157•hammer32•3d ago•42 comments

Show HN: SPICE simulation → oscilloscope → verification with Claude Code

https://lucasgerads.com/blog/lecroy-mcp-spice-demo/
119•_fizz_buzz_•2d ago•32 comments

Show HN: Home Memory – A local DB of my house, down to cables and pipes

https://github.com/impactjo/home-memory
56•impactjo•3d ago•13 comments

Show HN: Pvm – A TUI to browse and run commands across multiple Python venvs

https://github.com/Higangssh/pvm
10•swq115•1d ago•1 comments

Show HN: Marky – A lightweight Markdown viewer for agentic coding

https://github.com/GRVYDEV/marky
73•GRVYDEV•3d ago•35 comments

Show HN: Open Passkey – open-source passkey auth with free "backendless" host

https://github.com/locke-inc/open-passkey
8•connorpeters•20h ago•1 comments

Show HN: Libretto – Making AI browser automations deterministic

https://github.com/saffron-health/libretto
132•muchael•4d ago•57 comments

Show HN: I can't write Python. It works anyway

https://github.com/Wewoc/Garmin_Local_Archive
8•Wewoc•1d ago•4 comments

Show HN: Pyra – a Python toolchain experiment inspired by uv and Bun

https://github.com/treyorr/pyra
11•trey-orr•1d ago•3 comments

Show HN: AWS's Kiro just got an Open source Codex

https://github.com/thabti/kirodex
7•sovietism•21h ago•0 comments

Show HN: Coelanox – auditable inference runtime in Rust (BERT runs today)

https://www.coelanox.com/
3•Shark1n4Suit•23h ago•0 comments

Show HN: OCI MicroVMs for Proxmox VE

https://github.com/rcarmo/pve-microvm
9•rcarmo•1d ago•3 comments

Show HN: LangAlpha – what if Claude Code was built for Wall Street?

https://github.com/ginlix-ai/langalpha
147•zc2610•5d ago•54 comments

Show HN: Llama.cpp Tutorial 2026: Run GGUF Models Locally on CPU and GPU

12•anju-kushwaha•1d ago•2 comments

Show HN: Praxis – Lab data to publication-ready figures in one Python package

https://github.com/zmtsikriteas/praxis
2•zmtsikriteas•1d ago•0 comments

Show HN: Hiraeth – AWS Emulator

https://github.com/SethPyle376/hiraeth
40•ozarkerD•3d ago•13 comments

Show HN: DOMPrompter – click a DOM element, get a structured AI coding prompt

4•witnote•1d ago•0 comments
Open in hackernews

Show HN: Shader Lab, like Photoshop but for shaders

https://eng.basement.studio/tools/shader-lab
115•ragojose•3d ago

Comments

sph•7h ago
Doesn't seem to load for me except the side windows. Firefox/Linux. HN hug of death?

The design language screams vibe coded to me.

esafak•6h ago
It works on MacOS Chrome.
allan_s•5h ago
As a ESL, what is unnatural in the language used ?
ohyoutravel•6h ago
Doesn’t work for me. Seems vibe coded.
mawadev•6h ago
That is so laggy, but the UI looks really cool!
aguacaterojo•5h ago
V cool. Works in ff on mac for me. Maybe vibe coded but it's a spectrum. Probably in need of a bit of polish and a better performing example & maybe resolution switching. Basement Studio is legit I have bought their fonts in the past.

Floating windows are a little pointless but aesthetic choice or a one shot ui. FPS would be nice, also distinction between canvas and void. Video export works great.

sva_•5h ago
When I clicked Add Layer and then tried to select an image source, it managed to crash Firefox pretty consistently.

Submitted a bug report.

elliottcarlson•5h ago
Nice interface -- I made something similar but for a specific game (Binding of Isaac) because it has a specific way of implementing shaders for mods. https://sublimnl.github.io/IsaacShaderStudio/
felixthehat•5h ago
looks like a slopfork of the fairly new https://shaders.com - frustrating for them!
doingitwell•4h ago
Welcome to the world of zero cost software we were promised
nipponese•4h ago
Indeed we prefer the world where only deep-pocketed entrenched monopolies can do this.
skrebbel•4h ago
"slopfork" nice
felixthehat•4h ago
I heard the term used on the shoptalk podcast about cloudflare slopforking wordpress!

https://shoptalkshow.com/709/

philipallstar•1h ago
Cloudflare really doesn't seem to have made slop or a fork.
felixthehat•55m ago
I think it’s a jokey term for when you use ai to copy an existing project
KingOfCoders•4h ago
They look nothing alike except they are both about shaders.

Could you explain why you think this is a slopfork?

felixthehat•3h ago
Did you try the shader.com shader editor where you stack shaders and effects in layers? V similar approach!
frabia•3h ago
so does Photoshop and thousand other visual editing tools. Hardly a reason to claim it to be a copy. Also "slopfork" seems harsh considering it seems limited, but well designed imo.
felixthehat•3h ago
Maybe a little harsh yes. But compare these screenshots of the two products/features

https://imgur.com/a/41BybD1

cududa•1h ago
I see a deep tree and a shallow tree in the two screenshots, representative of entirely different approaches.
marchantweb•3h ago
I'm the Founder at https://shaders.com. Not frustrating at all, and Basement is an excellent team. Shader Lab looks like a solid tool for exploration and and creating effects, nothing slop about it (although I love the word "slopfork", that's new).

Our platform goes above and beyond that with a large collection of Pro presets and a unique capability in our component-based approach with reactive props, and of course broader framework support. All that, and our new MCP workflow for having your agent prompt effects, and we feel confident in our place in the market.

Would recommend checking out both Shader Lab AND shaders.com to anyone interested in creative shader effects for the web.

gavinray•3h ago
I'm not your target audience, but why do you gate your playground?

Went to try it and then gave up after it asked me to sign up/log in

marchantweb•2h ago
Mostly due to account-tied permissions, such as asset uploads (images, video, etc) and for auto-saving/versioning.

It's entirely free to try, build, etc with an account - you only need a paid license when you're ready to export/deploy

felixthehat•3h ago
Ah nice! I enjoyed trying out your product when it was launched which called this app to mind. Commendable attitude!
virtualritz•1h ago
There are dozens of DCCs where you have a UI where you stack things (over-compositing, bottom to top).

And when you select one of these things you can change the parameters.

If this is a 'slopfork' of shaders.com then the latter is a 'slopfork' of <insert any DCC that had this pattern and existed before and has whatever anyone may consider 'less sloppy'>.

OTTOMH: AfterEffects, Cavalry, Substance Designer's Layer panel, Tixl's layered textures, ...

upmostly•1h ago
Honest question: If my web browser struggles to even render the preview, why in god's name would I put any of these presets on a production webpage?
imcritic•57m ago
Please, don't. I don't want the same starting to happen on different sites...
bobbies-treats•3h ago
Tough for anyone to want to play around with until performance is improved. It's neat though.
onion2k•1h ago
A while ago (8 years in fact) I wanted to make something like this. I made a slightly half-assed React library that used twgl to overlay a shader on an element on a page (or a canvas for some effects). One thing I had was measuring where an element was on the page and then using absolute positioning to put a canvas over it so effects could expand beyond the confines of the element. I still think that has potential for some fun things but browsers aren't really fast enough to keep it in the right place with scrolling so it never works properly. https://react-neon.ooer.com/ + https://github.com/onion2k/react-neon

These new libraries are much better than anything I came up with.

llbbdd•43m ago
Can you elaborate on the scrolling issue?
onion2k•22m ago
It's been a while so I might be a little off, but the problem was that the effect would lag behind slightly (one frame?) because I used an observer to match where the element moved to because the overlay element was logged to the viewport. I think I did that to avoid having a canvas that was the size of the entire page. Where a canvas could just be abs positioned it was ok but for reasons I can't remember that didn't work for everything.
greggman65•17m ago
It’s a WebGL issue, fixed in WebGPU.

Browsers generally only allow a fixed number of WebGL contexts per page. So a generic element effect library has the issue that too many elements some will start losing contexts. The workaround is to just make one large screen size canvas and then figure out where the elements are you need to draw an effect for. now you only have one context drawing all the elements. But, you can’t know where to draw until the browser scrolls and renders so you’re always one frame behind.

https://webgl2fundamentals.org/webgl/lessons/webgl-multiple-...

WebGPU doesn’t have this issue. You can use the same device with multiple canvases

https://webgpufundamentals.org/webgpu/lessons/webgpu-multipl...

glhast•58m ago
I started https://unicorn.studio (first of its kind for layer based shader composition) back in 2020! Thankful that I did because I actually had to learn GLSL the hard way. Not sure that I would have bothered if building it today.
natdempk•20m ago
Is this lacking FPS caps or is something very unoptimized? Everything is smooth, but this website makes my computer run super hot and laptop fans spin up like nothing else does, even other shaders. (recent Chrome, recent MBP)