I used to play the demo of Test Drive III. It only had one map I believe. But I loved that it was a sandbox, so you could drive anywhere. I specifically remember following along the railroad. It was way ahead of its time back then.
I wonder / doubt it or something like it would shock anyone as much as it seemed to back then.
verve_rat•2h ago
Oh wow, that's a game I haven't thought about in forever. Thanks for reminding me.
warpspin•39m ago
I'd ask for Rock n' Roll Racing!
47282847•11m ago
Time for a modernized port true to the original! I also liked the TrackMania series but I wish there was something reduced to the amazing essence of Stunts.
mrighele•1h ago
I remember a map where just at the start, you could turn around, jump over an open bridge and finish it in less than a minute.
On the other hand most maps have loops and I would regularly get lost, unable to finish it...
I used to play an Amiga 500 version of this. I think it was Test Drive 2 though.
bzzzt•51m ago
Test Drive 2 (and 1) used a pseudo-3D renderer with scaled sprites (see https://www.mobygames.com/game/2107/the-duel-test-drive-ii/s...)
TD3 used a 'real' 3D engine, but as a result it needed a beefy machine for the day. Driving felt a lot slower too, I never found it as much fun as TD2.
tdalaa•1h ago
Ah, that's so lovely! Will definitely try this!
nntlol•1h ago
I always love any reverse engineered projects
ggambetta•31m ago
I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recreating old games using AI agents, and I love that! I had explored some related ideas [0] but throwing Claude at the problem seems super promising. The recent Crimsonland thing [1] was great!
sedatk•2h ago
mikestorrent•2h ago
tdrgabi•2h ago
Cthulhu_•27m ago
verve_rat•2h ago
warpspin•39m ago
47282847•11m ago
mrighele•1h ago
On the other hand most maps have loops and I would regularly get lost, unable to finish it...