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Show HN: A new kind of FPS aim trainer

https://openaim.pramit.gg/
33•pmazumder•3h ago
I played a lot of Valorant and got mad, so I made an aim trainer that analyzes your raw crosshair movement to explore your raw motor and perceptual weaknesses instead of scoring scenarios. It also chooses sens and difficulty as part of the tasks, and makes playlists that are optimal difficulty for you to learn and progress faster!

Comments

King-Aaron•2h ago
CS 1.6 scouts and knives was the ultimate aim trainer
psalaun•1h ago
woah, so many memories bubbling up right now, thanks!
pmazumder•1h ago
writeup on the rationale behind it: https://www.pramit.gg/post/i-made-an-aim-trainer
tranceylc•1h ago
Haven’t had the chance to use it use it yet, but the writeup on it is super cool.

Encourage anyone to check it out

maccard•43m ago
I enjoyed this. Does the same theory apply to a gamepad? My intuition says yes but curious what you think
pmazumder•14m ago
I imagine it would generalize well to any fine motor control task with a defined tracking objective. The literature I reference mentions that human error when steering cars also roughly follows the same distribution.
dkdbejwi383•40m ago
Even with "reduce motion" enabled the background of this page is constantly animating - it's so distracting I just gave up.
pmazumder•31m ago
I didn't realize it could be distracting, sorry. It shouldn't happen now
MayeulC•1h ago
Interesting project! I am relatively skilled at FPS with a mouse, but would like to improve with my trackball (so that I don't have to change my setup when playing an FPS). This could cone in handy, though I imagine that there aren't multiple "mouse profiles" built-in? It could be useful for players to understand how much of a difference different mice make.
pmazumder•1h ago
Hi, thanks for the feedback! Multiple mouse profiles isn't something I considered, but I'll definitely look into it. I know a lot of FPS gamers are super particular and switch between mice/mousepads/skates constantly, so it would probably help to provide a semi objective measurement of what setup they're doing best on as well
Tox46•56m ago
So cool! but somehow the simulation does not work on firefox. the crosshair is just stuck in the middle
pmazumder•17m ago
It should still work on firefox, but the experience will likely not be as good. Chromium is the only browser engine (as far as I know) that gives me access to raw, unaccelerated mouse events, so it's the smoothest experience.
poly2it•33m ago
Interesting project. One suggestion I'd make is to reduce the configuration complexity up front on new users. It is kind of overwhelming before you have a feel for how your settings translate to the actual training experience.
lelanthran•28m ago
You might want to look into this page - it slows my PC to a crawl :-(
pmazumder•23m ago
What browser are you on? Hardware acceleration? It shouldn't be very difficult to run, so I'm guessing some sort of a compatibility issue
lelanthran•13m ago
> What browser are you on? Hardware acceleration? It shouldn't be very difficult to run, so I'm guessing some sort of a compatibility issue

Sorry, the linked page, not the actual app. It slows my PC to a crawl.

pprotas•26m ago
The aiming is very choppy because it feels like my cursor is "on rails", or stuck in some kind of grid. Not representative of any modern shooting game I've played. I think this would teach the wrong habits if someone were to use it as an aiming coach.
pmazumder•19m ago
Are you using it on chromium? It's the only browser I get raw mouse events from right now, so other browsers tend to be more choppy.

As for the habits, the point of this program is that it ultimately admits that far domain transfer for aim trainers is difficult regardless of what you do, so it tries to optimize in an absolute sense your motor control over your mouse. That way, regardless of scenario you'll have smoother and more efficient aim.

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