I built it because I was tired of using sockets or complex libraries and wanted something simple enough for my game while still being able to go fast using compile time customizations
0.6.0 changes: - Dynamic library build - Changed API in buffer functions - Simple DPDK implementation only usable right now with loopback - Cleaner source code - Built with maximum warnings enabled - Added write at offset function for buffer - Performance optimizations - Working on ubuntu linux arm64 - Added DISABLE_DYNAMIC_RATE_LIMITING flag
New version release: https://github.com/Morcules/SwiftNet/releases/tag/0.6.0 Repo: https://github.com/Morcules/SwiftNet