I've always loved resource management board games, and I wanted to see how minimal I could make one. The core idea is simple: keep the heart beating by supplying it with the resources it demands. I tried to strip the mechanics down as much as possible while still leaving room for interesting decisions, and I added a short tutorial to help players get started.
The problem is that I still don't feel like I've found the right gameplay loop. It works, but it isn't yet the game I imagined. I'd really appreciate any feedback—whether it's about the mechanics, pacing, tutorial, UI, or anything else that stands out. I'm especially interested in ideas for making the core loop deeper without making the game more complicated.
Most of the development was done with Claude Sonnet as a coding partner, while I focused on the design, gameplay, and iteration. The game engine is Godot.
You can play it here: https://d2ykijtrvb890q.cloudfront.net/
Source code: https://github.com/hamonraygames/vein
I'd love to hear what you think.
Leftium•57m ago
- allowing keyboard input
- make username input optional, or move to end of game
- there is no way to log in as the same user on a different device/profile
The reason I tried on a different device/profile was because I could not see any tutorial. I was wondering if it was because of adblock/extensions.
There was no way to enter the tutorial right away
I tried replay with tutorial, but I don't think anything was different
Of course, I have no idea how to play the game; there is no way to understand what is happening
I tried clicking everywhere