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Show HN: demake – one source project compiles to any retro game console ROM

https://geosona.com/demake/
11•gste•2h ago
This started life as a graphics tool for a specific problem: gen AI can make retro-styled sprites but can't follow exact hardware constraints of pixels and colors.

While building this I liked the idea that I can fan-out to any retro videogame console or handheld's specifications.

I then devised my own declarative language - Demotic - to express the game you want to build as concisely and naturally as possible without implementation detail. To work on different machines, you use relative units, like vw, vh, vmin, vmax.

It has a web UI, CLI and NPM package. Still a work in progress.

Comments

bensyverson•7m ago
This is super cool! I like the idea of expressing the game declaratively, with a language that an LLM can easily understand. Do you have any other demos of what the language is capable of? I'm wondering if this could do a platformer or adventure style game.

Are there any device capability guards, so more capable systems within a tier (like SNES vs NES) could attempt more complex graphics, sounds or interactions? What works on the Game Boy is different enough from what's possible on the SNES that you may want some way to express that. Or to make it dynamic, like "make the number of enemies the number of supported sprites - 2"

Show HN: demake – one source project compiles to any retro game console ROM

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