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Show HN: Mcptoon – Token-efficient MCP CLI client

https://github.com/activeing123/mcptoon
27•mcptokensaver•1h ago•15 comments

Show HN: Scroll through all 43252003274489856000 Rubik's Cube states

https://everycube.alen.is/
163•Alen123•7h ago•52 comments

Show HN: Needle2: 14MB agentic LLM for phones, wearables, smart home and robots

https://cactuscompute.com/needle
291•HenryNdubuaku•13h ago•106 comments

Show HN: Langkast – One workspace for every AI model, agents, and your files

https://langkast.com
2•edwn_mnl•14m ago•0 comments

Show HN: Ante, a coding agent in a single binary that runs offline

https://github.com/AntigmaLabs/ante
127•ubermon•15h ago•76 comments

Show HN: ConfigLedger -Find configuration drift across code, CI, Docker and docs

https://github.com/DevFoundry-labs/configledger/
2•DevFoundry-labs•1h ago•0 comments

Show HN: NiceShot AI – The analytics layer competitive games forgot to add

https://github.com/karimm-ai/NiceShot_AI
2•niceshot-ai•1h ago•0 comments

Show HN: My local climbing gym from photogrammetry

https://kmcheung12.github.io/climb-preview/tour/ae43c6e5
22•a_c•9h ago•3 comments

Show HN: I vibecoded a heavy lift drone

https://lukeiseman.substack.com/p/i-vibecoded-a-drone
9•liseman•2h ago•0 comments

Show HN: Voice driven murder mystery, Interview AI suspects with your voice

https://www.whodunnitai.com/
201•MrRowTheBoat•1d ago•80 comments

Show HN: Seedle, daily -dle for Minecraft seeds

https://seedle.loch.tools/
2•lwansbrough•3h ago•0 comments

Show HN: AI Pulse a fake LED strip beside the macOS Dock that shows agent status

https://github.com/leog/ai-pulse
13•leog_me•9h ago•5 comments

Show HN: A tiny LLM running at 21,000 tok/s on a $250 FPGA (Live Demo)

https://www.mikeayles.com/blog/on-chip-llm-kv260/
51•mikeayles•19h ago•18 comments

Show HN: Higher-dimensional lattices unfolded into the 2D plane

https://number-garden.com/?@THLP@
16•unitX•4d ago•1 comments

Show HN: Insidedb, an interactive, animated explainer of database internals

https://david-g-3654.github.io/insidedb/
5•davai-g•5h ago•0 comments

Show HN: A Project Oberon System version running on RISC-V instead of RISC-5

https://github.com/rochus-keller/OberonSystem/tree/op2-rv32
119•Rochus•1d ago•19 comments

Show HN: Graph2agent; Mermaid diagrams, explained for agents

https://graph2agent.github.io/
4•alexandroskyr•9h ago•0 comments

Show HN: Opencodex, a free open-source coding agent for VSCode

https://github.com/matonhp5108/Opencodex
5•thephantomhider•7h ago•1 comments

Show HN: PicPocket – Dedicated 'chats' for photo-sharing (share to organize)

https://picpocket.io/
6•amr_shawky•15h ago•0 comments

Show HN: Pyrig – A tool that automates project setup and maintenance

https://github.com/Winipedia/pyrig
5•Winipedia•8h ago•1 comments

Show HN: Design Engineering, as a Service

https://designshippers.com/?0
13•krm01•17h ago•8 comments

Show HN: Typegres 0.3 – SQL-as-your-API, safely (using Cap'n Web RPC)

https://typegres.com/
3•ryanrasti•9h ago•0 comments

Show HN: Calldiff – a CLI to see callstack diffs in all major languages

https://github.com/tanishqkancharla/calldiff
2•tanishqkanc•9h ago•0 comments

Show HN: Keen Code – an agentic-engineered coding agent

https://github.com/mochow13/keen-code
6•mochow13•9h ago•2 comments

Show HN: I made alchemical-cosmological PCB badges

https://github.com/KaiPereira/Alchemical-Cosmological-Badges
22•kaipereira•5d ago•3 comments

Show HN: 100% native Swift harness (NOT Electron)

https://github.com/Lore-Hex/QuillCode
12•ljlolel•17h ago•5 comments

Show HN: Watching browser fingerprinting calls via Chromium's Blink layer

https://kameleo.io/blog/this-is-the-closest-well-ever-get-to-reverse-engineering-anti-bots
12•brnbs•21h ago•0 comments

Show HN: Airy – Free, fast, and simple voice content creation

https://airy.so
45•login588•1d ago•16 comments

Show HN: Neolabs.fyi – 100 new AI labs by research area, valuation, and more

https://neolabs.fyi/
8•polyphilz•16h ago•2 comments

Show HN: DocSift convert a PDF once, give the model only the passages it needs

https://github.com/anishmoncivarghese/docsift
3•anishvarghese•17h ago•0 comments
Open in hackernews

Show HN: Game Engine with its own IDE and scripting language

3•am-gm•20h ago
GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like this. I didn’t even know I was making an interpreter; at first I called it a compiler. It was a personal challenge, and I wanted to figure everything out without using any resources or tutorials. My mindset was basically: “I need to write software that takes a text file containing code and just does what it says.” Somehow, I made it work. In the beginning, running an empty loop counting to 1M took 7 seconds. After a lot of performance work and rebuilding parts of the system, the same machine can now run a 30M loop in 2–3 seconds. Pretty nice improvement. The language itself is a bit unusual, and I want to share one small feature I really like: loop counters. foreach item in ['a', 'b', 'c'] : counter c { println(c + ": " + item) } // Output: // 0: a // 1: b // 2: c Not a complicated feature, but pretty useful. Here's a YouTube video showing me using the engine to build a little game Anyway, these days I barely have time to work on the project, so I decided to open-source it. I’m hoping people here will find it interesting and help turn it into something real. I'm looking for contributors! I know there are tons of AI-generated projects being shared these days, so please, please, take a quick look at the code before assuming this is one of them. I promise it's pretty obvious that it was written by a human. Any feedback is welcome.

Comments

gus_massa•5h ago
Remember to use double enter

for a new paragraph and two spaces for code

  foreach item in ['a', 'b', 'c'] : counter c {
    println(c + ": " + item)
  }
  // Output:
  // 0: a
  // 1: b
  // 2: c
am-gm•4h ago
Thanks, i can't edit this anymore but for next time I'll remember that