frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Made an open-source Lego AI generator

https://github.com/anteloc/ldraw-nova
23•antelocnova•35m ago•6 comments

Show HN: Giving Opus 5.5 a simulated paint canvas

https://stillwet.art/
150•alstonite•20h ago•50 comments

Show HN: Pyxel – A Python retro game engine with built-in art and sound editors

https://github.com/kitao/pyxel
29•kitao•21h ago•4 comments

Show HN: Our space game has a built-in RISC-V emulator that runs Linux

https://againstallodds.games/
10•nor-and-or-not•9h ago•2 comments

Show HN: Enki – Write GPU compute kernels in pure stable Rust

https://github.com/enkiruntime/enki
7•enki_runtime•1h ago•0 comments

Show HN: Use all Codex Plugins inside Pi

https://github.com/wileai/pi-codex-connectors
10•alexandroskyr•17h ago•0 comments

Show HN: Audionaut – an open-source cross-platform multitrack audio editor

https://github.com/kvoltmer/Audionaut
129•vltmrkls•12h ago•45 comments

Show HN: Open-source Git server that runs on Cloudflare Workers

https://github.com/choyiny/gitorange
2•choyiny•1h ago•0 comments

Show HN: Breadcrumb, record everything on your mac + context manager for AI

https://innerloop.works/breadcrumb
40•jv22222•1d ago•5 comments

Show HN: PhreshOS – OS for Web Apps

https://github.com/PhreshOS/system
8•zouhirdx•21h ago•4 comments

Show HN: pi pod – run your pi coding agent in sandboxes on your own server

https://pipod.dev/
5•edverma2•1h ago•2 comments

Show HN: Draw from your friends' Claude quota

https://github.com/jaynlabs/jaynshare
3•hugopuybareau•1h ago•0 comments

Show HN: Graphene – Data analysis toolkit for your coding agent

https://github.com/graphene-data/graphene
5•kcmarr•23h ago•1 comments

Show HN: DynamicTune – Closed-form trajectory weight surgery from 4B into 0.8B

https://github.com/dsadawq3/DynamicTune
2•fermlon30000•1h ago•0 comments

Show HN: Another stock screener without AI, news, or analyst ratings

https://holderdashboard.com/
2•caiocmpaes•1h ago•0 comments

Show HN: Spotlight Off – Automatically Disable macOS Spotlight Indexing

https://github.com/titleunknown/Spotlight-Off
2•titleunknown•1h ago•0 comments

Show HN: We built a real-time desktop companion for patient's telehealth visits

https://openhand.health
8•nikilr•1d ago•5 comments

Show HN: Snip – Terminal notes app that Claude can read and write via MCP

https://github.com/jerichosiahaya/snip
2•ikigaineo•2h ago•0 comments

Show HN: Bise – a multi-agent harness, made for humans

https://bise.dev/
5•gvergnaud•6h ago•1 comments

Show HN: Janus – Go binary that runs GGUF models via Vulkan on AMD/Intel/Nvidia

https://github.com/Vibra-Ingenn/Janus
95•Maverick617•23h ago•17 comments

Show HN: Arda – Marketing agents to help brands win Google and AI Search

https://www.ardainc.com
4•daneshbadlani•2h ago•0 comments

Show HN: VeriSigil AI – Cryptographic identity and trust network for AI agents

2•VeriSigilAI•42m ago•0 comments

Show HN: GPT-6 Astra and Claude 5.5 Opus race to create the best StarCraft bot

https://starskirmish.com/hillclimb/
2•__cayenne__•3h ago•0 comments

Show HN: Open-source model routing for coding agents at Astra-level performance

111•adchurch•2d ago•39 comments

Show HN: Outis – Fight AI spam by sending fake "user unknown" bounce emails

https://github.com/dtonon/outis
3•dtonon•4h ago•0 comments

Show HN: Open-Source M&A Tools

https://opensource.mainstreetwealth.ai
3•novateg•1h ago•0 comments

Show HN: What's Agent Doing – a Claude Code UI mod that explains each step

https://github.com/tzafrir/whats-agent-doing
2•tzafrir•5h ago•0 comments

Show HN: UtilsDock – 200 free tools that run in the browser

https://utilsdock.com/
3•JaumeGar•6h ago•1 comments

Show HN: What 482 hospitals charge vs. what insurers pay, from their own files

https://www.billmender.com/hospital-prices
26•curatedmcp•1d ago•11 comments

Show HN: A working 3D model of an Enigma machine

https://enigma.design
112•primitivesuave•3d ago•40 comments
Open in hackernews

Show HN: Our space game has a built-in RISC-V emulator that runs Linux

https://againstallodds.games/
10•nor-and-or-not•9h ago
We're a tiny indie studio, all with a background in the demoscene and for about 3 years now we're developing a space planet terraforming game called SEEDS - Echoes Beneath the Sands.

Our protagonist Naxiah is stranded on a small, desolated planet. You're working for an intergalactic distributor of seeds and terraforming equipment, to kickstart new planets in far away galaxies. You must deliver seeds and utilities to an unchartered region, but on your way, you crash on a small planet. Luckily, you have some equipment with you in the ship, so you're able to spawn a base and survive. But for how long? And is the planet really deserted..? :) Well, of course not, there are aliens and other space creatures. And of course, there's ROBO RB-23, which accompanies your adventure.

The game is written in Object Pascal and uses our own game engine PasVulkan, our own physics engine, as well as our own RISC-V 64-bit emulator PasRISCV. We love to build stuff, a lot of these things are FOSS.

The emulator is quite complete (even with RVV, but that's way too slow emulated to be useful) and runs a stock kernel (6.18.3 as of today). We're using Alpine Linux for our base distribution. All our in-game programs to interact with the planet are native RISC-V Linux programs.

We also have our own (free and open source) scripting language POCA (class and prototyped based, JS/Lua inspired, which makes it quite easy for us to script things like HUD, animal behaviour, our story flow graph, etc.

We have most of the wiring ready for players to be able to program and reshape and populate the whole planet in automation, although it's not our primary concept for the game (building stuff by hand, making the planet beautiful is also fun). As it's a normal Linux system, you'll be able to use Ruby, Python, or even Rust, C, C++, and Go to change and automate your world.

We're also thinking of making a bunch of small games which you can play inside the game, in the base on a computer, on an arcade machine, or in the spaceship. And of course, it also runs DOOM. We already prototyped a small 2D space shooter and a small arcade game, both playable within the game. We also feature a table with hologram games to be played, e.g. chess and a certain block game. We also plan to make this hologram game engine available from the computer, which means, you'll even be able to program own hologram style games.

We generally want to make the in-game computer more hackable in future, so that people can create and share their own little games.

Currently, it's only a sandbox game (with beginnings of automation), to build stuff with our pre-made items. You can also assemble these to other, ready-made and shareable bigger items. This is the foundation for us to further develop survival and complete our story mode.

Our game is still under active development, and we finally got our Steam page ready. We have tons of other things planned, but right now, it's more about polishing and quality for the Early Access.

You can watch some videos and screenshots on our website. And we'd love to read your thoughts about his. It has been quite a ride, so far..

Comments

verst•1h ago
I saw this on the steam page:

> our entirely in-house game engine PasVulkan, which powers SEEDS, as well as our RISC-V emulator PasRISCV, are both Free and Open Source Software (FOSS)

Can you link to PasVulkan and PasRISCV please?

nor-and-or-not•5m ago
PasRISCV: https://github.com/BeRo1985/pasriscv

pasriscvemu: https://github.com/BeRo1985/pasriscvemu

PasVulkan: https://github.com/BeRo1985/pasvulkan

BeRo of farbrausch is 1/3 of our team. :)