I was particularly interested in making it playable on poor and patchy connections, so spent a bunch of time on prediction, especially around player-to-player collisions. Each game runs in its own Cloudflare Durable Object near the players in an attempt to minimize average room latency.
There’s ranked (using Glicko-2), casual (bots fill empty seats), private games you can share with a link, and some basic stat tracking. No sign up needed to play: WASD to drive, shift to boost, and space to shoot.
Lemme know what you think and please share any and all feedback!
TouchGrass•1h ago
Checking the connection Checking the proxy and the firewall ERR_TIMED_OUT
wfme•1h ago