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Show HN: NES Contra (1987) port (ASM –> C and then C –> WebAssembly)

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31•tevlon•4h ago•18 comments

Show HN: A language model that lives in a boot sector

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Show HN: Othismo, a Runtime for Sandboxed Objects

https://othismo.com
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Show HN: To Honor Sir Patrick Stewart, Enjoy the TNG Episode Guessing Game

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233•francisofascii•23h ago•73 comments

Show HN: Aruma – clean-room self-hosted backend for the official Firebase SDKs

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Show HN: Castov – Open-source dev tools and AI secret shield with zero telemetry

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Show HN: Run Claude Code inside OpenCode through the official CLI

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Show HN: Quit everything to make one website

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Show HN: Maclet – A native macOS container runtime written from scratch in Rust

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Show HN: I rebuilt Kubernetes for ESP32 microcontrollers

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Show HN: Auto Dismiss Mac OS "Allow <app> to find devices on local networks?"

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153•johncassil•2d ago•130 comments

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22•giarec•1d ago•5 comments

Show HN: Million Piece Puzzle

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Show HN: A proof-of-concept formalization of the IRS federal tax forms

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81•RGS1811•3d ago•13 comments
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Show HN: Othismo, a Runtime for Sandboxed Objects

https://othismo.com
2•mamidon•3h ago
Othismo is a runtime which has a bunch of sandboxed WASM modules talking to each other + the host environment. It's actually hosting its own website right now at othismo.com.

This is a project that's been percolating in my head for a while, as a vague desire to make a "better" runtime for software development. But it was never particularly clear for me what that would _actually_ look like. In the last month or so, I felt a bit inspired to ask what such a runtime might look like for agentic development.

My hypothesis is that we really can't review 10k+ SLoC pull requests consistently and really understand them. But if we try to have a higher level view of things, we still can't be confident the agent(s) haven't done something stupid and opened a socket or a file somewhere in that 10k+ SLoC.

Therefore we need a very clear demarcation between computation and side effects. In Othismo that takes the shape of the image definition files (.oth) which describe the namespace + various type definitions describing what the interface of an object (should) be. It's somewhat like TypeScript, we don't actually do anything to verify an object conforms to this interface.

I'd love your feedback on the syntax used to define images overall, I feel like it doesn't do a great job giving me a clear notion of the environment lexically. I'm more comfortable about the syntax for describing the behavior of objects, although things like `operator` and `readonly` are really only necessary because I've not done anything to support auth at the protocol layer yet.

You can run the same website hosted at othismo.com with

`git clone git@github.com:mamidon/othismo.git`

`task run:example:static`

You can also play with the namespace interactively with

``` task build:example:static target/debug/othismo shell examples/static/static.rti

# print out the namespace(s) target/debug/othismo --check examples/static/static.rti ```

You'll need rust, task (it's like make), and node+npm.