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Show HN: Hacker Times, a New York Times-inspired version of Hacker News

https://hackertimes.ca/
166•polpenn•4h ago•52 comments

Show HN: Subvocal – Talk to your computer without making noise

637•aarushyadav•13h ago•326 comments

Show HN: Warsaw in voxels – An interactive 3D map of the city centre

https://p.migdal.pl/warsaw-vibe-voxel/
241•stared•14h ago•40 comments

Show HN: ReBirth 338 in Browser

https://margeux.com/rb338.html
2•vegnus•16m ago•0 comments

Show HN: I built a little browser game to practice Vim commands

https://hjkl.duy.run
11•dh1011•3h ago•9 comments

Show HN: Bitcoin-rs – An independent Bitcoin full node in Rust

https://github.com/gosuda/bitcoin-rs
7•dreamcacao02183•1h ago•0 comments

Show HN: I've updated my Linux System Call website and API

https://syscall.sh/
218•guitmz•21h ago•52 comments

Show HN: HackerBooks – HackerTube, but for books mentioned on HN

https://hackerbooks.org
1818•roansh•1d ago•302 comments

Show HN: CheapGPT – a free local AI assistant powered by Chrome's Gemini Nano

https://www.predatorray.me/CheapGPT/
3•zetaplusae•2h ago•2 comments

Show HN: Rustable is an open source database client built in Rust

https://rustable.app
19•JaTochNietDan•3h ago•10 comments

Show HN: PyWolf3D, a wolfenstein3D clone written from scratch in Python

https://github.com/atifcodesalot/pyWolf3D
20•BSPtree•14h ago•4 comments

Show HN: Tiny Tally - Free local only finances

https://apps.tarwin.art/tiny-tally/
2•tarwin•4h ago•1 comments

Show HN: I rebuilt my old canvas 3D library as a small WebGL 2 library – phoria2

https://kevs3d.co.uk/phoria2/
101•kevs3d•2d ago•29 comments

Show HN: OmniDiff – Opensource, super fast, content aware Git difftool, in Rust

https://github.com/ivankovic/omnidiff
313•FabCH•1d ago•94 comments

Show HN: Point your camera at a landscape to learn about its geology

https://outcrop.rocks/
257•headsupernova•4d ago•54 comments

Show HN: HN Atlas – Discover tools to better engage with Hacker News

https://hn-atlas.bensontech.dev/
3•informal007•8h ago•1 comments

Show HN: ClickBench inspired leaderboard for multiple database benchmarks

https://benchmark.pivotlake.io/
4•thinkredstone•15h ago•0 comments

Show HN: Arvre – A TUI for Claude Code sessions' forks

https://github.com/victorcarrico/arvre
4•vcarrico•10h ago•0 comments

Show HN: HackerTube for Apple TV. Videos HN Recommends, on Your TV

8•jnaina•19h ago•4 comments

Show HN: A language model that lives in a boot sector

https://github.com/kerlenton/bootgpt
105•kerlenton•2d ago•6 comments

Show HN: Noctty – A fast, native terminal for Windows

https://github.com/amanthanvi/noctty
3•amanthanvi•12h ago•1 comments

Show HN: BBRouter – Ben Eater's 8-bit computer, simulated on 3D breadboards

https://bbrouter.com/bbrouter/ben-eater-sap-1
57•creack•2d ago•14 comments

Show HN: Is Software Solved?

https://issoftwaresolved.com/
11•krasun•17h ago•0 comments

Show HN: Hacker News, à la Lobsters

https://git-aarvin.github.io/hackers/
4•hn-aarvin•6h ago•1 comments

Show HN: Jenesis, Java builds 18% faster, rebuilds up to 88% faster

https://jenesis.build/why/tool/
5•raphw•12h ago•0 comments

Show HN: Modern CSS Quiz

https://modern-css.com/quiz/
5•symbolhunter•13h ago•0 comments

Show HN: My Mac wouldn't switch to my USB-C earbuds, so I made an app that does

https://github.com/ishanray/AudioAutoSwitch
3•ishanr•13h ago•0 comments

Show HN: Wrapped – your neighborhood's year in complaints

https://311wrapped.com/
2•eltokh7•14h ago•2 comments

Show HN: The DNA of DOOM – How code structure survives across 44 ports

https://squid-protocol.github.io/gitgalaxy/museum-of-code/doom-dna/
4•joe-esquibel•14h ago•3 comments

Show HN: 3D pixel-art basketball game – no deps, no build step

https://vladsez.github.io/iso-hoops/
3•vldszn•14h ago•5 comments
Open in hackernews

Show HN: Rustable is an open source database client built in Rust

https://rustable.app
19•JaTochNietDan•3h ago

Comments

JaTochNietDan•3h ago
I built (vibe coded with direction) a free, open source alternative to TablePlus.

The goal is high performance and easy to use just like TablePlus but without that nagging window asking you to pay to have more than 2 active tabs.

It also runs in the browser for a fun demo since it can be compiled to WASM.

Feedback is super welcome and I'm continuing to iterate upon it and am already using it as my daily driver and ironing out the kinks. It works well enough™ already but expect a few janky things here and there.

Hamuko•6m ago
>but without that nagging window asking you to pay to have more than 2 active tabs

I hope you didn't pay for the tokens you used to vibe this thing.

aslilac•2h ago
> Yes, we support your silly OS as well. Windows and Linux users, you’re welcome.

yeah, the operating systems that underpin >90% of compute on the compute on the planet are silly and barely worth supporting.

this kind of “hey claude, write prose exactly as lame as usual but also make it snarky and rude in tone” writing is just fantastically bad.

cowlevel•2h ago
GNU/Linux is only installed on a small percentage of end devices. Most are using Android/Linux, a different OS.
aslilac•1h ago
amongst developers that percentage is much less small, and this is a developer tool.
Klonoar•2h ago
This is the kind of project where the death of “native” as a term is sad.

You’re not truly native if you’re using egui, you’re just a step above Electron & co. TablePlus is actually native and it shows.

If you’re vibe coding this shit, why can’t you just tell it to output platform specific things?

sampullman•1h ago
I wouldn't say it's just a step above electron, I think the term "native" has always been a little overloaded in this way. For example, a game that uses egui for the HuD/menus could be rightly called native compared to a web game.

You're talking about "native controls", which is more specific. That said, I don't see any reason why egui would be used over native controls for this type of app. They probably just didn't think to ask their AI.

I imagine with AI, something like libui-ng would be pretty easy to improve and maintain. Looks like development has stalled though.

Klonoar•8m ago
> You're talking about "native controls", which is more specific.

No, I am using "native" the way we used it before everyone starting rendering directly to the GPU. You can go back years on HN to see how it was used if you're confused.

F7F7F7•1h ago
Rust for-the-fuck-of-it rewrites have become the new Javascript because-we-can rewrites.

  "It’s Rust, compiled to WASM, running in your browser. Not a JavaScript rewrite. Just because we can. It’s Rust, dude. Try it."
Making the justification for this project's existence especially meta on so many levels.