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Show HN: Every satellite that passed over any place this week, and its photos

https://www.watched.earth
216•a585gupt•6h ago•42 comments

Show HN: MeowDisplay Is iPhone Mirroring, but in Reverse

https://meowdisplay.app/
73•raiseCatError•6h ago•26 comments

Show HN: Someone Was Here – Find out who used your Mac while you were away

https://someonewashere.app/
51•4onthefloor124•5h ago•19 comments

Show HN: STE80 Humanizer – de-AI text by writing 80% of the way to ASD-STE100

https://github.com/Dodaios/ste80-humanizer
50•Dodaios•6h ago•12 comments

Show HN: DBDelve – Open-Source DB Client Made with Rust and GPUI

92•shayan_abbas•8h ago•33 comments

Show HN: Rat Race (After Dark, 1994), ported from 68k assembly to TypeScript

https://rat-race.heyitsjam.es/
2•shijie•43m ago•0 comments

Show HN: Recalc – Spreadsheet where cells can be Claude Code or Codex terminals

https://github.com/sshah03/recalc
24•sshah03•1d ago•5 comments

Show HN: Live counts of AI assistants reading a diaspora business directory

https://nibiashara.com/agent-index
3•NiBiashara•1h ago•1 comments

Show HN: My daily word puzzle Jointter revisited

8•proy87•9h ago•3 comments

Show HN: Flide: Make Jev-like decision models up to 9.5x faster

https://github.com/OmniJev/Flide
119•unikcc•20h ago•28 comments

Show HN: Every Job in the Observability Space

https://o11y.jobs/
2•ScarZy•2h ago•0 comments

Show HN: Camwall – all your camera feeds on one screen, no black bars

https://github.com/vinodhalaharvi/camwall
2•vinodhalaharvi•2h ago•0 comments

Show HN: Totle, daily math puzzle game; Saturday puzzles have the fewest answers

https://playtotle.com/
2•zemelett•2h ago•0 comments

Show HN: Airgap-check – find what your AI app silently downloads offline

https://github.com/humanethq/airgap-check
3•humanethq•4h ago•0 comments

Show HN: Vork – headless 3D and VFX engine for agents

https://github.com/voyager-so/vork
5•raviparikh•2h ago•2 comments

Show HN: Rollare – Bracket maker with registration and live scoring

https://rollare.com/
6•cloudyer•6h ago•1 comments

Show HN: Fable 5.2 made a fun Claude castaway clone

https://claude-castaway.zachy.dev/
3•nzach•2h ago•0 comments

Show HN: Brick Atlas: Explore 1000+ LEGO sets on one zoomable canvas

https://showcase.zoomhub.net/ecommerce/brick-atlas
3•gasi•2h ago•0 comments

Show HN: Bottled Reset Rune – auto-use spare Codex resets before they expire

https://github.com/sufferfml/reset-rune
2•morrowf•3h ago•1 comments

Show HN: Agent-email-guard – agent tried to send 400 receipts, stopped at 5

https://github.com/agentisend/agent-email-guard
3•Iammnhamza•3h ago•1 comments

Show HN: Emma, a real-time AI video persona from Nuance Labs

https://app.nuancelabs.ai/try
5•cvanea•3h ago•0 comments

Show HN: Secure browser sessions for agents

https://easi.run/
3•roxygens•3h ago•2 comments

Show HN: Vegetable Gardening for Engineers

https://jrcpl.us/contrib/2020/gardening-for-engineers/
217•jrcplus•5d ago•43 comments

Show HN: Write GitHub Actions in any language: Loopt

https://github.com/preloopdev/loopt
11•Bnjoroge•6h ago•5 comments

Show HN: JavaScript web apps with WASM layout and GPU rendering in 280 KB

https://github.com/rkaehn/uniform
45•rkaehn•2d ago•21 comments

Show HN: Static analysis for JavaScript/TS test suites, written in Rust

https://spirolo.com/
3•AlexFromTwelve•4h ago•0 comments

Show HN: Open-source app that lets LLMs control your iPhone (no Mac required)

https://github.com/EliotAndres/iphone-use-app
2•ea016•5h ago•0 comments

Show HN: Coldframe, a honeypot that poses as a supermarket fridge controller

https://github.com/hedgerow-dev/coldframe
285•hedgerow-dev•2d ago•69 comments

Show HN: Attentry – a local checker that reviews each edit Claude Code makes

https://github.com/Aarv-1o/Attentry
2•aarvsinghchauha•5h ago•0 comments

Show HN: MergeAtlas – A better way to review PRs

https://mergeatlas.dev/
3•ismayilkarimli•5h ago•0 comments
Open in hackernews

Show HN: Vork – headless 3D and VFX engine for agents

https://github.com/voyager-so/vork
5•raviparikh•2h ago
I made an agent-native 3d/vfx engine.

Agents are good at making interesting scenes in Blender/Unreal/Nuke/etc. But these tools are fundamentally limited compared to what coding agents are capable of. Many simplifying assumptions are baked into these tools in order to fit human authoring methods.

In vork, agents write the whole scene as code, including their own shaders, materials, cameras and physics, and vork renders it on the GPU. The core API fits in about 2,500 tokens.

So, for example, almost every 3d engine assumes light moves in a straight line. Light near a black hole does not; so the best you can do in e.g. Blender is faking gravitational lensing. In vork, you can model it for real.

If you want a camera lens that simulates a dragonfly's eye, or realistically-modeled Fata Morgana, this is also possible in vork.

Comments

beamalchemist•2h ago
What a fantastic work thanks a lot for sharing!
raviparikh•1h ago
Thanks, appreciate it!