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Neomacs: Rewriting the Emacs display engine in Rust with GPU rendering via wgpu

https://github.com/eval-exec/neomacs
1•evalexec•3m ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
1•ShinyaKoyano•7m ago•0 comments

How I grow my X presence?

https://www.reddit.com/r/GrowthHacking/s/UEc8pAl61b
1•m00dy•8m ago•0 comments

What's the cost of the most expensive Super Bowl ad slot?

https://ballparkguess.com/?id=5b98b1d3-5887-47b9-8a92-43be2ced674b
1•bkls•9m ago•0 comments

What if you just did a startup instead?

https://alexaraki.substack.com/p/what-if-you-just-did-a-startup
1•okaywriting•16m ago•0 comments

Hacking up your own shell completion (2020)

https://www.feltrac.co/environment/2020/01/18/build-your-own-shell-completion.html
1•todsacerdoti•19m ago•0 comments

Show HN: Gorse 0.5 – Open-source recommender system with visual workflow editor

https://github.com/gorse-io/gorse
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GLM-OCR: Accurate × Fast × Comprehensive

https://github.com/zai-org/GLM-OCR
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Local Agent Bench: Test 11 small LLMs on tool-calling judgment, on CPU, no GPU

https://github.com/MikeVeerman/tool-calling-benchmark
1•MikeVeerman•21m ago•0 comments

Show HN: AboutMyProject – A public log for developer proof-of-work

https://aboutmyproject.com/
1•Raiplus•21m ago•0 comments

Expertise, AI and Work of Future [video]

https://www.youtube.com/watch?v=wsxWl9iT1XU
1•indiantinker•22m ago•0 comments

So Long to Cheap Books You Could Fit in Your Pocket

https://www.nytimes.com/2026/02/06/books/mass-market-paperback-books.html
3•pseudolus•22m ago•1 comments

PID Controller

https://en.wikipedia.org/wiki/Proportional%E2%80%93integral%E2%80%93derivative_controller
1•tosh•26m ago•0 comments

SpaceX Rocket Generates 100GW of Power, or 20% of US Electricity

https://twitter.com/AlecStapp/status/2019932764515234159
2•bkls•26m ago•0 comments

Kubernetes MCP Server

https://github.com/yindia/rootcause
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I Built a Movie Recommendation Agent to Solve Movie Nights with My Wife

https://rokn.io/posts/building-movie-recommendation-agent
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What were the first animals? The fierce sponge–jelly battle that just won't end

https://www.nature.com/articles/d41586-026-00238-z
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Sidestepping Evaluation Awareness and Anticipating Misalignment

https://alignment.openai.com/prod-evals/
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OldMapsOnline

https://www.oldmapsonline.org/en
1•surprisetalk•38m ago•0 comments

What It's Like to Be a Worm

https://www.asimov.press/p/sentience
2•surprisetalk•38m ago•0 comments

Don't go to physics grad school and other cautionary tales

https://scottlocklin.wordpress.com/2025/12/19/dont-go-to-physics-grad-school-and-other-cautionary...
2•surprisetalk•39m ago•0 comments

Lawyer sets new standard for abuse of AI; judge tosses case

https://arstechnica.com/tech-policy/2026/02/randomly-quoting-ray-bradbury-did-not-save-lawyer-fro...
5•pseudolus•39m ago•0 comments

AI anxiety batters software execs, costing them combined $62B: report

https://nypost.com/2026/02/04/business/ai-anxiety-batters-software-execs-costing-them-62b-report/
1•1vuio0pswjnm7•39m ago•0 comments

Bogus Pipeline

https://en.wikipedia.org/wiki/Bogus_pipeline
1•doener•41m ago•0 comments

Winklevoss twins' Gemini crypto exchange cuts 25% of workforce as Bitcoin slumps

https://nypost.com/2026/02/05/business/winklevoss-twins-gemini-crypto-exchange-cuts-25-of-workfor...
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How AI Is Reshaping Human Reasoning and the Rise of Cognitive Surrender

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6097646
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Cycling in France

https://www.sheldonbrown.com/org/france-sheldon.html
2•jackhalford•43m ago•0 comments

Ask HN: What breaks in cross-border healthcare coordination?

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Show HN: Simple – a bytecode VM and language stack I built with AI

https://github.com/JJLDonley/Simple
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Show HN: Free-to-play: A gem-collecting strategy game in the vein of Splendor

https://caratria.com/
1•jonrosner•46m ago•1 comments
Open in hackernews

Makepad 1.0: Rust UI Framework

https://makepad.nl
37•eddybruel•9mo ago

Comments

eddybruel•9mo ago
Hello HN!

We’re happy to finally announce our first public release of Makepad.

Makepad is a UI framework written in Rust. It’s designed for performance — relying almost solely on the GPU for rendering. It features a novel styling system, based on the idea of using shaders to adjust the look and feel of your application. To this end, it also features a custom DSL, including a shader language that compiles to multiple graphics backends.

A major feature of Makepad’s DSL is real-time UI editing: Makepad apps listen for changes to their DSL source code and update themselves at runtime to reflect the new code. This allows developers to adjust the layout and style of their app without having to do an expensive recompilation step on each change.

Makepad currently works on all major native platforms (OS X, Windows, Linux, iOS, Android) as well as the web (via WASM builds).

This is an early release — lots of core stuff works, and you can build real apps with Makepad today. In fact, there are some real apps being built with Makepad today:

- Robrix, a Rust Matrix client https://github.com/project-robius/robrix - Moly, a Rust AI LLM client https://github.com/moxin-org/moly

To get a better overview of what Makepad can do, you might also want to check out our UI zoo (currently desktop only): https://makepad.nl/makepad-example-ui-zoo/index.html

That said, there are still some rough edges and missing bits. Looking forward, our intent is to start releasing regularly from now on, so Makepad will only become better over time.

Check it out and let us know what you think!

crates.io: https://crates.io/crates/makepad-widgets github.com: https://github.com/makepad/makepad website: https://makepad.nl

dirkaudaz•8mo ago
Great news!!!
guofoo•8mo ago
Great work guys! Can't wait for the Makepad workshop this Thursday at RustWeek! https://rustweek.org/events/workshops/
somnium_sn•8mo ago
I have followed Makepad since Raph Levien pointed me towards it, while developing Xi. I am so stoked about this. What they have achieved in terms of UI framework is so unique in the rust ecosystem, particularly with the Shader abstractions. I am so eager to build with this. I know there are plenty of shortcomings when you are building your own UI framework without native components, but for creative applications, DAWs, Synths, 2D UI for games, even text editors, I think it will be so cool.
smodo•8mo ago
Gaaf. I’ve written a piece of software using egui and while it let me iterate fast it has its limitations. There’s also gpui but that’s very Mac centric for now… I’ll give this a go in the near future. I’m a little curious about the DSL though. What is the advantage of a/this DSL over the builder pattern used by gpui? Does the fact that you can insert new code during runtime mean that there is in fact an interpreter between my code and the ui? How do you manage performance/efficiency in that case?
austinvhuang•8mo ago
Been following makepad for years. Congrats!
akiro•8mo ago
Stellar performance! The fact it compiles to web wins my heart!
ubedan•8mo ago
It’s fantastic to see Makepad reach its 1.0 release. Congratulations to Rik and the entire team for this spectacular achievement! The dedication and effort put into this project are truly commendable.

Makepad presents a compelling approach to cross-platform GUI and application development, and I believe it has the potential to become a leading open-source solution. Several key features stand out:

* *Rust-Native Design:* Built specifically for Rust, Makepad leverages the language’s strengths in performance, safety, and concurrent programming, resulting in robust and efficient applications.

* *Integrated Development System:* Makepad offers a unified environment encompassing a GUI framework, a development system, and an IDE, streamlining the development workflow.

* *Fast Compilation:* The system demonstrates impressively fast compilation times, accelerating iteration and development cycles.

* *Embedded Rust-like GPU Shader Language:* The inclusion of a dedicated, Rust-like shader language allows for powerful and flexible GPU programming within the framework. The design choice to facilitate variable referencing by name – both in the program and the shader code is a particularly nice touch.

* *Broad Platform Support:* Including Windows, Linux, macOS, Android, iOS, and the web via WebAssembly etc.

While Makepad 1.0 represents a major milestone, further development is crucial to fully realize its potential. Areas for future focus could include:

* *Accessibility Features:* Implementing robust accessibility support is essential for inclusivity and broad adoption. * *Agentic AI Integration:* Exploring integration with agentic AI frameworks would position Makepad at the forefront of emerging technologies. * *IDE Customization:* Expanding IDE customization options, particularly support for various keyboard mappings (e.g., Vim), would cater to a wider range of developer preferences. * *Real-World Applications & Community Growth:* Encouraging the development of more real-world applications and fostering a growing community will be key to long-term success.

I’m excited to see what the future holds for Makepad and look forward to contributing to its future success.

smodo•8mo ago
Putting aside the GPT-vibe I get from this comment.

> Integrated Development System:* Makepad offers a unified environment encompassing a GUI framework, a development system, and an IDE, streamlining the development workflow.

What? There’s an IDE?

eddybruel•8mo ago
There is! It’s called Makepad Studio, and it’s included in the repository. You can play with if you want. It’s not quite ready for prime time though, so we opted not to draw attention to it for this release. Hope that clears things up :-)
smodo•8mo ago
Thanks. Your team has been busy! :)
koos303•8mo ago
Congratulations on this milestone!