While it would be admirable to have old features back, some of the largest problem these days is fragmentation.
Up until the 2000s, a new AAA game was a shared event. Fewer games were released, magazines acted as moderators for a common understanding of the market and each game tried to trump its competitors.
Games these days simply left more of an impact than a game nowadays ever could. Not to mention a younger average target demographic, which is now sticking to games of their prime.
It was more of a monoculture.
The purpose of copyright is to encourage creation, but rent-seeking on a decades old game is not it.
Copyright and patents encourage creation and invention. Trademarks protect consumers. These laws should not do more than this.
There's a lot of very good single player games out there that this does not touch on.
On other hand you can be outside this crowd and still enjoy the games at any times. But having larger crowd enjoying them at same time can be special experience.
Was mod support that common back in the day? Morrowind was pretty revolutionary in that you could load the entire "level" into the Construction Kit and see how the professionals built the quests. A few other games were released with map editors (I remember Age of Mythology having one). I feel like the games that can be moddable are notable.
Otherwise servers have always been a problem for developers. Do you let people self host and run the risk of rampant cheating on random servers? Or do you centrally host and eat the cost? I do think that the option of self-hosting is important. For every counter strike there are tons of abandoned RTS games that have nobody playing any more.
Cheating is a huge problem, yes. To solve it you need to implement Trusted Computing at the hardware, firmware, and OS level. In the short term, more and more games will follow the lead of Apex Legends and just ban Linux players, because the very flexibility of Linux that make hobbyists prefer it also enables rampant cheating.
In the long term, devices like Pluton will make the PC a locked-down platform and the whole question will be moot. Future PCs will just be Xboxes that can run Excel. User-created content, including mods and custom servers, might be re-enabled in such an era for some games provided there are enough protections against shenanigans (piracy, cheating in multiplayer).
>Server Hosting and LAN play
> It’s well known that video games today are disposable pieces of slop. Modern multiplayer games tend to fall into one of two categories: they’re abandoned after a while and the servers are pulled (sometimes comically fast, like with Concord), while other games are endlessly changing “live service” games where they get endless updates and free content at the expense of having microtransactions in all their predatory varieties. Just like how arcade gaming died in favor of “redemption games” that act as gambling for kids minus the regulations of casinos, video games have fallen victim to endless microtransactions and FOMO events designed to keep people coming back to play for another week or so. They’re designed to maximize money at the expense of the core experience.
Anyone who genuinely believes this represents most games should do themselves a favor and stop focusing solely on the current trendy multiplayer game. There are countless fantastic games today, and there are many MMOs that aren't the MTX hell that the author seems to think every multiplayer game is.
There are still a lot of racing and rhythm games at arcades.
The arcades near me, which have all opened within the last 5 years typically have one car racing game, maybe one motorcycle game, one dance game, and the other 50 or so games are just slot machines for kids.
Single player, and non centralized coop, are a different matter of course, and you can’t really compare them. But the big “AAA” shoot for the big wins of live service and thus often fail.
"Many new games come and go, and oftentimes nowadays the servers are pulled leaving the games unplayable or crippled. Most notably, this has led to a “stop killing games” campaign in the EU and other countries; where people get tired of buying games only for them to be unplayable when the developer yanks the servers leaving no way to play this game anymore."
I remember once going to a flea market and seeing some obviously pirate CDS labaled "Every Sega Genesis Game" next to "Every SNES Game". I ended up getting Neo Geo and Neo Geo CD game. Plenty of stuff in those collections that was barely played when it was released and people don't really remember.
Someone talked in this thread about how nobody is playing "Madam Fifi's Whore-House Adventure". It's available.
https://archive.org/details/d64_Madam_Fifis_Whore-House_Adve...
This is laughably untrue.
But mostly this article just says "old good games are old and good". It's nice that they run on anything, but comparing the current slate of new-ish games against... the entire history of PC gaming, I actually think new games are doing just fine:
- Fortnite
- Apex Legends
- Valorant
- Overwatch
- COD
- League
- Dota 2
- Roblox
Heck there are still people playing Phasmophobia.
Fortnite: July 25, 2017 (Battle Royale mode launched September 26, 2017)
Apex Legends: February 4, 2019
Valorant: June 2, 2020
Overwatch: May 24, 2016
Call of Duty: 2003, Annual release
League of Legends: October 27, 2009
Dota 2: July 9, 2013
Roblox: 2006 (initially as DynaBlocks, rebranded to Roblox the same year)
Blame Claude 4 if any date is wrong...
Newer than cs 1.6, sure, but very few of them are under 5 years old.
Fortnite: 2017
Apex legends: 2019
Valorant: 2020
Overwatch 2016
COD: Not sure which version you're talking about.
League: 2009
Dota 2: 2013
Roblox: 2006
So from your list, only COD is under 5 years old, and even that might not be depending which version you're talking about!This article is more "slop" than the worst video game made today.
I believe making games "the old way" is so cheap because of today's tools, that it might be viable to make such games.
https://www.rockpapershotgun.com/70-of-games-with-online-req...
(Community-gathered data ! Spreadsheets !)
But as soon as Kotaku mentioned a rom hack… gone.
You could play the game years later, but it’s a lonelier experience, like watching a show that everyone’s already watched and discussed to death.
You just have to accept this. There is no point in hoarding games and building some huge backlog so you can wait for that one day where you finally have time to sit down and play them all. That day is never going to come. This is your life, happening right now. Play with your friends, your kids, play often. Sooner or later it’s all over.
No, they didn't. They 'just' lost a form of (semi-automatic) matchmaking : these server lists.
"LAN mode" is a related misnomer : a better term is the also used "Direct IP connect". Even after GameSpy shut down, you can still play these games online through this "LAN mode". You 'just' need to do the matchmaking yourself. The likes of Hamachi and GameRanger 'just' make the connecting and matchmaking easier.
It's particularly sad to see this mode getting removed from games using "we added Steam MP" as an excuse. (Like for Dawn of War 1.) What if Steam and non-Steam players want to play together ? More importantly, what happens once the Steam MP servers are inevitably shut down ? Now you will be able to talk about "lost online connectivity" !
mattnewton•2h ago
Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuff that didn't inspire anyone to preserve it.
[0] https://en.wikipedia.org/wiki/Lindy_effect#:~:text=The%20Lin...
gmuslera•2h ago
You have MAME and other console emulators with thousands of games, but how much of them are present on today's culture?
secstate•8m ago
xboxnolifes•2h ago
CoastalCoder•2h ago
Now that game was worth every byte.
jghn•1h ago
[1] https://www.solutionarchive.com/game/id,5170/Madam+Fifi's+Wh...
bitwize•1h ago
This had the added effect of reviving interest in these old games. Today you can still play Hydlide or Silver Surfer on a real or emulated NES just as it was back then, and a NES library could hardly be considered complete without such games.
The real issue is that gaming today is a service, and that has implications for the longevity of games. City of Heroes and The Matrix Online are never, ever coming back -- not as they were, anyway, notwithstanding doujin efforts of dubious legality (see Blizzard et al. v. Jung et al. and the legal situation around bnetd) to reimplement the server backend for these games so they can continue to be played on unofficial worlds.
CrossVR•1h ago
Spivak•43m ago
Self-contained, offline, drm free (or at least breakable drm) will probably be immortal but that's a shrinking segment of games.
strken•1h ago
I'm not sure whether this is actually true, but it's a more interesting question.